mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Merge branch 'master' into move-difficulty-graph-toggle
This commit is contained in:
@ -48,7 +48,7 @@ namespace osu.Game.Screens
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Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2);
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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if (animateOnEnter)
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{
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@ -59,16 +59,16 @@ namespace osu.Game.Screens
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this.MoveToX(0, TRANSITION_LENGTH, Easing.InOutQuart);
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}
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base.OnEntering(last);
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base.OnEntering(e);
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}
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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this.MoveToX(-x_movement_amount, TRANSITION_LENGTH, Easing.InOutQuart);
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base.OnSuspending(next);
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base.OnSuspending(e);
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}
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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if (IsLoaded)
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{
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@ -76,14 +76,14 @@ namespace osu.Game.Screens
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this.MoveToX(x_movement_amount, TRANSITION_LENGTH, Easing.OutExpo);
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}
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return base.OnExiting(next);
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return base.OnExiting(e);
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}
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public override void OnResuming(IScreen last)
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public override void OnResuming(ScreenTransitionEvent e)
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{
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if (IsLoaded)
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this.MoveToX(0, TRANSITION_LENGTH, Easing.OutExpo);
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base.OnResuming(last);
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base.OnResuming(e);
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}
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}
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}
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|
@ -19,7 +19,7 @@ namespace osu.Game.Screens.Backgrounds
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};
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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Show();
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}
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|
@ -17,6 +17,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets.Edit;
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using osuTK;
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using osuTK.Input;
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@ -358,7 +359,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (SelectedBlueprints.Count == 1)
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items.AddRange(SelectedBlueprints[0].ContextMenuItems);
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items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, DeleteSelected));
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items.Add(new OsuMenuItem(CommonStrings.ButtonsDelete, MenuItemType.Destructive, DeleteSelected));
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return items.ToArray();
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}
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|
@ -29,6 +29,7 @@ using osu.Game.Input.Bindings;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components;
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@ -84,10 +85,10 @@ namespace osu.Game.Screens.Edit
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private Storage storage { get; set; }
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[Resolved(canBeNull: true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(canBeNull: true)]
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private NotificationOverlay notifications { get; set; }
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private INotificationOverlay notifications { get; set; }
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public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();
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@ -252,7 +253,7 @@ namespace osu.Game.Screens.Edit
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{
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Items = createFileMenuItems()
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},
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new MenuItem("Edit")
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new MenuItem(CommonStrings.ButtonsEdit)
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{
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Items = new[]
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{
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@ -559,16 +560,16 @@ namespace osu.Game.Screens.Edit
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{
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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dimBackground();
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resetTrack(true);
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}
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public override void OnResuming(IScreen last)
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public override void OnResuming(ScreenTransitionEvent e)
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{
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base.OnResuming(last);
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base.OnResuming(e);
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dimBackground();
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}
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@ -584,7 +585,7 @@ namespace osu.Game.Screens.Edit
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});
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}
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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if (!ExitConfirmed)
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{
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@ -612,12 +613,12 @@ namespace osu.Game.Screens.Edit
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refetchBeatmap();
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return base.OnExiting(next);
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return base.OnExiting(e);
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}
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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base.OnSuspending(next);
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base.OnSuspending(e);
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clock.Stop();
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refetchBeatmap();
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}
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|
@ -21,21 +21,24 @@ namespace osu.Game.Screens.Edit
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{
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public event Action BeatmapSkinChanged;
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/// <summary>
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/// The underlying beatmap skin.
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/// </summary>
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protected internal readonly Skin Skin;
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/// <summary>
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/// The combo colours of this skin.
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/// If empty, the default combo colours will be used.
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/// </summary>
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public readonly BindableList<Colour4> ComboColours;
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private readonly Skin skin;
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public BindableList<Colour4> ComboColours { get; }
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public EditorBeatmapSkin(Skin skin)
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{
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this.skin = skin;
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Skin = skin;
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ComboColours = new BindableList<Colour4>();
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if (skin.Configuration.ComboColours != null)
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ComboColours.AddRange(skin.Configuration.ComboColours.Select(c => (Colour4)c));
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if (Skin.Configuration.ComboColours != null)
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ComboColours.AddRange(Skin.Configuration.ComboColours.Select(c => (Colour4)c));
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ComboColours.BindCollectionChanged((_, __) => updateColours());
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}
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@ -43,16 +46,16 @@ namespace osu.Game.Screens.Edit
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private void updateColours()
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{
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skin.Configuration.CustomComboColours = ComboColours.Select(c => (Color4)c).ToList();
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Skin.Configuration.CustomComboColours = ComboColours.Select(c => (Color4)c).ToList();
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invokeSkinChanged();
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}
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#region Delegated ISkin implementation
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public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
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public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
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public Drawable GetDrawableComponent(ISkinComponent component) => Skin.GetDrawableComponent(component);
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT);
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public ISample GetSample(ISampleInfo sampleInfo) => Skin.GetSample(sampleInfo);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Skin.GetConfig<TLookup, TValue>(lookup);
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#endregion
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}
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|
@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit
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private readonly EditorBeatmapSkin? beatmapSkin;
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public EditorSkinProvidingContainer(EditorBeatmap editorBeatmap)
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: base(editorBeatmap.PlayableBeatmap.BeatmapInfo.Ruleset.CreateInstance(), editorBeatmap.PlayableBeatmap, editorBeatmap.BeatmapSkin)
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: base(editorBeatmap.PlayableBeatmap.BeatmapInfo.Ruleset.CreateInstance(), editorBeatmap.PlayableBeatmap, editorBeatmap.BeatmapSkin?.Skin)
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{
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beatmapSkin = editorBeatmap.BeatmapSkin;
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}
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|
@ -25,7 +25,7 @@ namespace osu.Game.Screens.Edit.GameplayTest
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}
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||||
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protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
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=> new MasterGameplayClockContainer(beatmap, editorState.Time, true);
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=> new MasterGameplayClockContainer(beatmap, gameplayStart) { StartTime = editorState.Time };
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protected override void LoadComplete()
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{
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@ -44,9 +44,9 @@ namespace osu.Game.Screens.Edit.GameplayTest
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protected override bool CheckModsAllowFailure() => false; // never fail.
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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||||
{
|
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base.OnEntering(last);
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base.OnEntering(e);
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// finish alpha transforms on entering to avoid gameplay starting in a half-hidden state.
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// the finish calls are purposefully not propagated to children to avoid messing up their state.
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@ -54,13 +54,13 @@ namespace osu.Game.Screens.Edit.GameplayTest
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GameplayClockContainer.FinishTransforms(false, nameof(Alpha));
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}
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(ScreenExitEvent e)
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{
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musicController.Stop();
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editorState.Time = GameplayClockContainer.CurrentTime;
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editor.RestoreState(editorState);
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return base.OnExiting(next);
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return base.OnExiting(e);
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}
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}
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}
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|
@ -19,9 +19,9 @@ namespace osu.Game.Screens.Edit.GameplayTest
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{
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(last);
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base.OnEntering(e);
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MetadataInfo.FinishTransforms(true);
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}
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|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Resources.Localisation.Web;
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|
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namespace osu.Game.Screens.Edit.Setup
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{
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@ -27,7 +28,7 @@ namespace osu.Game.Screens.Edit.Setup
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{
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circleSizeSlider = new LabelledSliderBar<float>
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{
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Label = "Object Size",
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Label = BeatmapsetsStrings.ShowStatsCs,
|
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FixedLabelWidth = LABEL_WIDTH,
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Description = "The size of all hit objects",
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Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
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@ -40,7 +41,7 @@ namespace osu.Game.Screens.Edit.Setup
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},
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healthDrainSlider = new LabelledSliderBar<float>
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{
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Label = "Health Drain",
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Label = BeatmapsetsStrings.ShowStatsDrain,
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FixedLabelWidth = LABEL_WIDTH,
|
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Description = "The rate of passive health drain throughout playable time",
|
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Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
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@ -53,7 +54,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
},
|
||||
approachRateSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Approach Rate",
|
||||
Label = BeatmapsetsStrings.ShowStatsAr,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The speed at which objects are presented to the player",
|
||||
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
|
||||
@ -66,7 +67,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
},
|
||||
overallDifficultySlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Overall Difficulty",
|
||||
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)",
|
||||
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Setup
|
||||
{
|
||||
@ -48,15 +49,15 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
|
||||
creatorTextBox = createTextBox<LabelledTextBox>("Creator", metadata.Author.Username),
|
||||
difficultyTextBox = createTextBox<LabelledTextBox>("Difficulty Name", Beatmap.BeatmapInfo.DifficultyName),
|
||||
sourceTextBox = createTextBox<LabelledTextBox>("Source", metadata.Source),
|
||||
tagsTextBox = createTextBox<LabelledTextBox>("Tags", metadata.Tags)
|
||||
sourceTextBox = createTextBox<LabelledTextBox>(BeatmapsetsStrings.ShowInfoSource, metadata.Source),
|
||||
tagsTextBox = createTextBox<LabelledTextBox>(BeatmapsetsStrings.ShowInfoTags, metadata.Tags)
|
||||
};
|
||||
|
||||
foreach (var item in Children.OfType<LabelledTextBox>())
|
||||
item.OnCommit += onCommit;
|
||||
}
|
||||
|
||||
private TTextBox createTextBox<TTextBox>(string label, string initialValue)
|
||||
private TTextBox createTextBox<TTextBox>(LocalisableString label, string initialValue)
|
||||
where TTextBox : LabelledTextBox, new()
|
||||
=> new TTextBox
|
||||
{
|
||||
|
@ -1,19 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays.Settings;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
internal class TimingSection : Section<TimingControlPoint>
|
||||
{
|
||||
private SettingsSlider<double> bpmSlider;
|
||||
private LabelledTimeSignature timeSignature;
|
||||
private BPMTextBox bpmTextEntry;
|
||||
|
||||
@ -23,7 +20,6 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Flow.AddRange(new Drawable[]
|
||||
{
|
||||
bpmTextEntry = new BPMTextBox(),
|
||||
bpmSlider = new BPMSlider(),
|
||||
timeSignature = new LabelledTimeSignature
|
||||
{
|
||||
Label = "Time Signature"
|
||||
@ -35,11 +31,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
if (point.NewValue != null)
|
||||
{
|
||||
bpmSlider.Current = point.NewValue.BeatLengthBindable;
|
||||
bpmSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
|
||||
|
||||
bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable;
|
||||
// no need to hook change handler here as it's the same bindable as above
|
||||
bpmTextEntry.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
|
||||
|
||||
timeSignature.Current = point.NewValue.TimeSignatureBindable;
|
||||
timeSignature.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
|
||||
@ -102,51 +95,6 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
}
|
||||
}
|
||||
|
||||
private class BPMSlider : SettingsSlider<double>
|
||||
{
|
||||
private const double sane_minimum = 60;
|
||||
private const double sane_maximum = 240;
|
||||
|
||||
private readonly BindableNumber<double> beatLengthBindable = new TimingControlPoint().BeatLengthBindable;
|
||||
|
||||
private readonly BindableDouble bpmBindable = new BindableDouble(60000 / TimingControlPoint.DEFAULT_BEAT_LENGTH)
|
||||
{
|
||||
MinValue = sane_minimum,
|
||||
MaxValue = sane_maximum,
|
||||
};
|
||||
|
||||
public BPMSlider()
|
||||
{
|
||||
beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true);
|
||||
bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue));
|
||||
|
||||
base.Current = bpmBindable;
|
||||
|
||||
TransferValueOnCommit = true;
|
||||
}
|
||||
|
||||
public override Bindable<double> Current
|
||||
{
|
||||
get => base.Current;
|
||||
set
|
||||
{
|
||||
// incoming will be beat length, not bpm
|
||||
beatLengthBindable.UnbindBindings();
|
||||
beatLengthBindable.BindTo(value);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCurrent(double newValue)
|
||||
{
|
||||
// we use a more sane range for the slider display unless overridden by the user.
