diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index f3dcf1a64c..a00ae27781 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -88,6 +88,7 @@ namespace osu.Game.Screens.Play isPaused.Value = false; // the clock may be stopped via internal means (ie. not via `IsPaused`). + // see Reset() calling `GameplayClock.Stop()` as one example. if (!GameplayClock.IsRunning) { // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time