mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into update-OsuGameActivity
This commit is contained in:
commit
e716e617aa
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using NUnit.Framework;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
@ -9,47 +10,96 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Tests.Visual.UserInterface
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
{
|
{
|
||||||
public class TestSceneOsuAnimatedButton : OsuGridTestScene
|
public class TestSceneOsuAnimatedButton : OsuTestScene
|
||||||
{
|
{
|
||||||
public TestSceneOsuAnimatedButton()
|
[Test]
|
||||||
: base(3, 2)
|
public void TestRelativeSized()
|
||||||
{
|
{
|
||||||
Cell(0).Add(new BaseContainer("relative sized")
|
AddStep("add button", () => Child = new BaseContainer("relative sized")
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Action = () => { }
|
||||||
});
|
});
|
||||||
|
}
|
||||||
|
|
||||||
Cell(1).Add(new BaseContainer("auto sized")
|
[Test]
|
||||||
|
public void TestAutoSized()
|
||||||
|
{
|
||||||
|
AddStep("add button", () => Child = new BaseContainer("auto sized")
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Action = () => { }
|
||||||
});
|
});
|
||||||
|
}
|
||||||
|
|
||||||
Cell(2).Add(new BaseContainer("relative Y auto X")
|
[Test]
|
||||||
|
public void TestRelativeYAutoX()
|
||||||
|
{
|
||||||
|
AddStep("add button", () => Child = new BaseContainer("relative Y auto X")
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
AutoSizeAxes = Axes.X
|
AutoSizeAxes = Axes.X,
|
||||||
|
Action = () => { }
|
||||||
});
|
});
|
||||||
|
}
|
||||||
|
|
||||||
Cell(3).Add(new BaseContainer("relative X auto Y")
|
[Test]
|
||||||
|
public void TestRelativeXAutoY()
|
||||||
|
{
|
||||||
|
AddStep("add button", () => Child = new BaseContainer("relative X auto Y")
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Action = () => { }
|
||||||
});
|
});
|
||||||
|
}
|
||||||
|
|
||||||
Cell(4).Add(new BaseContainer("fixed")
|
[Test]
|
||||||
|
public void TestFixed1()
|
||||||
|
{
|
||||||
|
AddStep("add button", () => Child = new BaseContainer("fixed")
|
||||||
{
|
{
|
||||||
Size = new Vector2(100),
|
Size = new Vector2(100),
|
||||||
|
Action = () => { }
|
||||||
});
|
});
|
||||||
|
}
|
||||||
|
|
||||||
Cell(5).Add(new BaseContainer("fixed")
|
[Test]
|
||||||
|
public void TestFixed2()
|
||||||
|
{
|
||||||
|
AddStep("add button", () => Child = new BaseContainer("fixed")
|
||||||
{
|
{
|
||||||
Size = new Vector2(100, 50),
|
Size = new Vector2(100, 50),
|
||||||
|
Action = () => { }
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestToggleEnabled()
|
||||||
|
{
|
||||||
|
BaseContainer button = null;
|
||||||
|
|
||||||
|
AddStep("add button", () => Child = button = new BaseContainer("fixed")
|
||||||
|
{
|
||||||
|
Size = new Vector2(200),
|
||||||
});
|
});
|
||||||
|
|
||||||
AddToggleStep("toggle enabled", toggle =>
|
AddToggleStep("toggle enabled", toggle =>
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 6; i++)
|
for (int i = 0; i < 6; i++)
|
||||||
((BaseContainer)Cell(i).Child).Action = toggle ? () => { } : (Action)null;
|
button.Action = toggle ? () => { } : (Action)null;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestInitiallyDisabled()
|
||||||
|
{
|
||||||
|
AddStep("add disabled button", () =>
|
||||||
|
{
|
||||||
|
Child = new BaseContainer("disabled")
|
||||||
|
{
|
||||||
|
Size = new Vector2(100)
|
||||||
|
};
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
46
osu.Game.Tests/Visual/UserInterface/TestSceneOsuButton.cs
Normal file
46
osu.Game.Tests/Visual/UserInterface/TestSceneOsuButton.cs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
|
{
|
||||||
|
public class TestSceneOsuButton : OsuTestScene
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestToggleEnabled()
|
||||||
|
{
|
||||||
|
OsuButton button = null;
|
||||||
|
|
||||||
|
AddStep("add button", () => Child = button = new OsuButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(200),
|
||||||
|
Text = "Button"
|
||||||
|
});
|
||||||
|
|
||||||
|
AddToggleStep("toggle enabled", toggle =>
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 6; i++)
|
||||||
|
button.Action = toggle ? () => { } : (Action)null;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestInitiallyDisabled()
|
||||||
|
{
|
||||||
|