|
||||
// if a value comes in outside our range, we should expand temporarily.
|
||||
bpmBindable.MinValue = Math.Min(newValue, sane_minimum);
|
||||
bpmBindable.MaxValue = Math.Max(newValue, sane_maximum);
|
||||
|
||||
bpmBindable.Value = newValue;
|
||||
}
|
||||
}
|
||||
|
||||
private static double beatLengthToBpm(double beatLength) => 60000 / beatLength;
|
||||
}
|
||||
}
|
||||
|
26
osu.Game/Screens/IPerformFromScreenRunner.cs
Normal file
26
osu.Game/Screens/IPerformFromScreenRunner.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages a global screen stack to allow nested components a guarantee of where work is executed.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public interface IPerformFromScreenRunner
|
||||
{
|
||||
/// <summary>
|
||||
/// Perform an action only after returning to a specific screen as indicated by <paramref name="validScreens"/>.
|
||||
/// Eagerly tries to exit the current screen until it succeeds.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to perform once we are in the correct state.</param>
|
||||
/// <param name="validScreens">An optional collection of valid screen types. If any of these screens are already current we can perform the action immediately, else the first valid parent will be made current before performing the action. <see cref="MainMenu"/> is used if not specified.</param>
|
||||
void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null);
|
||||
}
|
||||
}
|
@ -118,20 +118,20 @@ namespace osu.Game.Screens.Import
|
||||
fileSelector.CurrentPath.BindValueChanged(directoryChanged);
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
contentContainer.ScaleTo(0.95f).ScaleTo(1, duration, Easing.OutQuint);
|
||||
this.FadeInFromZero(duration);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
contentContainer.ScaleTo(0.95f, duration, Easing.OutQuint);
|
||||
this.FadeOut(duration, Easing.OutQuint);
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
private void directoryChanged(ValueChangedEvent<DirectoryInfo> _)
|
||||
|
@ -69,9 +69,9 @@ namespace osu.Game.Screens
|
||||
|
||||
private EFToRealmMigrator realmMigrator;
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
LoadComponentAsync(precompiler = CreateShaderPrecompiler(), AddInternal);
|
||||
|
||||
|
@ -26,7 +26,6 @@ using osu.Game.Input.Bindings;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
@ -88,6 +87,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private readonly LogoTrackingContainer logoTrackingContainer;
|
||||
|
||||
public bool ReturnToTopOnIdle { get; set; } = true;
|
||||
|
||||
public ButtonSystem()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -101,7 +102,8 @@ namespace osu.Game.Screens.Menu
|
||||
buttonArea.AddRange(new Drawable[]
|
||||
{
|
||||
new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
|
||||
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
|
||||
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
|
||||
-WEDGE_WIDTH)
|
||||
{
|
||||
VisibleState = ButtonSystemState.Play,
|
||||
},
|
||||
@ -117,9 +119,6 @@ namespace osu.Game.Screens.Menu
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NotificationOverlay notifications { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private LoginOverlay loginOverlay { get; set; }
|
||||
|
||||
@ -131,9 +130,11 @@ namespace osu.Game.Screens.Menu
|
||||
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
|
||||
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
|
||||
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH,
|
||||
Key.P));
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-edit-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.D));
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0,
|
||||
Key.D));
|
||||
|
||||
if (host.CanExit)
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
|
||||
@ -161,17 +162,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
if (api.State.Value != APIState.Online)
|
||||
{
|
||||
notifications?.Post(new SimpleNotification
|
||||
{
|
||||
Text = "You gotta be online to multi 'yo!",
|
||||
Icon = FontAwesome.Solid.Globe,
|
||||
Activated = () =>
|
||||
{
|
||||
loginOverlay?.Show();
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
loginOverlay?.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -182,17 +173,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
if (api.State.Value != APIState.Online)
|
||||
{
|
||||
notifications?.Post(new SimpleNotification
|
||||
{
|
||||
Text = "You gotta be online to view playlists 'yo!",
|
||||
Icon = FontAwesome.Solid.Globe,
|
||||
Activated = () =>
|
||||
{
|
||||
loginOverlay?.Show();
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
loginOverlay?.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -201,6 +182,9 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private void updateIdleState(bool isIdle)
|
||||
{
|
||||
if (!ReturnToTopOnIdle)
|
||||
return;
|
||||
|
||||
if (isIdle && State != ButtonSystemState.Exit && State != ButtonSystemState.EnteringMode)
|
||||
State = ButtonSystemState.Initial;
|
||||
}
|
||||
@ -212,11 +196,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (State == ButtonSystemState.Initial)
|
||||
{
|
||||
if (buttonsTopLevel.Any(b => e.Key == b.TriggerKey))
|
||||
{
|
||||
logo?.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
logo?.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
|
@ -171,9 +171,9 @@ namespace osu.Game.Screens.Menu
|
||||
((IBindable<APIUser>)currentUser).BindTo(api.LocalUser);
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
icon.RotateTo(10);
|
||||
icon.FadeOut();
|
||||
|
@ -57,10 +57,10 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeOut(300);
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
bool loadThemedIntro()
|
||||
{
|
||||
var setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash);
|
||||
var setInfo = beatmaps.QueryBeatmapSet(b => b.Protected && b.Hash == BeatmapHash);
|
||||
|
||||
if (setInfo == null)
|
||||
return false;
|
||||
@ -164,14 +164,14 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
ensureEventuallyArrivingAtMenu();
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private NotificationOverlay notifications { get; set; }
|
||||
private INotificationOverlay notifications { get; set; }
|
||||
|
||||
private void ensureEventuallyArrivingAtMenu()
|
||||
{
|
||||
@ -194,7 +194,7 @@ namespace osu.Game.Screens.Menu
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeIn(300);
|
||||
|
||||
@ -237,12 +237,12 @@ namespace osu.Game.Screens.Menu
|
||||
//don't want to fade out completely else we will stop running updates.
|
||||
Game.FadeTo(0.01f, fadeOutTime).OnComplete(_ => this.Exit());
|
||||
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
initialBeatmap = null;
|
||||
}
|
||||
|
||||
|
@ -89,9 +89,9 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
// ensure the background is shown, even if the TriangleIntroSequence failed to do so.
|
||||
background.ApplyToBackground(b => b.Show());
|
||||
@ -100,9 +100,9 @@ namespace osu.Game.Screens.Menu
|
||||
intro.Expire();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
background.FadeOut(100);
|
||||
}
|
||||
|
||||
|
@ -106,9 +106,9 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
background.FadeOut(100);
|
||||
}
|
||||
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public const float FADE_OUT_DURATION = 400;
|
||||
|
||||
public override bool HideOverlaysOnEnter => buttons == null || buttons.State == ButtonSystemState.Initial;
|
||||
public override bool HideOverlaysOnEnter => Buttons == null || Buttons.State == ButtonSystemState.Initial;
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private MenuSideFlashes sideFlashes;
|
||||
|
||||
private ButtonSystem buttons;
|
||||
protected ButtonSystem Buttons;
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
@ -60,7 +60,7 @@ namespace osu.Game.Screens.Menu
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private DialogOverlay dialogOverlay { get; set; }
|
||||
private IDialogOverlay dialogOverlay { get; set; }
|
||||
|
||||
private BackgroundScreenDefault background;
|
||||
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Screens.Menu
|
||||
ParallaxAmount = 0.01f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
buttons = new ButtonSystem
|
||||
Buttons = new ButtonSystem
|
||||
{
|
||||
OnEdit = delegate
|
||||
{
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Screens.Menu
|
||||
exitConfirmOverlay?.CreateProxy() ?? Empty()
|
||||
});
|
||||
|
||||
buttons.StateChanged += state =>
|
||||
Buttons.StateChanged += state =>
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
@ -140,22 +140,22 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
};
|
||||
|
||||
buttons.OnSettings = () => settings?.ToggleVisibility();
|
||||
buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility();
|
||||
Buttons.OnSettings = () => settings?.ToggleVisibility();
|
||||
Buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility();
|
||||
|
||||
LoadComponentAsync(background = new BackgroundScreenDefault());
|
||||
preloadSongSelect();
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private OsuGame game { get; set; }
|
||||
private IPerformFromScreenRunner performer { get; set; }
|
||||
|
||||
private void confirmAndExit()
|
||||
{
|
||||
if (exitConfirmed) return;
|
||||
|
||||
exitConfirmed = true;
|
||||
game?.PerformFromScreen(menu => menu.Exit());
|
||||
performer?.PerformFromScreen(menu => menu.Exit());
|
||||
}
|
||||
|
||||
private void preloadSongSelect()
|
||||
@ -176,12 +176,12 @@ namespace osu.Game.Screens.Menu
|
||||
[Resolved]
|
||||
private Storage storage { get; set; }
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
buttons.FadeInFromZero(500);
|
||||
base.OnEntering(e);
|
||||
Buttons.FadeInFromZero(500);
|
||||
|
||||
if (last is IntroScreen && musicController.TrackLoaded)
|
||||
if (e.Last is IntroScreen && musicController.TrackLoaded)
|
||||
{
|
||||
var track = musicController.CurrentTrack;
|
||||
|
||||
@ -203,14 +203,14 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
buttons.SetOsuLogo(logo);
|
||||
Buttons.SetOsuLogo(logo);
|
||||
|
||||
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
|
||||
logo.FadeIn(100, Easing.OutQuint);
|
||||
|
||||
if (resuming)
|
||||
{
|
||||
buttons.State = ButtonSystemState.TopLevel;
|
||||
Buttons.State = ButtonSystemState.TopLevel;
|
||||
|
||||
this.FadeIn(FADE_IN_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.MoveTo(new Vector2(0, 0), FADE_IN_DURATION, Easing.OutQuint);
|
||||
@ -245,15 +245,15 @@ namespace osu.Game.Screens.Menu
|
||||
var seq = logo.FadeOut(300, Easing.InSine)
|
||||
.ScaleTo(0.2f, 300, Easing.InSine);
|
||||
|
||||
seq.OnComplete(_ => buttons.SetOsuLogo(null));
|
||||
seq.OnAbort(_ => buttons.SetOsuLogo(null));
|
||||
seq.OnComplete(_ => Buttons.SetOsuLogo(null));
|
||||
seq.OnAbort(_ => Buttons.SetOsuLogo(null));
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
buttons.State = ButtonSystemState.EnteringMode;
|
||||
Buttons.State = ButtonSystemState.EnteringMode;
|
||||
|
||||
this.FadeOut(FADE_OUT_DURATION, Easing.InSine);
|
||||
buttonsContainer.MoveTo(new Vector2(-800, 0), FADE_OUT_DURATION, Easing.InSine);
|
||||
@ -261,9 +261,9 @@ namespace osu.Game.Screens.Menu
|
||||
sideFlashes.FadeOut(64, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
ApplyToBackground(b => (b as BackgroundScreenDefault)?.Next());
|
||||
|
||||
@ -273,7 +273,7 @@ namespace osu.Game.Screens.Menu
|
||||
musicController.EnsurePlayingSomething();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (!exitConfirmed && dialogOverlay != null)
|
||||
{
|
||||
@ -285,13 +285,13 @@ namespace osu.Game.Screens.Menu
|
||||
return true;
|
||||
}
|
||||
|
||||
buttons.State = ButtonSystemState.Exit;
|
||||
Buttons.State = ButtonSystemState.Exit;
|
||||
OverlayActivationMode.Value = OverlayActivation.Disabled;
|
||||
|
||||
songTicker.Hide();
|
||||
|
||||
this.FadeOut(3000);
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset)
|
||||
|
@ -185,8 +185,7 @@ namespace osu.Game.Screens.Menu
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleHover = audio.Samples.Get(@"Menu/button-hover");
|
||||
