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Do not look up metadata for locally-modified beatmaps on save
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@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps
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var matchingSet = r.All<BeatmapSetInfo>().FirstOrDefault(s => s.OnlineID == id);
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if (matchingSet != null)
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beatmapUpdater.Queue(matchingSet.ToLive(realm), true);
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beatmapUpdater.Queue(matchingSet.ToLive(realm), MetadataLookupScope.OnlineFirst);
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}
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});
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}
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