Update row attribute background colour to fit screen

This commit is contained in:
Salman Ahmed
2022-05-28 02:20:04 +03:00
parent 5eb16ff46c
commit e71d907164
2 changed files with 9 additions and 4 deletions

View File

@ -19,6 +19,8 @@ namespace osu.Game.Screens.Edit.Timing
private readonly string label; private readonly string label;
protected Drawable Background { get; private set; }
protected FillFlowContainer Content { get; private set; } protected FillFlowContainer Content { get; private set; }
public RowAttribute(ControlPoint point, string label) public RowAttribute(ControlPoint point, string label)
@ -41,11 +43,11 @@ namespace osu.Game.Screens.Edit.Timing
Masking = true; Masking = true;
CornerRadius = 3; CornerRadius = 3;
InternalChildren = new Drawable[] InternalChildren = new[]
{ {
new Box Background = new Box
{ {
Colour = overlayColours.Background4, Colour = overlayColours.Background5,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
Content = new FillFlowContainer Content = new FillFlowContainer

View File

@ -7,6 +7,7 @@ using osu.Framework.Extensions;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Timing.RowAttributes namespace osu.Game.Screens.Edit.Timing.RowAttributes
{ {
@ -24,10 +25,12 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(OverlayColourProvider colourProvider)
{ {
Content.Add(text = new AttributeText(Point)); Content.Add(text = new AttributeText(Point));
Background.Colour = colourProvider.Background4;
timeSignature.BindValueChanged(_ => updateText()); timeSignature.BindValueChanged(_ => updateText());
beatLength.BindValueChanged(_ => updateText(), true); beatLength.BindValueChanged(_ => updateText(), true);
} }