Add various logging output in an atttempt to figure multiplayer test failure

This commit is contained in:
Dean Herbert
2021-10-05 18:53:20 +09:00
parent f8156b0df9
commit e6efdae7c9
2 changed files with 8 additions and 0 deletions

View File

@ -4,6 +4,8 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Screens;
@ -32,6 +34,9 @@ namespace osu.Game.Tests.Visual
content = new Container { RelativeSizeAxes = Axes.Both },
DialogOverlay = new DialogOverlay()
});
Stack.ScreenPushed += (lastScreen, newScreen) => Logger.Log($"{nameof(ScreenTestScene)} screen changed → {newScreen}");
Stack.ScreenExited += (lastScreen, newScreen) => Logger.Log($"{nameof(ScreenTestScene)} screen changed ← {newScreen}");
}
protected void LoadScreen(OsuScreen screen) => Stack.Push(screen);