if (!string.IsNullOrEmpty(sampleName))
|
||||
sampleClick = audio.Samples.Get($@"Menu/{sampleName}");
|
||||
sampleClick = audio.Samples.Get(!string.IsNullOrEmpty(sampleName) ? $@"Menu/{sampleName}" : @"UI/button-select");
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
|
@ -283,9 +283,15 @@ namespace osu.Game.Screens.Menu
|
||||
this.Delay(early_activation).Schedule(() =>
|
||||
{
|
||||
if (beatIndex % timingPoint.TimeSignature.Numerator == 0)
|
||||
sampleDownbeat.Play();
|
||||
{
|
||||
sampleDownbeat?.Play();
|
||||
}
|
||||
else
|
||||
sampleBeat.Play();
|
||||
{
|
||||
var channel = sampleBeat.GetChannel();
|
||||
channel.Frequency.Value = 0.95 + RNG.NextDouble(0.1);
|
||||
channel.Play();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Screens.Menu
|
||||
public class StorageErrorDialog : PopupDialog
|
||||
{
|
||||
[Resolved]
|
||||
private DialogOverlay dialogOverlay { get; set; }
|
||||
private IDialogOverlay dialogOverlay { get; set; }
|
||||
|
||||
public StorageErrorDialog(OsuStorage storage, OsuStorageError error)
|
||||
{
|
||||
|
@ -91,15 +91,15 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
AddInternal(background = newBackground);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
this.MoveToX(0, TRANSITION_LENGTH);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
bool result = base.OnExiting(next);
|
||||
bool result = base.OnExiting(e);
|
||||
this.MoveToX(0);
|
||||
return result;
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
@ -34,7 +35,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
private readonly Circle line;
|
||||
private readonly OsuSpriteText details;
|
||||
|
||||
public OverlinedHeader(string title)
|
||||
public OverlinedHeader(LocalisableString title)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
@ -26,6 +26,7 @@ using osu.Game.Online;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
@ -449,7 +450,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
Size = new Vector2(30, 30),
|
||||
Alpha = AllowEditing ? 1 : 0,
|
||||
Action = () => RequestEdit?.Invoke(Item),
|
||||
TooltipText = "Edit"
|
||||
TooltipText = CommonStrings.ButtonsEdit
|
||||
},
|
||||
removeButton = new PlaylistRemoveButton
|
||||
{
|
||||
|
29
osu.Game/Screens/OnlinePlay/FreeModSelectScreen.cs
Normal file
29
osu.Game/Screens/OnlinePlay/FreeModSelectScreen.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay
|
||||
{
|
||||
public class FreeModSelectScreen : ModSelectScreen
|
||||
{
|
||||
protected override bool AllowCustomisation => false;
|
||||
protected override bool ShowTotalMultiplier => false;
|
||||
|
||||
public new Func<Mod, bool> IsValidMod
|
||||
{
|
||||
get => base.IsValidMod;
|
||||
set => base.IsValidMod = m => m.HasImplementation && m.UserPlayable && value.Invoke(m);
|
||||
}
|
||||
|
||||
public FreeModSelectScreen()
|
||||
{
|
||||
IsValidMod = _ => true;
|
||||
}
|
||||
|
||||
protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new ModColumn(modType, true, toggleKeys);
|
||||
}
|
||||
}
|
@ -418,10 +418,16 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
var retrievedBeatmap = task.GetResultSafely();
|
||||
|
||||
statusText.Text = "Currently playing ";
|
||||
beatmapText.AddLink(retrievedBeatmap.GetDisplayTitleRomanisable(),
|
||||
LinkAction.OpenBeatmap,
|
||||
retrievedBeatmap.OnlineID.ToString(),
|
||||
creationParameters: s => s.Truncate = true);
|
||||
|
||||
if (retrievedBeatmap != null)
|
||||
{
|
||||
beatmapText.AddLink(retrievedBeatmap.GetDisplayTitleRomanisable(),
|
||||
LinkAction.OpenBeatmap,
|
||||
retrievedBeatmap.OnlineID.ToString(),
|
||||
creationParameters: s => s.Truncate = true);
|
||||
}
|
||||
else
|
||||
beatmapText.AddText("unknown beatmap");
|
||||
}), cancellationSource.Token);
|
||||
}
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
playlist.Clear();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
// This screen never exits.
|
||||
return true;
|
||||
|
@ -238,15 +238,15 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
|
||||
#endregion
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
onReturning();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
Debug.Assert(selectionLease != null);
|
||||
|
||||
@ -261,16 +261,16 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
onReturning();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
onLeaving();
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
onLeaving();
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Match.Components
|
||||
@ -30,8 +31,8 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
|
||||
|
||||
protected override IEnumerable<LeaderboardScoreStatistic> GetStatistics(ScoreInfo model) => new[]
|
||||
{
|
||||
new LeaderboardScoreStatistic(FontAwesome.Solid.Crosshairs, "Accuracy", model.DisplayAccuracy),
|
||||
new LeaderboardScoreStatistic(FontAwesome.Solid.Sync, "Total Attempts", score.TotalAttempts.ToString()),
|
||||
new LeaderboardScoreStatistic(FontAwesome.Solid.Crosshairs, RankingsStrings.StatAccuracy, model.DisplayAccuracy),
|
||||
new LeaderboardScoreStatistic(FontAwesome.Solid.Sync, RankingsStrings.StatPlayCount, score.TotalAttempts.ToString()),
|
||||
new LeaderboardScoreStatistic(FontAwesome.Solid.Check, "Completed Beatmaps", score.CompletedBeatmaps.ToString()),
|
||||
};
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Match.Components;
|
||||
using osuTK;
|
||||
@ -49,7 +50,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(100, 1),
|
||||
Text = "Edit",
|
||||
Text = CommonStrings.ButtonsEdit,
|
||||
Action = () => OnEdit?.Invoke()
|
||||
});
|
||||
}
|
||||
|
@ -290,35 +290,35 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
|
||||
protected void ShowUserModSelect() => userModsSelectOverlay.Show();
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
beginHandlingTrack();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
endHandlingTrack();
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
updateWorkingBeatmap();
|
||||
beginHandlingTrack();
|
||||
Scheduler.AddOnce(UpdateMods);
|
||||
Scheduler.AddOnce(updateRuleset);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
RoomManager?.PartRoom();
|
||||
Mods.Value = Array.Empty<Mod>();
|
||||
|
||||
endHandlingTrack();
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected void StartPlay()
|
||||
|
@ -114,18 +114,17 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
|
||||
bool isReady() => Client.LocalUser?.State == MultiplayerUserState.Ready || Client.LocalUser?.State == MultiplayerUserState.Spectating;
|
||||
|
||||
void toggleReady() => Client.ToggleReady().ContinueWith(_ => endOperation());
|
||||
void toggleReady() => Client.ToggleReady().FireAndForget(
|
||||
onSuccess: endOperation,
|
||||
onError: _ => endOperation());
|
||||
|
||||
void startMatch() => Client.StartMatch().ContinueWith(t =>
|
||||
void startMatch() => Client.StartMatch().FireAndForget(onSuccess: () =>
|
||||
{
|
||||
// accessing Exception here silences any potential errors from the antecedent task
|
||||
if (t.Exception != null)
|
||||
{
|
||||
// gameplay was not started due to an exception; unblock button.
|
||||
endOperation();
|
||||
}
|
||||
|
||||
// gameplay is starting, the button will be unblocked on load requested.
|
||||
}, onError: _ =>
|
||||
{
|
||||
// gameplay was not started due to an exception; unblock button.
|
||||
endOperation();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,8 @@ using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
@ -27,6 +29,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
[CanBeNull]
|
||||
private MultiplayerRoom room => multiplayerClient.Room;
|
||||
|
||||
private Sample countdownTickSample;
|
||||
private Sample countdownWarnSample;
|
||||
private Sample countdownWarnFinalSample;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
countdownTickSample = audio.Samples.Get(@"Multiplayer/countdown-tick");
|
||||
countdownWarnSample = audio.Samples.Get(@"Multiplayer/countdown-warn");
|
||||
countdownWarnFinalSample = audio.Samples.Get(@"Multiplayer/countdown-warn-final");
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -36,7 +50,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
}
|
||||
|
||||
private MultiplayerCountdown countdown;
|
||||
private DateTimeOffset countdownChangeTime;
|
||||
private double countdownChangeTime;
|
||||
private ScheduledDelegate countdownUpdateDelegate;
|
||||
|
||||
private void onRoomUpdated() => Scheduler.AddOnce(() =>
|
||||
@ -44,20 +58,61 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
if (countdown != room?.Countdown)
|
||||
{
|
||||
countdown = room?.Countdown;
|
||||
countdownChangeTime = DateTimeOffset.Now;
|
||||
countdownChangeTime = Time.Current;
|
||||
}
|
||||
|
||||
scheduleNextCountdownUpdate();
|
||||
|
||||
updateButtonText();
|
||||
updateButtonColour();
|
||||
});
|
||||
|
||||
private void scheduleNextCountdownUpdate()
|
||||
{
|
||||
countdownUpdateDelegate?.Cancel();
|
||||
|
||||
if (countdown != null)
|
||||
countdownUpdateDelegate ??= Scheduler.AddDelayed(updateButtonText, 100, true);
|
||||
{
|
||||
// The remaining time on a countdown may be at a fractional portion between two seconds.
|
||||
// We want to align certain audio/visual cues to the point at which integer seconds change.
|
||||
// To do so, we schedule to the next whole second. Note that scheduler invocation isn't
|
||||
// guaranteed to be accurate, so this may still occur slightly late, but even in such a case
|
||||
// the next invocation will be roughly correct.
|
||||
double timeToNextSecond = countdownTimeRemaining.TotalMilliseconds % 1000;
|
||||
|
||||
countdownUpdateDelegate = Scheduler.AddDelayed(onCountdownTick, timeToNextSecond);
|
||||
}
|
||||
else
|
||||
{
|
||||
countdownUpdateDelegate?.Cancel();
|
||||
countdownUpdateDelegate = null;
|
||||
}
|
||||
|
||||
updateButtonText();
|
||||
updateButtonColour();
|
||||
});
|
||||
void onCountdownTick()
|
||||
{
|
||||
updateButtonText();
|
||||
|
||||
int secondsRemaining = countdownTimeRemaining.Seconds;
|
||||
|
||||
playTickSound(secondsRemaining);
|
||||
|
||||
if (secondsRemaining > 0)
|
||||
scheduleNextCountdownUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
private void playTickSound(int secondsRemaining)
|
||||
{
|
||||
if (secondsRemaining < 10) countdownTickSample?.Play();
|
||||
|
||||
if (secondsRemaining <= 3)
|
||||
{
|
||||
if (secondsRemaining > 0)
|
||||
countdownWarnSample?.Play();
|
||||
else
|
||||
countdownWarnFinalSample?.Play();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateButtonText()
|
||||
{
|
||||
@ -75,15 +130,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
|
||||
if (countdown != null)
|
||||
{
|
||||
TimeSpan timeElapsed = DateTimeOffset.Now - countdownChangeTime;
|
||||
TimeSpan countdownRemaining;
|
||||
|
||||
if (timeElapsed > countdown.TimeRemaining)
|
||||
countdownRemaining = TimeSpan.Zero;
|
||||
else
|
||||
countdownRemaining = countdown.TimeRemaining - timeElapsed;
|
||||
|
||||
string countdownText = $"Starting in {countdownRemaining:mm\\:ss}";
|
||||
string countdownText = $"Starting in {countdownTimeRemaining:mm\\:ss}";
|
||||
|
||||
switch (localUser?.State)
|
||||
{
|
||||
@ -116,6 +163,22 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
}
|
||||
}
|
||||
|
||||
private TimeSpan countdownTimeRemaining
|
||||
{
|
||||
get
|
||||
{
|
||||
double timeElapsed = Time.Current - countdownChangeTime;
|
||||
TimeSpan remaining;
|
||||
|
||||
if (timeElapsed > countdown.TimeRemaining.TotalMilliseconds)
|
||||
remaining = TimeSpan.Zero;
|
||||
else
|
||||
remaining = countdown.TimeRemaining - TimeSpan.FromMilliseconds(timeElapsed);
|
||||
|
||||
return remaining;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateButtonColour()
|
||||
{
|
||||
if (room == null)
|
||||
|
@ -117,8 +117,24 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
|
||||
{
|
||||
base.PlaylistItemChanged(item);
|
||||
|
||||
removeItemFromLists(item.ID);
|
||||
addItemToLists(item);
|
||||
var newApiItem = Playlist.SingleOrDefault(i => i.ID == item.ID);
|
||||
var existingApiItemInQueue = queueList.Items.SingleOrDefault(i => i.ID == item.ID);
|
||||
|
||||
// Test if the only change between the two playlist items is the order.
