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Merge branch 'master' into fl-opacity
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private const double difficulty_multiplier = 0.0675;
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private double hitWindowGreat;
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public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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{
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if (beatmap.HitObjects.Count == 0)
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return new OsuDifficultyAttributes { Mods = mods, Skills = skills };
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return new OsuDifficultyAttributes { Mods = mods };
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double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
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double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
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@ -85,7 +85,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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HitCircleCount = hitCirclesCount,
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SliderCount = sliderCount,
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SpinnerCount = spinnerCount,
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Skills = skills
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};
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}
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