AddStep("add button", () => Child = new OsuButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(200),
|
||||||
|
Text = "Button"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -38,6 +38,9 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
@ -73,17 +76,25 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load()
|
||||||
{
|
{
|
||||||
if (AutoSizeAxes != Axes.None)
|
if (AutoSizeAxes != Axes.None)
|
||||||
{
|
{
|
||||||
content.RelativeSizeAxes = (Axes.Both & ~AutoSizeAxes);
|
content.RelativeSizeAxes = (Axes.Both & ~AutoSizeAxes);
|
||||||
content.AutoSizeAxes = AutoSizeAxes;
|
content.AutoSizeAxes = AutoSizeAxes;
|
||||||
}
|
}
|
||||||
|
|
||||||
Enabled.BindValueChanged(enabled => this.FadeColour(enabled.NewValue ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Colour = dimColour;
|
||||||
|
Enabled.BindValueChanged(_ => this.FadeColour(dimColour, 200, Easing.OutQuint));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 dimColour => Enabled.Value ? Color4.White : colours.Gray9;
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e)
|
protected override bool OnHover(HoverEvent e)
|
||||||
{
|
{
|
||||||
hover.FadeIn(500, Easing.OutQuint);
|
hover.FadeIn(500, Easing.OutQuint);
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -85,8 +84,6 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
if (hoverSounds.HasValue)
|
if (hoverSounds.HasValue)
|
||||||
AddInternal(new HoverClickSounds(hoverSounds.Value));
|
AddInternal(new HoverClickSounds(hoverSounds.Value));
|
||||||
|
|
||||||
Enabled.BindValueChanged(enabledChanged, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -94,11 +91,18 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
if (backgroundColour == null)
|
if (backgroundColour == null)
|
||||||
BackgroundColour = colours.BlueDark;
|
BackgroundColour = colours.BlueDark;
|
||||||
|
|
||||||
Enabled.ValueChanged += enabledChanged;
|
|
||||||
Enabled.TriggerChange();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Colour = dimColour;
|
||||||
|
Enabled.BindValueChanged(_ => this.FadeColour(dimColour, 200, Easing.OutQuint));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 dimColour => Enabled.Value ? Color4.White : Color4.Gray;
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnClick(ClickEvent e)
|
||||||
{
|
{
|
||||||
if (Enabled.Value)
|
if (Enabled.Value)
|
||||||
@ -144,10 +148,5 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Font = OsuFont.GetFont(weight: FontWeight.Bold)
|
Font = OsuFont.GetFont(weight: FontWeight.Bold)
|
||||||
};
|
};
|
||||||
|
|
||||||
private void enabledChanged(ValueChangedEvent<bool> e)
|
|
||||||
{
|
|
||||||
this.FadeColour(e.NewValue ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,6 +15,26 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private MultiplayerClient client { get; set; }
|
private MultiplayerClient client { get; set; }
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
client.RoomUpdated += onRoomUpdated;
|
||||||
|
onRoomUpdated();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onRoomUpdated()
|
||||||
|
{
|
||||||
|
if (client.Room == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Debug.Assert(client.LocalUser != null);
|
||||||
|
|
||||||
|
// If the user exits gameplay before score submission completes, we'll transition to idle when results has been prepared.
|
||||||
|
if (client.LocalUser.State == MultiplayerUserState.Results && this.IsCurrentScreen())
|
||||||
|
transitionFromResults();
|
||||||
|
}
|
||||||
|
|
||||||
public override void OnResuming(IScreen last)
|
public override void OnResuming(IScreen last)
|
||||||
{
|
{
|
||||||
base.OnResuming(last);
|
base.OnResuming(last);
|
||||||
@ -22,23 +42,27 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
if (client.Room == null)
|
if (client.Room == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (!(last is MultiplayerPlayerLoader playerLoader))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// If gameplay wasn't finished, then we have a simple path back to the idle state by aborting gameplay.
|
||||||
|
if (!playerLoader.GameplayPassed)
|
||||||
|
{
|
||||||
|
client.AbortGameplay();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If gameplay was completed and the user went all the way to results, we'll transition to idle here.
|
||||||
|
// Otherwise, the transition will happen in onRoomUpdated().