|
||||
if (newApiItem != null && existingApiItemInQueue != null && existingApiItemInQueue.With(playlistOrder: newApiItem.PlaylistOrder).Equals(newApiItem))
|
||||
{
|
||||
// Set the new playlist order directly without refreshing the DrawablePlaylistItem.
|
||||
existingApiItemInQueue.PlaylistOrder = newApiItem.PlaylistOrder;
|
||||
|
||||
// The following isn't really required, but is here for safety and explicitness.
|
||||
// MultiplayerQueueList internally binds to changes in Playlist to invalidate its own layout, which is mutated on every playlist operation.
|
||||
queueList.Invalidate();
|
||||
}
|
||||
else
|
||||
{
|
||||
removeItemFromLists(item.ID);
|
||||
addItemToLists(item);
|
||||
}
|
||||
}
|
||||
|
||||
private void addItemToLists(MultiplayerPlaylistItem item)
|
||||
|
@ -62,7 +62,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
RequestDeletion = item => multiplayerClient.RemovePlaylistItem(item.ID);
|
||||
RequestDeletion = item => multiplayerClient.RemovePlaylistItem(item.ID).FireAndForget();
|
||||
|
||||
multiplayerClient.RoomUpdated += onRoomUpdated;
|
||||
onRoomUpdated();
|
||||
|
@ -35,20 +35,20 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
transitionFromResults();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
if (client.Room == null)
|
||||
return;
|
||||
|
||||
if (!(last is MultiplayerPlayerLoader playerLoader))
|
||||
if (!(e.Last is MultiplayerPlayerLoader playerLoader))
|
||||
return;
|
||||
|
||||
// If gameplay wasn't finished, then we have a simple path back to the idle state by aborting gameplay.
|
||||
if (!playerLoader.GameplayPassed)
|
||||
{
|
||||
client.AbortGameplay();
|
||||
client.AbortGameplay().FireAndForget();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -25,13 +25,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
[Resolved]
|
||||
private MultiplayerClient client { get; set; }
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
// Upon having left a room, we don't know whether we were the only participant, and whether the room is now closed as a result of leaving it.
|
||||
// To work around this, temporarily remove the room and trigger an immediate listing poll.
|
||||
if (last is MultiplayerMatchSubScreen match)
|
||||
if (e.Last is MultiplayerMatchSubScreen match)
|
||||
{
|
||||
RoomManager.RemoveRoom(match.Room);
|
||||
ListingPollingComponent.PollImmediately();
|
||||
|
@ -1,13 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -76,40 +72,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
Task task = itemToEdit != null ? client.EditPlaylistItem(multiplayerItem) : client.AddPlaylistItem(multiplayerItem);
|
||||
|
||||
task.ContinueWith(t =>
|
||||
task.FireAndForget(onSuccess: () => Schedule(() =>
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
// If an error or server side trigger occurred this screen may have already exited by external means.
|
||||
if (!this.IsCurrentScreen())
|
||||
return;
|
||||
|
||||
loadingLayer.Hide();
|
||||
|
||||
if (t.IsFaulted)
|
||||
{
|
||||
Exception exception = t.Exception;
|
||||
|
||||
if (exception is AggregateException ae)
|
||||
exception = ae.InnerException;
|
||||
|
||||
Debug.Assert(exception != null);
|
||||
|
||||
string message = exception is HubException
|
||||
// HubExceptions arrive with additional message context added, but we want to display the human readable message:
|
||||
// "An unexpected error occurred invoking 'AddPlaylistItem' on the server.InvalidStateException: Can't enqueue more than 3 items at once."
|
||||
// We generally use the message field for a user-parseable error (eventually to be replaced), so drop the first part for now.
|
||||
? exception.Message.Substring(exception.Message.IndexOf(':') + 1).Trim()
|
||||
: exception.Message;
|
||||
|
||||
Logger.Log(message, level: LogLevel.Important);
|
||||
Carousel.AllowSelection = true;
|
||||
return;
|
||||
}
|
||||
loadingLayer.Hide();
|
||||
|
||||
// If an error or server side trigger occurred this screen may have already exited by external means.
|
||||
if (this.IsCurrentScreen())
|
||||
this.Exit();
|
||||
});
|
||||
});
|
||||
}), onError: _ => Schedule(() =>
|
||||
{
|
||||
loadingLayer.Hide();
|
||||
Carousel.AllowSelection = true;
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -238,18 +238,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private DialogOverlay dialogOverlay { get; set; }
|
||||
private IDialogOverlay dialogOverlay { get; set; }
|
||||
|
||||
private bool exitConfirmed;
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
// the room may not be left immediately after a disconnection due to async flow,
|
||||
// so checking the IsConnected status is also required.
|
||||
if (client.Room == null || !client.IsConnected.Value)
|
||||
{
|
||||
// room has not been created yet; exit immediately.
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
if (!exitConfirmed && dialogOverlay != null)
|
||||
@ -268,7 +268,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
private ModSettingChangeTracker modSettingChangeTracker;
|
||||
@ -281,7 +281,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
if (client.Room == null)
|
||||
return;
|
||||
|
||||
client.ChangeUserMods(mods.NewValue);
|
||||
client.ChangeUserMods(mods.NewValue).FireAndForget();
|
||||
|
||||
modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue);
|
||||
modSettingChangeTracker.SettingChanged += onModSettingsChanged;
|
||||
@ -296,7 +296,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
if (client.Room == null)
|
||||
return;
|
||||
|
||||
client.ChangeUserMods(UserMods.Value);
|
||||
client.ChangeUserMods(UserMods.Value).FireAndForget();
|
||||
}, 500);
|
||||
}
|
||||
|
||||
@ -305,7 +305,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
if (client.Room == null)
|
||||
return;
|
||||
|
||||
client.ChangeBeatmapAvailability(availability.NewValue);
|
||||
client.ChangeBeatmapAvailability(availability.NewValue).FireAndForget();
|
||||
|
||||
if (availability.NewValue.State != DownloadState.LocallyAvailable)
|
||||
{
|
||||
|
@ -133,6 +133,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
failAndBail();
|
||||
}
|
||||
}), true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Debug.Assert(client.Room != null);
|
||||
}
|
||||
|
@ -18,10 +18,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
player = (Player)next;
|
||||
base.OnSuspending(e);
|
||||
player = (Player)e.Next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,12 +24,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
public class MultiplayerTeamResultsScreen : MultiplayerResultsScreen
|
||||
{
|
||||
private readonly SortedDictionary<int, BindableInt> teamScores;
|
||||
private readonly SortedDictionary<int, BindableLong> teamScores;
|
||||
|
||||
private Container winnerBackground;
|
||||
private Drawable winnerText;
|
||||
|
||||
public MultiplayerTeamResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, SortedDictionary<int, BindableInt> teamScores)
|
||||
public MultiplayerTeamResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, SortedDictionary<int, BindableLong> teamScores)
|
||||
: base(score, roomId, playlistItem)
|
||||
{
|
||||
if (teamScores.Count != 2)
|
||||
|
@ -169,7 +169,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding(4),
|
||||
Action = () => Client.KickUser(User.UserID),
|
||||
Action = () => Client.KickUser(User.UserID).FireAndForget(),
|
||||
},
|
||||
},
|
||||
}
|
||||
@ -231,7 +231,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
|
||||
if (!Client.IsHost)
|
||||
return;
|
||||
|
||||
Client.TransferHost(targetUser);
|
||||
Client.TransferHost(targetUser).FireAndForget();
|
||||
}),
|
||||
new OsuMenuItem("Kick", MenuItemType.Destructive, () =>
|
||||
{
|
||||
@ -239,7 +239,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
|
||||
if (!Client.IsHost)
|
||||
return;
|
||||
|
||||
Client.KickUser(targetUser);
|
||||
Client.KickUser(targetUser).FireAndForget();
|
||||
})
|
||||
};
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
|
||||
@ -13,7 +14,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
|
||||
private MultiplayerClient client { get; set; }
|
||||
|
||||
public ParticipantsListHeader()
|
||||
: base("Participants")
|
||||
: base(RankingsStrings.SpotlightParticipants)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -83,7 +83,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
|
||||
Client.SendMatchRequest(new ChangeTeamRequest
|
||||
{
|
||||
TeamID = ((Client.LocalUser?.MatchState as TeamVersusUserState)?.TeamID + 1) % 2 ?? 0,
|
||||
});
|
||||
}).FireAndForget();
|
||||
}
|
||||
|
||||
public int? DisplayedTeam { get; private set; }
|
||||
|
@ -17,8 +17,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
Bindable<bool> WaitingOnFrames { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this clock is resynchronising to the master clock.
|
||||
/// Whether this clock is behind the master clock and running at a higher rate to catch up to it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Of note, this will be false if this clock is *ahead* of the master clock.
|
||||
/// </remarks>
|
||||
bool IsCatchingUp { get; set; }
|
||||
|
||||
/// <summary>
|
||||
|
@ -55,12 +55,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
public SpectatorGameplayClockContainer([NotNull] IClock sourceClock)
|
||||
: base(sourceClock)
|
||||
{
|
||||
// the container should initially be in a stopped state until the catch-up clock is started by the sync manager.
