Use property instead of type checking

This commit is contained in:
Craftplacer
2020-05-08 02:09:37 +02:00
parent c412afe35b
commit e6ad28a1cb
4 changed files with 8 additions and 2 deletions

View File

@ -22,6 +22,8 @@ namespace osu.Desktop.Updater
{ {
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
{ {
public override bool CanPerformUpdate => true;
private UpdateManager updateManager; private UpdateManager updateManager;
private NotificationOverlay notificationOverlay; private NotificationOverlay notificationOverlay;

View File

@ -25,8 +25,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream), Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
}); });
// We shouldn't display the button for the base UpdateManager (without updating logic) // We should only display the button for UpdateManagers that do update the client
if (updateManager != null && updateManager.GetType() != typeof(UpdateManager)) if (updateManager != null && updateManager.CanPerformUpdate)
{ {
Add(new SettingsButton Add(new SettingsButton
{ {

View File

@ -19,6 +19,8 @@ namespace osu.Game.Updater
/// </summary> /// </summary>
public class SimpleUpdateManager : UpdateManager public class SimpleUpdateManager : UpdateManager
{ {
public override bool CanPerformUpdate => true;
private string version; private string version;
[Resolved] [Resolved]

View File

@ -17,6 +17,8 @@ namespace osu.Game.Updater
/// </summary> /// </summary>
public class UpdateManager : CompositeDrawable public class UpdateManager : CompositeDrawable
{ {
public virtual bool CanPerformUpdate => false;
[Resolved] [Resolved]
private OsuConfigManager config { get; set; } private OsuConfigManager config { get; set; }