Merge branch 'master' into multi-queueing-modes

This commit is contained in:
smoogipoo
2021-11-05 15:57:25 +09:00
169 changed files with 1915 additions and 1324 deletions

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@ -13,6 +13,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Online.Multiplayer.Queueing;
@ -63,7 +64,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
return roomUser;
}
public void AddNullUser() => addUser(new MultiplayerRoomUser(TestUserLookupCache.NULL_USER_ID));
public void TestAddUnresolvedUser() => addUser(new MultiplayerRoomUser(TestUserLookupCache.UNRESOLVED_USER_ID));
private void addUser(MultiplayerRoomUser user)
{
@ -308,18 +309,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
return ((IMultiplayerClient)this).PlaylistItemRemoved(item);
}
protected override Task<BeatmapSetInfo> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default)
protected override Task<APIBeatmapSet> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default)
{
Debug.Assert(Room != null);
var apiRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == Room.RoomID);
var set = apiRoom.Playlist.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet
?? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId)?.BeatmapSet;
IBeatmapSetInfo? set = apiRoom.Playlist.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet
?? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId)?.BeatmapSet;
if (set == null)
throw new InvalidOperationException("Beatmap not found.");
return Task.FromResult(set);
var apiSet = new APIBeatmapSet
{
OnlineID = set.OnlineID,
Beatmaps = set.Beatmaps.Select(b => new APIBeatmap { OnlineID = b.OnlineID }).ToArray(),
};
return Task.FromResult(apiSet);
}
private async Task changeMatchType(MatchType type)

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@ -175,27 +175,42 @@ namespace osu.Game.Tests.Visual
protected virtual IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset);
protected APIBeatmapSet CreateAPIBeatmapSet(RulesetInfo ruleset)
/// <summary>
/// Returns a sample API Beatmap with BeatmapSet populated.
/// </summary>
/// <param name="ruleset">The ruleset to create the sample model using. osu! ruleset will be used if not specified.</param>
protected APIBeatmap CreateAPIBeatmap(RulesetInfo ruleset = null)
{
var beatmap = CreateBeatmap(ruleset).BeatmapInfo;
var beatmapSet = CreateAPIBeatmapSet(ruleset ?? Ruleset.Value);
// Avoid circular reference.
var beatmap = beatmapSet.Beatmaps.First();
beatmapSet.Beatmaps = Array.Empty<APIBeatmap>();
// Populate the set as that's generally what we expect from the API.
beatmap.BeatmapSet = beatmapSet;
return beatmap;
}
/// <summary>
/// Returns a sample API BeatmapSet with beatmaps populated.
/// </summary>
/// <param name="ruleset">The ruleset to create the sample model using. osu! ruleset will be used if not specified.</param>
protected APIBeatmapSet CreateAPIBeatmapSet(RulesetInfo ruleset = null)
{
var beatmap = CreateBeatmap(ruleset ?? Ruleset.Value).BeatmapInfo;
return new APIBeatmapSet
{
Covers = beatmap.BeatmapSet.Covers,
OnlineID = beatmap.BeatmapSet.OnlineID,
Status = beatmap.BeatmapSet.Status,
Preview = beatmap.BeatmapSet.Preview,
HasFavourited = beatmap.BeatmapSet.HasFavourited,
PlayCount = beatmap.BeatmapSet.PlayCount,
FavouriteCount = beatmap.BeatmapSet.FavouriteCount,
BPM = beatmap.BeatmapSet.BPM,
HasExplicitContent = beatmap.BeatmapSet.HasExplicitContent,
HasVideo = beatmap.BeatmapSet.HasVideo,
HasStoryboard = beatmap.BeatmapSet.HasStoryboard,
Submitted = beatmap.BeatmapSet.Submitted,
Ranked = beatmap.BeatmapSet.Ranked,
LastUpdated = beatmap.BeatmapSet.LastUpdated,
TrackId = beatmap.BeatmapSet.TrackId,
Status = BeatmapSetOnlineStatus.Ranked,
Covers = new BeatmapSetOnlineCovers
{
Cover = "https://assets.ppy.sh/beatmaps/163112/covers/cover.jpg",
Card = "https://assets.ppy.sh/beatmaps/163112/covers/card.jpg",
List = "https://assets.ppy.sh/beatmaps/163112/covers/list.jpg"
},
Title = beatmap.BeatmapSet.Metadata.Title,
TitleUnicode = beatmap.BeatmapSet.Metadata.TitleUnicode,
Artist = beatmap.BeatmapSet.Metadata.Artist,
@ -203,9 +218,6 @@ namespace osu.Game.Tests.Visual
Author = beatmap.BeatmapSet.Metadata.Author,
AuthorID = beatmap.BeatmapSet.Metadata.AuthorID,
AuthorString = beatmap.BeatmapSet.Metadata.AuthorString,
Availability = beatmap.BeatmapSet.Availability,
Genre = beatmap.BeatmapSet.Genre,
Language = beatmap.BeatmapSet.Language,
Source = beatmap.BeatmapSet.Metadata.Source,
Tags = beatmap.BeatmapSet.Metadata.Tags,
Beatmaps = new[]

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@ -14,11 +14,11 @@ namespace osu.Game.Tests.Visual
/// A special user ID which <see cref="ComputeValueAsync"/> would return a <see langword="null"/> <see cref="User"/> for.
/// As a simulation to what a regular <see cref="UserLookupCache"/> would return in the case of failing to fetch the user.
/// </summary>
public const int NULL_USER_ID = -1;
public const int UNRESOLVED_USER_ID = -1;
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
{
if (lookup == NULL_USER_ID)
if (lookup == UNRESOLVED_USER_ID)
return Task.FromResult((User)null);
return Task.FromResult(new User