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Add various logging output in an atttempt to figure multiplayer test failure
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -68,6 +69,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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LoadScreen(dependenciesScreen = new DependenciesScreen(client));
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});
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AddUntilStep("wait for dependencies screen", () => Stack.CurrentScreen is DependenciesScreen);
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AddUntilStep("wait for dependencies to start load", () => dependenciesScreen.LoadState > LoadState.Ready);
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AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
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AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
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