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Fix potential sequen of execution issues in BeatmapCarousel
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@ -280,7 +280,7 @@ namespace osu.Game.Screens.Select
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carousel.Filter(criteria, debounce);
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}
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private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.AddBeatmap(s);
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private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s));
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private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
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@ -375,6 +375,11 @@ namespace osu.Game.Screens.Select
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}
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}
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private void addBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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carousel.AddBeatmap(beatmapSet);
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}
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private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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carousel.RemoveBeatmap(beatmapSet);
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