Cache and consume IRulesetStore where feasible

This commit is contained in:
Dean Herbert
2021-12-03 18:14:44 +09:00
parent 15db1372aa
commit e75e209053
19 changed files with 40 additions and 28 deletions

View File

@ -94,7 +94,7 @@ namespace osu.Game.Online.Multiplayer
protected IAPIProvider API { get; private set; } = null!;
[Resolved]
protected RulesetStore Rulesets { get; private set; } = null!;
protected IRulesetStore Rulesets { get; private set; } = null!;
[Resolved]
private UserLookupCache userLookupCache { get; set; } = null!;
@ -706,6 +706,9 @@ namespace osu.Game.Online.Multiplayer
var apiBeatmap = await GetAPIBeatmap(item.BeatmapID).ConfigureAwait(false);
var ruleset = Rulesets.GetRuleset(item.RulesetID);
Debug.Assert(ruleset != null);
var rulesetInstance = ruleset.CreateInstance();
var playlistItem = new PlaylistItem