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// The SourceClock here is always a CatchUpSpectatorPlayerClock.
|
||||
// The player clock's running state is controlled externally, but the local pausing state needs to be updated to stop gameplay.
|
||||
if (SourceClock.IsRunning)
|
||||
Start();
|
||||
|
@ -164,7 +164,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
base.LoadComplete();
|
||||
|
||||
masterClockContainer.Reset();
|
||||
masterClockContainer.Stop();
|
||||
|
||||
syncManager.ReadyToStart += onReadyToStart;
|
||||
syncManager.MasterState.BindValueChanged(onMasterStateChanged, true);
|
||||
@ -198,8 +197,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
.DefaultIfEmpty(0)
|
||||
.Min();
|
||||
|
||||
masterClockContainer.Seek(startTime);
|
||||
masterClockContainer.Start();
|
||||
masterClockContainer.StartTime = startTime;
|
||||
masterClockContainer.Reset(true);
|
||||
|
||||
// Although the clock has been started, this flag is set to allow for later synchronisation state changes to also be able to start it.
|
||||
canStartMasterClock = true;
|
||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeIn();
|
||||
waves.Show();
|
||||
@ -118,35 +118,35 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
Mods.SetDefault();
|
||||
|
||||
if (loungeSubScreen.IsCurrentScreen())
|
||||
loungeSubScreen.OnEntering(last);
|
||||
loungeSubScreen.OnEntering(e);
|
||||
else
|
||||
loungeSubScreen.MakeCurrent();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
this.FadeIn(250);
|
||||
this.ScaleTo(1, 250, Easing.OutSine);
|
||||
|
||||
Debug.Assert(screenStack.CurrentScreen != null);
|
||||
screenStack.CurrentScreen.OnResuming(last);
|
||||
screenStack.CurrentScreen.OnResuming(e);
|
||||
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
this.FadeOut(250);
|
||||
|
||||
Debug.Assert(screenStack.CurrentScreen != null);
|
||||
screenStack.CurrentScreen.OnSuspending(next);
|
||||
screenStack.CurrentScreen.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
var subScreen = screenStack.CurrentScreen as Drawable;
|
||||
if (subScreen?.IsLoaded == true && screenStack.CurrentScreen.OnExiting(next))
|
||||
if (subScreen?.IsLoaded == true && screenStack.CurrentScreen.OnExiting(e))
|
||||
return true;
|
||||
|
||||
RoomManager.PartRoom();
|
||||
@ -155,7 +155,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
|
||||
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
|
||||
|
||||
base.OnExiting(next);
|
||||
base.OnExiting(e);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -141,7 +141,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
return base.OnBackButton();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (!itemSelected)
|
||||
{
|
||||
@ -150,7 +150,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
Mods.Value = initialMods;
|
||||
}
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected override ModSelectOverlay CreateModSelectOverlay() => new UserModSelectOverlay
|
||||
|
@ -27,28 +27,28 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
|
||||
public const double DISAPPEAR_DURATION = 500;
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
this.FadeInFromZero(APPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
base.OnExiting(next);
|
||||
base.OnExiting(e);
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
this.FadeIn(APPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
|
@ -45,9 +45,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (base.OnExiting(next))
|
||||
if (base.OnExiting(e))
|
||||
return true;
|
||||
|
||||
Exited?.Invoke();
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
|
||||
|
||||
protected readonly Bindable<OverlayActivation> OverlayActivationMode;
|
||||
public readonly Bindable<OverlayActivation> OverlayActivationMode;
|
||||
|
||||
IBindable<OverlayActivation> IOsuScreen.OverlayActivationMode => OverlayActivationMode;
|
||||
|
||||
@ -171,7 +171,7 @@ namespace osu.Game.Screens
|
||||
background.ApplyToBackground(action);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
if (PlayResumeSound)
|
||||
sampleExit?.Play();
|
||||
@ -183,19 +183,19 @@ namespace osu.Game.Screens
|
||||
if (trackAdjustmentStateAtSuspend != null)
|
||||
musicController.AllowTrackAdjustments = trackAdjustmentStateAtSuspend.Value;
|
||||
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
trackAdjustmentStateAtSuspend = musicController.AllowTrackAdjustments;
|
||||
|
||||
onSuspendingLogo();
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
applyArrivingDefaults(false);
|
||||
|
||||
@ -210,15 +210,15 @@ namespace osu.Game.Screens
|
||||
}
|
||||
|
||||
background = backgroundStack?.CurrentScreen as BackgroundScreen;
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (ValidForResume && logo != null)
|
||||
onExitingLogo();
|
||||
|
||||
if (base.OnExiting(next))
|
||||
if (base.OnExiting(e))
|
||||
return true;
|
||||
|
||||
if (ownedBackground != null && backgroundStack?.CurrentScreen == ownedBackground)
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
@ -106,7 +107,7 @@ namespace osu.Game.Screens.Play
|
||||
new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = beatmap?.Background,
|
||||
Texture = beatmap.Background,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
@ -126,7 +127,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = beatmap?.BeatmapInfo?.DifficultyName,
|
||||
Text = beatmap.BeatmapInfo.DifficultyName,
|
||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -158,7 +159,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new MetadataLineLabel("Source"),
|
||||
new MetadataLineLabel(BeatmapsetsStrings.ShowInfoSource),
|
||||
new MetadataLineInfo(metadata.Source)
|
||||
},
|
||||
new Drawable[]
|
||||
@ -213,7 +214,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private class MetadataLineLabel : OsuSpriteText
|
||||
{
|
||||
public MetadataLineLabel(string text)
|
||||
public MetadataLineLabel(LocalisableString text)
|
||||
{
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
|
||||
@ -42,8 +43,7 @@ namespace osu.Game.Screens.Play.Break
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
AccuracyDisplay = new PercentageBreakInfoLine("Accuracy"),
|
||||
|
||||
AccuracyDisplay = new PercentageBreakInfoLine(BeatmapsetsStrings.ShowScoreboardHeadersAccuracy),
|
||||
// See https://github.com/ppy/osu/discussions/15185
|
||||
// RankDisplay = new BreakInfoLine<int>("Rank"),
|
||||
GradeDisplay = new BreakInfoLine<ScoreRank>("Grade"),
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Screens.Play.Break
|
||||
|
||||
private readonly string prefix;
|
||||
|
||||
public BreakInfoLine(string name, string prefix = @"")
|
||||
public BreakInfoLine(LocalisableString name, string prefix = @"")
|
||||
{
|
||||
this.prefix = prefix;
|
||||
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.Screens.Play.Break
|
||||
|
||||
public class PercentageBreakInfoLine : BreakInfoLine<double>
|
||||
{
|
||||
public PercentageBreakInfoLine(string name, string prefix = "")
|
||||
public PercentageBreakInfoLine(LocalisableString name, string prefix = "")
|
||||
: base(name, prefix)
|
||||
{
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Whether gameplay is paused.
|
||||
/// </summary>
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
public readonly BindableBool IsPaused = new BindableBool(true);
|
||||
|
||||
/// <summary>
|
||||
/// The adjustable source clock used for gameplay. Should be used for seeks and clock control.
|
||||
@ -41,6 +41,15 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
public event Action OnSeek;
|
||||
|
||||
/// <summary>
|
||||
/// The time from which the clock should start. Will be seeked to on calling <see cref="Reset"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If not set, a value of zero will be used.
|
||||
/// Importantly, the value will be inferred from the current ruleset in <see cref="MasterGameplayClockContainer"/> unless specified.
|
||||
/// </remarks>
|
||||
public double? StartTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="GameplayClockContainer"/>.
|
||||
/// </summary>
|
||||
@ -106,16 +115,17 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Resets this <see cref="GameplayClockContainer"/> and the source to an initial state ready for gameplay.
|
||||
/// </summary>
|
||||
public virtual void Reset()
|
||||
/// <param name="startClock">Whether to start the clock immediately, if not already started.</param>
|
||||
public void Reset(bool startClock = false)
|
||||
{
|
||||
ensureSourceClockSet();
|
||||
Seek(0);
|
||||
|
||||
// Manually stop the source in order to not affect the IsPaused state.
|
||||
AdjustableSource.Stop();
|
||||
|
||||
if (!IsPaused.Value)
|
||||
if (!IsPaused.Value || startClock)
|
||||
Start();
|
||||
|
||||
ensureSourceClockSet();
|
||||
Seek(StartTime ?? 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -19,8 +19,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
private const float bar_height = 18;
|
||||
private const float font_size = 50;
|
||||
|
||||
public BindableInt Team1Score = new BindableInt();
|
||||
public BindableInt Team2Score = new BindableInt();
|
||||
public BindableLong Team1Score = new BindableLong();
|
||||
public BindableLong Team2Score = new BindableLong();
|
||||
|
||||
protected MatchScoreCounter Score1Text;
|
||||
protected MatchScoreCounter Score2Text;
|
||||
@ -133,7 +133,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
var winningBar = Team1Score.Value > Team2Score.Value ? score1Bar : score2Bar;
|
||||
var losingBar = Team1Score.Value <= Team2Score.Value ? score1Bar : score2Bar;
|
||||
|
||||
int diff = Math.Max(Team1Score.Value, Team2Score.Value) - Math.Min(Team1Score.Value, Team2Score.Value);
|
||||
long diff = Math.Max(Team1Score.Value, Team2Score.Value) - Math.Min(Team1Score.Value, Team2Score.Value);
|
||||
|
||||
losingBar.ResizeWidthTo(0, 400, Easing.OutQuint);
|
||||
winningBar.ResizeWidthTo(Math.Min(0.4f, MathF.Pow(diff / 1500000f, 0.5f) / 2), 400, Easing.OutQuint);
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
protected readonly Dictionary<int, TrackedUserData> UserScores = new Dictionary<int, TrackedUserData>();
|
||||
|
||||
public readonly SortedDictionary<int, BindableInt> TeamScores = new SortedDictionary<int, BindableInt>();
|
||||
public readonly SortedDictionary<int, BindableLong> TeamScores = new SortedDictionary<int, BindableLong>();
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
@ -75,21 +75,27 @@ namespace osu.Game.Screens.Play.HUD
|
||||
foreach (var user in playingUsers)
|
||||
{
|
||||
var trackedUser = CreateUserData(user, ruleset, scoreProcessor);
|
||||
|
||||
trackedUser.ScoringMode.BindTo(scoringMode);
|
||||
trackedUser.Score.BindValueChanged(_ => Scheduler.AddOnce(updateTotals));
|
||||
|
||||
UserScores[user.UserID] = trackedUser;
|
||||
|
||||
if (trackedUser.Team is int team && !TeamScores.ContainsKey(team))
|
||||
TeamScores.Add(team, new BindableInt());
|
||||
TeamScores.Add(team, new BindableLong());
|
||||
}
|
||||
|
||||
userLookupCache.GetUsersAsync(playingUsers.Select(u => u.UserID).ToArray()).ContinueWith(task => Schedule(() =>
|
||||
{
|
||||
var users = task.GetResultSafely();
|
||||
|
||||
foreach (var user in users)
|
||||
for (int i = 0; i < users.Length; i++)
|
||||
{
|
||||
if (user == null)
|
||||
continue;
|
||||
var user = users[i] ?? new APIUser
|
||||
{
|
||||
Id = playingUsers[i].UserID,
|
||||
Username = "Unknown user",
|
||||
};
|
||||
|
||||
var trackedUser = UserScores[user.Id];
|
||||
|
||||
@ -175,8 +181,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
trackedData.Frames.Add(new TimedFrame(bundle.Frames.First().Time, bundle.Header));
|
||||
trackedData.UpdateScore();
|
||||
|
||||
updateTotals();
|
||||
});
|
||||
|
||||
private void updateTotals()
|
||||
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -20,6 +19,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -80,13 +80,16 @@ namespace osu.Game.Screens.Play.HUD
|
||||
difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token)
|
||||
.ContinueWith(task => Schedule(() =>
|
||||
{
|
||||
if (task.Exception != null)
|
||||
return;
|
||||
|
||||
timedAttributes = task.GetResultSafely();
|
||||
|
||||
IsValid = true;
|
||||
|
||||
if (lastJudgement != null)
|
||||
onJudgementChanged(lastJudgement);
|
||||
}), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
@ -198,7 +201,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Text = @"pp",
|
||||
Text = BeatmapsetsStrings.ShowScoreboardHeaderspp,
|
||||
Font = OsuFont.Numeric.With(size: 8),
|
||||
Padding = new MarginPadding { Bottom = 1.5f }, // align baseline better
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Skinning;
|
||||
@ -84,9 +85,17 @@ namespace osu.Game.Screens.Play.HUD
|
||||
/// <returns>The new instance.</returns>
|
||||
public Drawable CreateInstance()
|
||||
{
|
||||
Drawable d = (Drawable)Activator.CreateInstance(Type);
|
||||
d.ApplySkinnableInfo(this);
|
||||
return d;
|
||||
try
|
||||
{
|
||||
Drawable d = (Drawable)Activator.CreateInstance(Type);
|
||||
d.ApplySkinnableInfo(this);
|
||||
return d;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $"Unable to create skin component {Type.Name}");
|
||||
return Drawable.Empty();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Screens.Play
|
||||
private readonly FillFlowContainer bottomRightElements;
|
||||
private readonly FillFlowContainer topRightElements;
|
||||
|
||||
internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
||||
internal readonly IBindable<bool> IsPlaying = new Bindable<bool>();
|
||||
|
||||
private bool holdingForHUD;
|
||||
|
||||
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
|
||||
private void load(OsuConfigManager config, INotificationOverlay notificationOverlay)
|
||||
{
|
||||
if (drawableRuleset != null)
|
||||
{
|
||||
@ -152,7 +152,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, FADE_DURATION, FADE_EASING)));
|
||||
|
||||
IsBreakTime.BindValueChanged(_ => updateVisibility());
|
||||
IsPlaying.BindValueChanged(_ => updateVisibility());
|
||||
configVisibilityMode.BindValueChanged(_ => updateVisibility(), true);
|
||||
|
||||
replayLoaded.BindValueChanged(replayLoadedValueChanged, true);
|
||||
@ -218,7 +218,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
case HUDVisibilityMode.HideDuringGameplay:
|
||||
// always show during replay as we want the seek bar to be visible.
