mirror of
https://github.com/osukey/osukey.git
synced 2025-06-08 04:48:04 +09:00
Fix selections including head not correctly dragging if not started from head
This commit is contained in:
parent
adfadc13f7
commit
e715bff535
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
||||||
|
|
||||||
public Action DragStarted;
|
public Action<PathControlPoint> DragStarted;
|
||||||
public Action<DragEvent> DragInProgress;
|
public Action<DragEvent> DragInProgress;
|
||||||
public Action DragEnded;
|
public Action DragEnded;
|
||||||
|
|
||||||
@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
if (e.Button == MouseButton.Left)
|
if (e.Button == MouseButton.Left)
|
||||||
{
|
{
|
||||||
DragStarted?.Invoke();
|
DragStarted?.Invoke(ControlPoint);
|
||||||
keepSelection = true;
|
keepSelection = true;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Specialized;
|
using System.Collections.Specialized;
|
||||||
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Humanizer;
|
using Humanizer;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
@ -215,13 +216,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
private Vector2[] dragStartPositions;
|
private Vector2[] dragStartPositions;
|
||||||
private PathType?[] dragPathTypes;
|
private PathType?[] dragPathTypes;
|
||||||
private HashSet<PathControlPoint> draggedControlPoints;
|
private int draggedControlPointIndex;
|
||||||
|
private HashSet<PathControlPoint> selectedControlPoints;
|
||||||
|
|
||||||
private void dragStarted()
|
private void dragStarted(PathControlPoint controlPoint)
|
||||||
{
|
{
|
||||||
dragStartPositions = slider.Path.ControlPoints.Select(point => point.Position).ToArray();
|
dragStartPositions = slider.Path.ControlPoints.Select(point => point.Position).ToArray();
|
||||||
dragPathTypes = slider.Path.ControlPoints.Select(point => point.Type).ToArray();
|
dragPathTypes = slider.Path.ControlPoints.Select(point => point.Type).ToArray();
|
||||||
draggedControlPoints = new HashSet<PathControlPoint>(Pieces.Where(piece => piece.IsSelected.Value).Select(piece => piece.ControlPoint));
|
draggedControlPointIndex = slider.Path.ControlPoints.IndexOf(controlPoint);
|
||||||
|
selectedControlPoints = new HashSet<PathControlPoint>(Pieces.Where(piece => piece.IsSelected.Value).Select(piece => piece.ControlPoint));
|
||||||
|
|
||||||
|
Debug.Assert(draggedControlPointIndex >= 0);
|
||||||
|
|
||||||
changeHandler?.BeginChange();
|
changeHandler?.BeginChange();
|
||||||
}
|
}
|
||||||
@ -232,12 +237,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
var oldPosition = slider.Position;
|
var oldPosition = slider.Position;
|
||||||
double oldStartTime = slider.StartTime;
|
double oldStartTime = slider.StartTime;
|
||||||
|
|
||||||
if (draggedControlPoints.Contains(slider.Path.ControlPoints[0]))
|
if (selectedControlPoints.Contains(slider.Path.ControlPoints[0]))
|
||||||
{
|
{
|
||||||
// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
||||||
var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition);
|
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
||||||
|
var result = snapProvider?.SnapScreenSpacePositionToValidTime(newHeadPosition);
|
||||||
|
|
||||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position;
|
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;
|
||||||
|
|
||||||
slider.Position += movementDelta;
|
slider.Position += movementDelta;
|
||||||
slider.StartTime = result?.Time ?? slider.StartTime;
|
slider.StartTime = result?.Time ?? slider.StartTime;
|
||||||
@ -249,7 +255,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
// need to be offset _back_ by the delta corresponding to the movement of the head point.
|
// need to be offset _back_ by the delta corresponding to the movement of the head point.
|
||||||
// All other selected control points (if any) will move together with the head point
|
// All other selected control points (if any) will move together with the head point
|
||||||
// (and so they will not move at all, relative to each other).
|
// (and so they will not move at all, relative to each other).
|
||||||
if (!draggedControlPoints.Contains(controlPoint))
|
if (!selectedControlPoints.Contains(controlPoint))
|
||||||
controlPoint.Position -= movementDelta;
|
controlPoint.Position -= movementDelta;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -258,7 +264,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
for (int i = 0; i < controlPoints.Count; ++i)
|
for (int i = 0; i < controlPoints.Count; ++i)
|
||||||
{
|
{
|
||||||
var controlPoint = controlPoints[i];
|
var controlPoint = controlPoints[i];
|
||||||
if (draggedControlPoints.Contains(controlPoint))
|
if (selectedControlPoints.Contains(controlPoint))
|
||||||
controlPoint.Position = dragStartPositions[i] + (e.MousePosition - e.MouseDownPosition);
|
controlPoint.Position = dragStartPositions[i] + (e.MousePosition - e.MouseDownPosition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user