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Rename EasingTypes to Easing
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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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d => d.FadeIn(animIn),
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d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
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).Then(
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d => d.ScaleTo(1, 150, EasingTypes.Out)
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d => d.ScaleTo(1, 150, Easing.Out)
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);
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}
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@ -82,8 +82,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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.FadeColour(Color4.Red, 80);
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break;
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case ArmedState.Hit:
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this.FadeOut(120, EasingTypes.OutQuint)
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.ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
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this.FadeOut(120, Easing.OutQuint)
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.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
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break;
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}
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}
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