|
||||
ShowHud.Value = replayLoaded.Value || IsBreakTime.Value;
|
||||
ShowHud.Value = replayLoaded.Value || !IsPlaying.Value;
|
||||
break;
|
||||
|
||||
case HUDVisibilityMode.Always:
|
||||
|
@ -46,36 +46,36 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private double totalAppliedOffset => userBeatmapOffsetClock.RateAdjustedOffset + userGlobalOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset;
|
||||
|
||||
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
|
||||
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(); // Important that this starts at zero, matching the paused state of the clock.
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly double gameplayStartTime;
|
||||
private readonly bool startAtGameplayStart;
|
||||
private readonly double firstHitObjectTime;
|
||||
|
||||
private HardwareCorrectionOffsetClock userGlobalOffsetClock;
|
||||
private HardwareCorrectionOffsetClock userBeatmapOffsetClock;
|
||||
private HardwareCorrectionOffsetClock platformOffsetClock;
|
||||
private MasterGameplayClock masterGameplayClock;
|
||||
private Bindable<double> userAudioOffset;
|
||||
private double startOffset;
|
||||
|
||||
private IDisposable beatmapOffsetSubscription;
|
||||
|
||||
private readonly double skipTargetTime;
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
public MasterGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
|
||||
/// <summary>
|
||||
/// Create a new master gameplay clock container.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to be used for time and metadata references.</param>
|
||||
/// <param name="skipTargetTime">The latest time which should be used when introducing gameplay. Will be used when skipping forward.</param>
|
||||
public MasterGameplayClockContainer(WorkingBeatmap beatmap, double skipTargetTime)
|
||||
: base(beatmap.Track)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
this.startAtGameplayStart = startAtGameplayStart;
|
||||
|
||||
firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
|
||||
this.skipTargetTime = skipTargetTime;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -90,41 +90,67 @@ namespace osu.Game.Screens.Play
|
||||
settings => settings.Offset,
|
||||
val => userBeatmapOffsetClock.Offset = val);
|
||||
|
||||
// sane default provided by ruleset.
|
||||
startOffset = gameplayStartTime;
|
||||
// Reset may have been called externally before LoadComplete.
|
||||
// If it was, and the clock is in a playing state, we want to ensure that it isn't stopped here.
|
||||
bool isStarted = !IsPaused.Value;
|
||||
|
||||
if (!startAtGameplayStart)
|
||||
{
|
||||
startOffset = Math.Min(0, startOffset);
|
||||
// If a custom start time was not specified, calculate the best value to use.
|
||||
StartTime ??= findEarliestStartTime();
|
||||
|
||||
// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
|
||||
// this is commonly used to display an intro before the audio track start.
|
||||
double? firstStoryboardEvent = beatmap.Storyboard.EarliestEventTime;
|
||||
if (firstStoryboardEvent != null)
|
||||
startOffset = Math.Min(startOffset, firstStoryboardEvent.Value);
|
||||
Reset(startClock: isStarted);
|
||||
}
|
||||
|
||||
// some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available.
|
||||
// this is not available as an option in the live editor but can still be applied via .osu editing.
|
||||
if (beatmap.BeatmapInfo.AudioLeadIn > 0)
|
||||
startOffset = Math.Min(startOffset, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn);
|
||||
}
|
||||
private double findEarliestStartTime()
|
||||
{
|
||||
// here we are trying to find the time to start playback from the "zero" point.
|
||||
// generally this is either zero, or some point earlier than zero in the case of storyboards, lead-ins etc.
|
||||
|
||||
Seek(startOffset);
|
||||
// start with the originally provided latest time (if before zero).
|
||||
double time = Math.Min(0, skipTargetTime);
|
||||
|
||||
// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
|
||||
// this is commonly used to display an intro before the audio track start.
|
||||
double? firstStoryboardEvent = beatmap.Storyboard.EarliestEventTime;
|
||||
if (firstStoryboardEvent != null)
|
||||
time = Math.Min(time, firstStoryboardEvent.Value);
|
||||
|
||||
// some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available.
|
||||
// this is not available as an option in the live editor but can still be applied via .osu editing.
|
||||
double firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
|
||||
if (beatmap.BeatmapInfo.AudioLeadIn > 0)
|
||||
time = Math.Min(time, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn);
|
||||
|
||||
return time;
|
||||
}
|
||||
|
||||
protected override void OnIsPausedChanged(ValueChangedEvent<bool> isPaused)
|
||||
{
|
||||
// The source is stopped by a frequency fade first.
|
||||
if (isPaused.NewValue)
|
||||
if (IsLoaded)
|
||||
{
|
||||
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ =>
|
||||
// During normal operation, the source is stopped after performing a frequency ramp.
|
||||
if (isPaused.NewValue)
|
||||
{
|
||||
if (IsPaused.Value == isPaused.NewValue)
|
||||
AdjustableSource.Stop();
|
||||
});
|
||||
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ =>
|
||||
{
|
||||
if (IsPaused.Value == isPaused.NewValue)
|
||||
AdjustableSource.Stop();
|
||||
});
|
||||
}
|
||||
else
|
||||
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
|
||||
}
|
||||
else
|
||||
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
|
||||
{
|
||||
if (isPaused.NewValue)
|
||||
AdjustableSource.Stop();
|
||||
|
||||
// If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations.
|
||||
pauseFreqAdjust.Value = isPaused.NewValue ? 0 : 1;
|
||||
|
||||
// We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment.
|
||||
// Without doing this, an initial seek may be performed with the wrong offset.
|
||||
GameplayClock.UnderlyingClock.ProcessFrame();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
@ -152,10 +178,10 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
public void Skip()
|
||||
{
|
||||
if (GameplayClock.CurrentTime > gameplayStartTime - MINIMUM_SKIP_TIME)
|
||||
if (GameplayClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME)
|
||||
return;
|
||||
|
||||
double skipTarget = gameplayStartTime - MINIMUM_SKIP_TIME;
|
||||
double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME;
|
||||
|
||||
if (GameplayClock.CurrentTime < 0 && skipTarget > 6000)
|
||||
// double skip exception for storyboards with very long intros
|
||||
@ -164,12 +190,6 @@ namespace osu.Game.Screens.Play
|
||||
Seek(skipTarget);
|
||||
}
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
Seek(startOffset);
|
||||
}
|
||||
|
||||
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source)
|
||||
{
|
||||
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
||||
@ -278,7 +298,6 @@ namespace osu.Game.Screens.Play
|
||||
private class MasterGameplayClock : GameplayClock
|
||||
{
|
||||
public readonly List<Bindable<double>> MutableNonGameplayAdjustments = new List<Bindable<double>>();
|
||||
|
||||
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
|
||||
|
||||
public MasterGameplayClock(FramedOffsetClock underlyingClock)
|
||||
|
@ -457,7 +457,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void updateGameplayState()
|
||||
{
|
||||
bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value;
|
||||
bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value && !GameplayState.HasFailed;
|
||||
OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
|
||||
localUserPlaying.Value = inGameplay;
|
||||
}
|
||||
@ -607,30 +607,25 @@ namespace osu.Game.Screens.Play
|
||||
private ScheduledDelegate frameStablePlaybackResetDelegate;
|
||||
|
||||
/// <summary>
|
||||
/// Seeks to a specific time in gameplay, bypassing frame stability.
|
||||
/// Specify and seek to a custom start time from which gameplay should be observed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Intermediate hitobject judgements may not be applied or reverted correctly during this seek.
|
||||
/// This performs a non-frame-stable seek. Intermediate hitobject judgements may not be applied or reverted correctly during this seek.
|
||||
/// </remarks>
|
||||
/// <param name="time">The destination time to seek to.</param>
|
||||
internal void NonFrameStableSeek(double time)
|
||||
protected void SetGameplayStartTime(double time)
|
||||
{
|
||||
// TODO: This schedule should not be required and is a temporary hotfix.
|
||||
// See https://github.com/ppy/osu/issues/17267 for the issue.
|
||||
// See https://github.com/ppy/osu/pull/17302 for a better fix which needs some more time.
|
||||
ScheduleAfterChildren(() =>
|
||||
{
|
||||
if (frameStablePlaybackResetDelegate?.Cancelled == false && !frameStablePlaybackResetDelegate.Completed)
|
||||
frameStablePlaybackResetDelegate.RunTask();
|
||||
if (frameStablePlaybackResetDelegate?.Cancelled == false && !frameStablePlaybackResetDelegate.Completed)
|
||||
frameStablePlaybackResetDelegate.RunTask();
|
||||
|
||||
bool wasFrameStable = DrawableRuleset.FrameStablePlayback;
|
||||
DrawableRuleset.FrameStablePlayback = false;
|
||||
bool wasFrameStable = DrawableRuleset.FrameStablePlayback;
|
||||
DrawableRuleset.FrameStablePlayback = false;
|
||||
|
||||
Seek(time);
|
||||
GameplayClockContainer.StartTime = time;
|
||||
GameplayClockContainer.Reset();
|
||||
|
||||
// Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek.
|
||||
frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable);
|
||||
});
|
||||
// Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek.
|
||||
frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -817,6 +812,8 @@ namespace osu.Game.Screens.Play
|
||||
GameplayState.HasFailed = true;
|
||||
Score.ScoreInfo.Passed = false;
|
||||
|
||||
updateGameplayState();
|
||||
|
||||
// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
|
||||
// could process an extra frame after the GameplayClock is stopped.
|
||||
// In such cases we want the fail state to precede a user triggered pause.
