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Miscellaneous fixes that don't fit elsewhere
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@ -458,7 +458,7 @@ namespace osu.Game
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// Use all beatmaps if predicate matched nothing
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if (beatmaps.Count == 0)
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beatmaps = databasedSet.Beatmaps;
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beatmaps = databasedSet.Beatmaps.ToList();
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// Prefer recommended beatmap if recommendations are available, else fallback to a sane selection.
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var selection = difficultyRecommender.GetRecommendedBeatmap(beatmaps)
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