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Cache and consume IRulesetStore
where feasible
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
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private readonly Bindable<Room> joinedRoom = new Bindable<Room>();
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private IRulesetStore rulesets { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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