|
||||
@ -922,9 +919,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
#region Screen Logic
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
if (!LoadedBeatmapSuccessfully)
|
||||
return;
|
||||
@ -950,7 +947,7 @@ namespace osu.Game.Screens.Play
|
||||
failAnimationLayer.Background = b;
|
||||
});
|
||||
|
||||
HUDOverlay.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
HUDOverlay.IsPlaying.BindTo(localUserPlaying);
|
||||
DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
|
||||
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
@ -987,18 +984,18 @@ namespace osu.Game.Screens.Play
|
||||
if (GameplayClockContainer.GameplayClock.IsRunning)
|
||||
throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running");
|
||||
|
||||
GameplayClockContainer.Reset();
|
||||
GameplayClockContainer.Reset(true);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
screenSuspension?.RemoveAndDisposeImmediately();
|
||||
|
||||
fadeOut();
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
screenSuspension?.RemoveAndDisposeImmediately();
|
||||
failAnimationLayer?.RemoveFilters();
|
||||
@ -1029,7 +1026,7 @@ namespace osu.Game.Screens.Play
|
||||
musicController.ResetTrackAdjustments();
|
||||
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -124,7 +124,7 @@ namespace osu.Game.Screens.Play
|
||||
private EpilepsyWarning? epilepsyWarning;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NotificationOverlay? notificationOverlay { get; set; }
|
||||
private INotificationOverlay? notificationOverlay { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private VolumeOverlay? volumeOverlay { get; set; }
|
||||
@ -210,9 +210,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
#region Screen handling
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
ApplyToBackground(b =>
|
||||
{
|
||||
@ -236,9 +236,9 @@ namespace osu.Game.Screens.Play
|
||||
showBatteryWarningIfNeeded();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
Debug.Assert(CurrentPlayer != null);
|
||||
|
||||
@ -254,9 +254,9 @@ namespace osu.Game.Screens.Play
|
||||
contentIn();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
BackgroundBrightnessReduction = false;
|
||||
|
||||
@ -268,7 +268,7 @@ namespace osu.Game.Screens.Play
|
||||
highPassFilter.CutoffTo(0);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
cancelLoad();
|
||||
ContentOut();
|
||||
@ -284,7 +284,7 @@ namespace osu.Game.Screens.Play
|
||||
BackgroundBrightnessReduction = false;
|
||||
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
@ -515,7 +515,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
||||
private void load(OsuColour colours, AudioManager audioManager, INotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
||||
{
|
||||
Icon = FontAwesome.Solid.VolumeMute;
|
||||
IconBackground.Colour = colours.RedDark;
|
||||
@ -567,7 +567,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, NotificationOverlay notificationOverlay)
|
||||
private void load(OsuColour colours, INotificationOverlay notificationOverlay)
|
||||
{
|
||||
Icon = FontAwesome.Solid.BatteryQuarter;
|
||||
IconBackground.Colour = colours.RedDark;
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play.PlayerSettings
|
||||
@ -20,7 +21,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" },
|
||||
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapHitsounds },
|
||||
new BeatmapOffsetControl
|
||||
{
|
||||
ReferenceScore = { BindTarget = ReferenceScore },
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Play.PlayerSettings
|
||||
{
|
||||
@ -23,7 +24,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Background dim:"
|
||||
Text = GameplaySettingsStrings.BackgroundDim
|
||||
},
|
||||
dimSliderBar = new PlayerSliderBar<double>
|
||||
{
|
||||
@ -31,7 +32,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Background blur:"
|
||||
Text = GameplaySettingsStrings.BackgroundBlur
|
||||
},
|
||||
blurSliderBar = new PlayerSliderBar<double>
|
||||
{
|
||||
@ -41,9 +42,9 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
{
|
||||
Text = "Toggles:"
|
||||
},
|
||||
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboard / Video" },
|
||||
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
|
||||
beatmapColorsToggle = new PlayerCheckbox { LabelText = "Beatmap colours" },
|
||||
showStoryboardToggle = new PlayerCheckbox { LabelText = GraphicsSettingsStrings.StoryboardVideo },
|
||||
beatmapSkinsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapSkins },
|
||||
beatmapColorsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapColours },
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -20,13 +20,13 @@ namespace osu.Game.Screens.Play
|
||||
Score = score.ScoreInfo;
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
// these will be reverted thanks to PlayerLoader's lease.
|
||||
Mods.Value = Score.Mods;
|
||||
Ruleset.Value = Score.Ruleset;
|
||||
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -249,10 +249,10 @@ namespace osu.Game.Screens.Play
|
||||
beatmapDownloader.Download(beatmapSet);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,11 +24,11 @@ namespace osu.Game.Screens.Play
|
||||
SpectatorClient.OnUserBeganPlaying += userBeganPlaying;
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
SpectatorClient.OnUserBeganPlaying -= userBeganPlaying;
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
private void userBeganPlaying(int userId, SpectatorState state)
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
if (isFirstBundle && score.Replay.Frames.Count > 0)
|
||||
NonFrameStableSeek(score.Replay.Frames[0].Time);
|
||||
SetGameplayStartTime(score.Replay.Frames[0].Time);
|
||||
}
|
||||
|
||||
protected override Score CreateScore(IBeatmap beatmap) => score;
|
||||
@ -91,11 +91,11 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset?.SetReplayScore(score);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
SpectatorClient.OnNewFrames -= userSentFrames;
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -20,13 +20,13 @@ namespace osu.Game.Screens.Play
|
||||
Score = score.ScoreInfo;
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
// these will be reverted thanks to PlayerLoader's lease.
|
||||
Mods.Value = Score.Mods;
|
||||
Ruleset.Value = Score.Ruleset;
|
||||
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -115,9 +115,9 @@ namespace osu.Game.Screens.Play
|
||||
await submitScore(score).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
bool exiting = base.OnExiting(next);
|
||||
bool exiting = base.OnExiting(e);
|
||||
|
||||
if (LoadedBeatmapSuccessfully)
|
||||
submitScore(Score.DeepClone());
|
||||
|
@ -9,9 +9,11 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
@ -127,8 +129,8 @@ namespace osu.Game.Screens.Ranking.Contracted
|
||||
Spacing = new Vector2(0, 5),
|
||||
Children = new[]
|
||||
{
|
||||
createStatistic("Max Combo", $"x{score.MaxCombo}"),
|
||||
createStatistic("Accuracy", $"{score.Accuracy.FormatAccuracy()}"),
|
||||
createStatistic(BeatmapsetsStrings.ShowScoreboardHeadersCombo, $"x{score.MaxCombo}"),
|
||||
createStatistic(BeatmapsetsStrings.ShowScoreboardHeadersAccuracy, $"{score.Accuracy.FormatAccuracy()}"),
|
||||
}
|
||||
},
|
||||
new ModFlowDisplay
|
||||
@ -200,7 +202,7 @@ namespace osu.Game.Screens.Ranking.Contracted
|
||||
private Drawable createStatistic(HitResultDisplayStatistic result)
|
||||
=> createStatistic(result.DisplayName, result.MaxCount == null ? $"{result.Count}" : $"{result.Count}/{result.MaxCount}");
|
||||
|
||||
private Drawable createStatistic(string key, string value) => new Container
|
||||
private Drawable createStatistic(LocalisableString key, string value) => new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
|
@ -212,12 +212,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
Padding = new MarginPadding { Vertical = -15, Horizontal = -20 },
|
||||
Children = new[]
|
||||
{
|
||||
new RankBadge(1f, getRank(ScoreRank.X)),
|
||||
new RankBadge(0.95f, getRank(ScoreRank.S)),
|
||||
new RankBadge(0.9f, getRank(ScoreRank.A)),
|
||||
new RankBadge(0.8f, getRank(ScoreRank.B)),
|
||||
new RankBadge(0.7f, getRank(ScoreRank.C)),
|
||||
new RankBadge(0.35f, getRank(ScoreRank.D)),
|
||||
new RankBadge(1, getRank(ScoreRank.X)),
|
||||
new RankBadge(0.95, getRank(ScoreRank.S)),
|
||||
new RankBadge(0.9, getRank(ScoreRank.A)),
|
||||
new RankBadge(0.8, getRank(ScoreRank.B)),
|
||||
new RankBadge(0.7, getRank(ScoreRank.C)),
|
||||
new RankBadge(0.35, getRank(ScoreRank.D)),
|
||||
}
|
||||
},
|
||||
rankText = new RankText(score.Rank)
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
/// <summary>
|
||||
/// The accuracy value corresponding to the <see cref="ScoreRank"/> displayed by this badge.
|
||||
/// </summary>
|
||||
public readonly float Accuracy;
|
||||
public readonly double Accuracy;
|
||||
|
||||
private readonly ScoreRank rank;
|
||||
|
||||
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
/// </summary>
|
||||
/// <param name="accuracy">The accuracy value corresponding to <paramref name="rank"/>.</param>
|
||||
/// <param name="rank">The <see cref="ScoreRank"/> to be displayed in this <see cref="RankBadge"/>.</param>
|
||||
public RankBadge(float accuracy, ScoreRank rank)
|
||||
public RankBadge(double accuracy, ScoreRank rank)
|
||||
{
|
||||
Accuracy = accuracy;
|
||||
this.rank = rank;
|
||||
@ -90,7 +90,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
base.Update();
|
||||
|
||||
// Starts at -90deg (top) and moves counter-clockwise by the accuracy
|
||||
rankContainer.Position = circlePosition(-MathF.PI / 2 - (1 - Accuracy) * MathF.PI * 2);
|
||||
rankContainer.Position = circlePosition(-MathF.PI / 2 - (1 - (float)Accuracy) * MathF.PI * 2);
|
||||
}
|
||||
|
||||
private Vector2 circlePosition(float t)
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Screens.Ranking.Expanded.Accuracy;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
/// </summary>
|
||||
/// <param name="accuracy">The accuracy to display.</param>
|
||||
public AccuracyStatistic(double accuracy)
|
||||
: base("accuracy")
|
||||
: base(BeatmapsetsStrings.ShowScoreboardHeadersAccuracy)
|
||||
{
|
||||
this.accuracy = accuracy;
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Screens.Ranking.Expanded.Accuracy;
|
||||
using osuTK;
|
||||
|
||||
@ -27,7 +28,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
/// <param name="combo">The combo to be displayed.</param>
|
||||
/// <param name="maxCombo">The maximum value of <paramref name="combo"/>.</param>
|
||||
public ComboStatistic(int combo, int? maxCombo)
|
||||
: base("combo", combo, maxCombo)
|
||||
: base(BeatmapsetsStrings.ShowScoreboardHeadersCombo, combo, maxCombo)
|
||||
{
|
||||
isPerfect = combo == maxCombo;
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
/// <param name="header">The name of the statistic.</param>
|
||||
/// <param name="count">The value to display.</param>
|
||||
/// <param name="maxCount">The maximum value of <paramref name="count"/>. Not displayed if null.</param>
|
||||
public CounterStatistic(string header, int count, int? maxCount = null)
|
||||
public CounterStatistic(LocalisableString header, int count, int? maxCount = null)
|
||||
: base(header)
|
||||
{
|
||||
this.count = count;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
@ -23,7 +24,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
private RollingCounter<int> counter;
|
||||
|
||||
public PerformanceStatistic(ScoreInfo score)
|
||||
: base("PP")
|
||||
: base(BeatmapsetsStrings.ShowScoreboardHeaderspp)
|
||||
{
|
||||
this.score = score;
|
||||
}
|
||||
|
@ -3,10 +3,12 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
@ -19,14 +21,14 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
{
|
||||
protected SpriteText HeaderText { get; private set; }
|
||||
|
||||
private readonly string header;
|
||||
private readonly LocalisableString header;
|
||||
private Drawable content;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="StatisticDisplay"/>.
