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Fix multiple tests via null checks and changing ToLive
to Detach
flow
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@ -111,7 +111,7 @@ namespace osu.Game.Screens.Select
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newRoot.AddChildren(beatmapSets.Select(createCarouselSet).Where(g => g != null));
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root = newRoot;
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if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
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if (selectedBeatmapSet != null && (!selectedBeatmapSet.BeatmapSet.IsManaged || !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet)))
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selectedBeatmapSet = null;
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Scroll.Clear(false);
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