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Add xmldoc for CurrentRotation
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@ -15,6 +15,10 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModBarrelRoll<TObject> : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<TObject>
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where TObject : HitObject
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{
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/// <summary>
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/// The current angle of rotation being applied by this mod.
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/// Generally should be used to apply inverse rotation to elements which should not be rotated.
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/// </summary>
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protected float CurrentRotation { get; private set; }
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[SettingSource("Roll speed", "Rotations per minute")]
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