|
||||
/// </summary>
|
||||
/// <param name="header">The name of the statistic.</param>
|
||||
protected StatisticDisplay(string header)
|
||||
protected StatisticDisplay(LocalisableString header)
|
||||
{
|
||||
this.header = header;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -60,7 +62,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold),
|
||||
Text = header.ToUpperInvariant(),
|
||||
Text = header.ToUpper(),
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -87,31 +87,33 @@ namespace osu.Game.Screens.Ranking
|
||||
});
|
||||
}
|
||||
|
||||
button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
|
||||
updateTooltip();
|
||||
updateState();
|
||||
}, true);
|
||||
|
||||
State.BindValueChanged(state =>
|
||||
{
|
||||
button.State.Value = state.NewValue;
|
||||
updateTooltip();
|
||||
updateState();
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void updateTooltip()
|
||||
private void updateState()
|
||||
{
|
||||
switch (replayAvailability)
|
||||
{
|
||||
case ReplayAvailability.Local:
|
||||
button.TooltipText = @"watch replay";
|
||||
button.Enabled.Value = true;
|
||||
break;
|
||||
|
||||
case ReplayAvailability.Online:
|
||||
button.TooltipText = @"download replay";
|
||||
button.Enabled.Value = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
button.TooltipText = @"replay unavailable";
|
||||
button.Enabled.Value = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -231,9 +231,9 @@ namespace osu.Game.Screens.Ranking
|
||||
lastFetchCompleted = true;
|
||||
});
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
ApplyToBackground(b =>
|
||||
{
|
||||
@ -244,9 +244,9 @@ namespace osu.Game.Screens.Ranking
|
||||
bottomPanel.FadeTo(1, 250);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (base.OnExiting(next))
|
||||
if (base.OnExiting(e))
|
||||
return true;
|
||||
|
||||
this.FadeOut(100);
|
||||
|
@ -28,25 +28,25 @@ namespace osu.Game.Screens
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg2");
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
message.TextContainer.MoveTo(new Vector2(DrawSize.X / 16, 0), transition_time, Easing.OutExpo);
|
||||
this.FadeOut(transition_time, Easing.OutExpo);
|
||||
|
||||
return base.OnExiting(next);
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
|
||||
message.TextContainer.MoveTo(new Vector2(-(DrawSize.X / 16), 0), transition_time, Easing.OutExpo);
|
||||
this.FadeOut(transition_time, Easing.OutExpo);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
message.TextContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
|
||||
this.FadeIn(transition_time, Easing.OutExpo);
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Screens.Select
|
||||
HeaderText = @"Confirm deletion of";
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogOkButton
|
||||
new PopupDialogDangerousButton
|
||||
{
|
||||
Text = @"Yes. Totally. Delete it.",
|
||||
Action = () => manager?.Delete(beatmap),
|
||||
|
@ -16,6 +16,7 @@ using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Screens.Select.Details;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -155,7 +156,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Points of Failure",
|
||||
Text = BeatmapsetsStrings.ShowInfoPointsOfFailure,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14),
|
||||
},
|
||||
failRetryGraph = new FailRetryGraph
|
||||
|
@ -24,6 +24,7 @@ using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -136,14 +137,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "mapped by",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"{beatmapInfo.Metadata.Author.Username}",
|
||||
Font = OsuFont.GetFont(italics: true),
|
||||
Text = BeatmapsetsStrings.ShowDetailsMappedBy(beatmapInfo.Metadata.Author.Username),
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
@ -235,7 +229,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
items.Add(new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested(beatmapInfo)));
|
||||
|
||||
if (editRequested != null)
|
||||
items.Add(new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested(beatmapInfo)));
|
||||
items.Add(new OsuMenuItem(CommonStrings.ButtonsEdit, MenuItemType.Standard, () => editRequested(beatmapInfo)));
|
||||
|
||||
if (beatmapInfo.OnlineID > 0 && beatmapOverlay != null)
|
||||
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmapInfo.OnlineID)));
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
private Action<int> viewDetails;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private DialogOverlay dialogOverlay { get; set; }
|
||||
private IDialogOverlay dialogOverlay { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private CollectionManager collectionManager { get; set; }
|
||||
|
@ -21,6 +21,7 @@ using osu.Framework.Localisation;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Screens.Select.Details
|
||||
@ -63,10 +64,10 @@ namespace osu.Game.Screens.Select.Details
|
||||
Children = new[]
|
||||
{
|
||||
FirstValue = new StatisticRow(), // circle size/key amount
|
||||
HpDrain = new StatisticRow { Title = "HP Drain" },
|
||||
Accuracy = new StatisticRow { Title = "Accuracy" },
|
||||
ApproachRate = new StatisticRow { Title = "Approach Rate" },
|
||||
starDifficulty = new StatisticRow(10, true) { Title = "Star Difficulty" },
|
||||
HpDrain = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsDrain },
|
||||
Accuracy = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAccuracy },
|
||||
ApproachRate = new StatisticRow { Title = BeatmapsetsStrings.ShowStatsAr },
|
||||
starDifficulty = new StatisticRow(10, true) { Title = BeatmapsetsStrings.ShowStatsStars },
|
||||
},
|
||||
};
|
||||
}
|
||||
@ -120,12 +121,12 @@ namespace osu.Game.Screens.Select.Details
|
||||
case 3:
|
||||
// Account for mania differences locally for now
|
||||
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes
|
||||
FirstValue.Title = "Key Count";
|
||||
FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania;
|
||||
FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, null);
|
||||
break;
|
||||
|
||||
default:
|
||||
FirstValue.Title = "Circle Size";
|
||||
FirstValue.Title = BeatmapsetsStrings.ShowStatsCs;
|
||||
FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
|
||||
break;
|
||||
}
|
||||
|
@ -2,36 +2,38 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Screens.Select.Filter
|
||||
{
|
||||
public enum SortMode
|
||||
{
|
||||
[Description("Artist")]
|
||||
[LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.ListingSearchSortingArtist))]
|
||||
Artist,
|
||||
|
||||
[Description("Author")]
|
||||
Author,
|
||||
|
||||
[Description("BPM")]
|
||||
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatsBpm))]
|
||||
BPM,
|
||||
|
||||
[Description("Date Added")]
|
||||
DateAdded,
|
||||
|
||||
[Description("Difficulty")]
|
||||
[LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.ListingSearchSortingDifficulty))]
|
||||
Difficulty,
|
||||
|
||||
[Description("Length")]
|
||||
[LocalisableDescription(typeof(SortStrings), nameof(SortStrings.ArtistTracksLength))]
|
||||
Length,
|
||||
|
||||
[Description("Rank Achieved")]
|
||||
[LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.ListingSearchFiltersRank))]
|
||||
RankAchieved,
|
||||
|
||||
[Description("Source")]
|
||||
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowInfoSource))]
|
||||
Source,
|
||||
|
||||
[Description("Title")]
|
||||
[LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.ListingSearchSortingTitle))]
|
||||
Title,
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osuTK;
|
||||
@ -139,7 +140,7 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Sort by",
|
||||
Text = SortStrings.Default,
|
||||
Font = OsuFont.GetFont(size: 14),
|
||||
Margin = new MarginPadding(5),
|
||||
Anchor = Anchor.BottomRight,
|
||||
|
@ -174,7 +174,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (e.Action == Hotkey)
|
||||
if (e.Action == Hotkey && !e.Repeat)
|
||||
{
|
||||
TriggerClick();
|
||||
return true;
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Screens.Select
|
||||
HeaderText = "Confirm deletion of local score";
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogOkButton
|
||||
new PopupDialogDangerousButton
|
||||
{
|
||||
Text = "Yes. Please.",
|
||||
Action = () => scoreManager?.Delete(score)
|
||||
|
@ -13,6 +13,7 @@ using osuTK.Input;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using System.Linq;
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
@ -63,7 +64,7 @@ namespace osu.Game.Screens.Select.Options
|
||||
/// <param name="colour">Colour of the button.</param>
|
||||
/// <param name="icon">Icon of the button.</param>
|
||||
/// <param name="action">Binding the button does.</param>
|
||||
public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action)
|
||||
public void AddButton(LocalisableString firstLine, string secondLine, IconUsage icon, Color4 colour, Action action)
|
||||
{
|
||||
var button = new BeatmapOptionsButton
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Screens.Select
|
||||
private OsuScreen playerLoader;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NotificationOverlay notifications { get; set; }
|
||||
private INotificationOverlay notifications { get; set; }
|
||||
|
||||
public override bool AllowExternalScreenChange => true;
|
||||
|
||||
@ -109,9 +109,9 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
if (playerLoader != null)
|
||||
{
|
||||
|
@ -50,6 +50,12 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public FilterControl FilterControl { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this song select instance should take control of the global track,
|
||||
/// applying looping and preview offsets.
|
||||
/// </summary>
|
||||
protected virtual bool ControlGlobalMusic => true;
|
||||
|
||||
protected virtual bool ShowFooter => true;
|
||||
|
||||
protected virtual bool DisplayStableImportPrompt => legacyImportManager?.SupportsImportFromStable == true;
|
||||
@ -87,7 +93,7 @@ namespace osu.Game.Screens.Select
|
||||
protected Container LeftArea { get; private set; }
|
||||
|
||||
private BeatmapInfoWedge beatmapInfoWedge;
|
||||
private DialogOverlay dialogOverlay;
|
||||
private IDialogOverlay dialogOverlay;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
@ -114,7 +120,7 @@ namespace osu.Game.Screens.Select
|
||||
private MusicController music { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
|
||||
private void load(AudioManager audio, IDialogOverlay dialog, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
|
||||
{
|
||||
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
|
||||
transferRulesetValue();
|
||||
@ -543,9 +549,9 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
base.OnEntering(e);
|
||||
|
||||
this.FadeInFromZero(250);
|
||||
FilterControl.Activate();
|
||||
@ -591,9 +597,9 @@ namespace osu.Game.Screens.Select
|
||||
logo.FadeOut(logo_transition / 2, Easing.Out);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
base.OnResuming(e);
|
||||
|
||||
// required due to https://github.com/ppy/osu-framework/issues/3218
|
||||
ModSelect.SelectedMods.Disabled = false;
|
||||
@ -604,15 +610,18 @@ namespace osu.Game.Screens.Select
|
||||
BeatmapDetails.Refresh();
|
||||
|
||||
beginLooping();
|
||||
music.ResetTrackAdjustments();
|
||||
|
||||
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
|
||||
{
|
||||
updateComponentFromBeatmap(Beatmap.Value);
|
||||
|
||||
// restart playback on returning to song select, regardless.
|
||||
// not sure this should be a permanent thing (we may want to leave a user pause paused even on returning)
|
||||
music.Play(requestedByUser: true);
|
||||
if (ControlGlobalMusic)
|
||||
{
|
||||
// restart playback on returning to song select, regardless.
|
||||
// not sure this should be a permanent thing (we may want to leave a user pause paused even on returning)
|
||||
music.ResetTrackAdjustments();
|
||||
music.Play(requestedByUser: true);
|
||||
}
|
||||
}
|
||||
|
||||
this.FadeIn(250);
|
||||
@ -622,7 +631,7 @@ namespace osu.Game.Screens.Select
|
||||
FilterControl.Activate();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
// Handle the case where FinaliseSelection is never called (ie. when a screen is pushed externally).
|
||||
// Without this, it's possible for a transfer to happen while we are not the current screen.
|
||||
@ -640,12 +649,12 @@ namespace osu.Game.Screens.Select
|
||||
this.FadeOut(250);
|
||||
|
||||
FilterControl.Deactivate();
|
||||
base.OnSuspending(next);
|
||||
base.OnSuspending(e);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
if (base.OnExiting(next))
|
||||
if (base.OnExiting(e))
|
||||
return true;
|
||||
|
||||
beatmapInfoWedge.Hide();
|
||||
@ -663,6 +672,9 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void beginLooping()
|
||||
{
|
||||
if (!ControlGlobalMusic)
|
||||
return;
|
||||
|
||||
Debug.Assert(!isHandlingLooping);
|
||||
|
||||
isHandlingLooping = true;
|
||||
@ -733,6 +745,9 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
private void ensurePlayingSelected()
|
||||
{
|
||||
if (!ControlGlobalMusic)
|
||||
return;
|
||||
|
||||
ITrack track = music.CurrentTrack;
|
||||
|
||||
bool isNewTrack = !lastTrack.TryGetTarget(out var last) || last != track;
|
||||
|
Reference in New Issue
Block a user