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Add various logging output in an atttempt to figure multiplayer test failure
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@ -4,6 +4,8 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Screens;
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@ -32,6 +34,9 @@ namespace osu.Game.Tests.Visual
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content = new Container { RelativeSizeAxes = Axes.Both },
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DialogOverlay = new DialogOverlay()
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});
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Stack.ScreenPushed += (lastScreen, newScreen) => Logger.Log($"{nameof(ScreenTestScene)} screen changed → {newScreen}");
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Stack.ScreenExited += (lastScreen, newScreen) => Logger.Log($"{nameof(ScreenTestScene)} screen changed ← {newScreen}");
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}
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protected void LoadScreen(OsuScreen screen) => Stack.Push(screen);
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