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https://github.com/osukey/osukey.git
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Applied suggested changes
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@ -33,6 +33,8 @@ namespace osu.Game.Screens.Play
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public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
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private Bindable<bool> showHud;
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private bool replaySettingsIsVisible;
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private bool replayLoaded;
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private static bool hasShownNotificationOnce;
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@ -97,8 +99,10 @@ namespace osu.Game.Screens.Play
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{
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hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
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replayLoaded = hitRenderer.HasReplayLoaded;
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// in the case a replay isn't loaded, we want some elements to only appear briefly.
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if (!hitRenderer.HasReplayLoaded)
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if (!replayLoaded)
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{
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ReplaySettingsOverlay.Hide();
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ReplaySettingsOverlay.AlwaysPresent = false;
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@ -122,6 +126,18 @@ namespace osu.Game.Screens.Play
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}
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}
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switch (args.Key)
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{
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case Key.H:
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if (replayLoaded)
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{
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ReplaySettingsOverlay.FadeTo(replaySettingsIsVisible ? 1 : 0, duration);
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replaySettingsIsVisible = !replaySettingsIsVisible;
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return true;
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}
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else return false;
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}
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return base.OnKeyDown(state, args);
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}
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}
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