|
||||||
|
transitionFromResults();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void transitionFromResults()
|
||||||
|
{
|
||||||
Debug.Assert(client.LocalUser != null);
|
Debug.Assert(client.LocalUser != null);
|
||||||
|
|
||||||
switch (client.LocalUser.State)
|
if (client.LocalUser.State == MultiplayerUserState.Results)
|
||||||
{
|
client.ChangeState(MultiplayerUserState.Idle);
|
||||||
case MultiplayerUserState.Spectating:
|
|
||||||
break;
|
|
||||||
|
|
||||||
case MultiplayerUserState.WaitingForLoad:
|
|
||||||
case MultiplayerUserState.Loaded:
|
|
||||||
case MultiplayerUserState.Playing:
|
|
||||||
client.AbortGameplay();
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
client.ChangeState(MultiplayerUserState.Idle);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override string ScreenTitle => "Multiplayer";
|
protected override string ScreenTitle => "Multiplayer";
|
||||||
@ -46,5 +70,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
protected override RoomManager CreateRoomManager() => new MultiplayerRoomManager();
|
protected override RoomManager CreateRoomManager() => new MultiplayerRoomManager();
|
||||||
|
|
||||||
protected override LoungeSubScreen CreateLounge() => new MultiplayerLoungeSubScreen();
|
protected override LoungeSubScreen CreateLounge() => new MultiplayerLoungeSubScreen();
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
|
if (client != null)
|
||||||
|
client.RoomUpdated -= onRoomUpdated;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -30,7 +30,6 @@ using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
|||||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
|
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
|
||||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
|
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
|
||||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
using osu.Game.Screens.Play.HUD;
|
using osu.Game.Screens.Play.HUD;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -478,7 +477,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
return new MultiSpectatorScreen(users.Take(PlayerGrid.MAX_PLAYERS).ToArray());
|
return new MultiSpectatorScreen(users.Take(PlayerGrid.MAX_PLAYERS).ToArray());
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return new PlayerLoader(() => new MultiplayerPlayer(Room, SelectedItem.Value, users));
|
return new MultiplayerPlayerLoader(() => new MultiplayerPlayer(Room, SelectedItem.Value, users));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -0,0 +1,27 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||||
|
{
|
||||||
|
public class MultiplayerPlayerLoader : PlayerLoader
|
||||||
|
{
|
||||||
|
public bool GameplayPassed => player?.GameplayPassed == true;
|
||||||
|
|
||||||
|
private Player player;
|
||||||
|
|
||||||
|
public MultiplayerPlayerLoader(Func<Player> createPlayer)
|
||||||
|
: base(createPlayer)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnSuspending(IScreen next)
|
||||||
|
{
|
||||||
|
base.OnSuspending(next);
|
||||||
|
player = (Player)next;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -66,6 +66,11 @@ namespace osu.Game.Screens.Play
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual bool PauseOnFocusLost => true;
|
protected virtual bool PauseOnFocusLost => true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether gameplay has completed without the user having failed.
|
||||||
|
/// </summary>
|
||||||
|
public bool GameplayPassed { get; private set; }
|
||||||
|
|
||||||
public Action RestartRequested;
|
public Action RestartRequested;
|
||||||
|
|
||||||
public bool HasFailed { get; private set; }
|
public bool HasFailed { get; private set; }
|
||||||
@ -666,6 +671,7 @@ namespace osu.Game.Screens.Play
|
|||||||
resultsDisplayDelegate?.Cancel();
|
resultsDisplayDelegate?.Cancel();
|
||||||
resultsDisplayDelegate = null;
|
resultsDisplayDelegate = null;
|
||||||
|
|
||||||
|
GameplayPassed = false;
|
||||||
ValidForResume = true;
|
ValidForResume = true;
|
||||||
skipOutroOverlay.Hide();
|
skipOutroOverlay.Hide();
|
||||||
return;
|
return;
|
||||||
@ -675,6 +681,8 @@ namespace osu.Game.Screens.Play
|
|||||||
if (HealthProcessor.HasFailed)
|
if (HealthProcessor.HasFailed)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
GameplayPassed = true;
|
||||||
|
|
||||||
// Setting this early in the process means that even if something were to go wrong in the order of events following, there
|
// Setting this early in the process means that even if something were to go wrong in the order of events following, there
|
||||||
// is no chance that a user could return to the (already completed) Player instance from a child screen.
|
// is no chance that a user could return to the (already completed) Player instance from a child screen.
|
||||||
ValidForResume = false;
|
ValidForResume = false;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user