mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into editor-seek-snapping-fix
This commit is contained in:
@ -13,6 +13,7 @@ using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Platform;
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using osu.Framework.Timing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Screens;
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@ -39,13 +40,16 @@ namespace osu.Game.Screens.Edit
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private EditorClock clock;
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private DependencyContainer dependencies;
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private GameHost host;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, GameHost host)
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{
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this.host = host;
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// TODO: should probably be done at a RulesetContainer level to share logic with Player.
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var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
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clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
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@ -155,7 +159,7 @@ namespace osu.Game.Screens.Edit
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private void exportBeatmap()
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{
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Beatmap.Value.Save();
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host.OpenFileExternally(Beatmap.Value.Save());
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}
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private void onModeChanged(EditorScreenMode mode)
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@ -181,9 +185,9 @@ namespace osu.Game.Screens.Edit
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protected override bool OnScroll(InputState state)
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{
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if (state.Mouse.ScrollDelta.X + state.Mouse.ScrollDelta.Y > 0)
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clock.SeekBackward(true);
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clock.SeekBackward(!clock.IsRunning);
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else
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clock.SeekForward(true);
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clock.SeekForward(!clock.IsRunning);
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return true;
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}
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|
@ -164,7 +164,7 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
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// open the room if its selected and is clicked again
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if (room.State == SelectionState.Selected)
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Push(new Match());
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Push(new Match.Match(room.Room));
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}
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private class RoomsFilterContainer : FillFlowContainer<DrawableRoom>, IHasFilterableChildren
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|
@ -1,37 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Multi.Screens
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{
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public class Match : ScreenWhiteBox
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{
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protected override IEnumerable<Type> PossibleChildren => new[] {
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typeof(MatchSongSelect),
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typeof(Player),
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};
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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Background.FadeColour(Color4.DarkGray, 500);
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}
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protected override bool OnExiting(Screen next)
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{
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Background.FadeColour(Color4.White, 500);
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return base.OnExiting(next);
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}
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}
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}
|
184
osu.Game/Screens/Multi/Screens/Match/Header.cs
Normal file
184
osu.Game/Screens/Multi/Screens/Match/Header.cs
Normal file
@ -0,0 +1,184 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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||||
using osu.Game.Overlays.SearchableList;
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using OpenTK.Graphics;
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||||
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||||
namespace osu.Game.Screens.Multi.Screens.Match
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{
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public class Header : Container
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{
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public const float HEIGHT = 200;
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private readonly Box tabStrip;
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private readonly UpdateableBeatmapSetCover cover;
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|
||||
public readonly PageTabControl<MatchHeaderPage> Tabs;
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public BeatmapSetInfo BeatmapSet
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{
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set => cover.BeatmapSet = value;
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}
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public Action OnRequestSelectBeatmap;
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public Header()
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{
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RelativeSizeAxes = Axes.X;
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Height = HEIGHT;
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BeatmapSelectButton beatmapButton;
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Children = new Drawable[]
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{
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cover = new UpdateableBeatmapSetCover
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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},
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new Box
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{
|
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Black.Opacity(0.5f)),
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},
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tabStrip = new Box
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = 1,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
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Children = new Drawable[]
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{
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new Container
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{
|
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
|
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Width = 200,
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Padding = new MarginPadding { Vertical = 5 },
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||||
Child = beatmapButton = new BeatmapSelectButton
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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||||
Tabs = new PageTabControl<MatchHeaderPage>
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{
|
||||
Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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||||
RelativeSizeAxes = Axes.X,
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||||
},
|
||||
},
|
||||
},
|
||||
};
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||||
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beatmapButton.Action = () => OnRequestSelectBeatmap?.Invoke();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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tabStrip.Colour = colours.Yellow;
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}
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||||
private class BeatmapSelectButton : OsuClickableContainer
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{
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private const float corner_radius = 5;
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private const float bg_opacity = 0.5f;
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private const float transition_duration = 100;
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||||
|
||||
private readonly Box bg;
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||||
private readonly Container border;
|
||||
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||||
public BeatmapSelectButton()
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{
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Masking = true;
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CornerRadius = corner_radius;
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Children = new Drawable[]
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{
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bg = new Box
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{
|
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = bg_opacity,
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||||
},
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new OsuSpriteText
|
||||
{
|
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Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = "Select Beatmap",
|
||||
},
|
||||
border = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
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||||
Masking = true,
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||||
CornerRadius = corner_radius,
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||||
BorderThickness = 4,
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Alpha = 0,
|
||||
Child = new Box // needs a child to show the border
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||||
{
|
||||
RelativeSizeAxes = Axes.Both,
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||||
Alpha = 0,
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||||
AlwaysPresent = true
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
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||||
private void load(OsuColour colours)
|
||||
{
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||||
border.BorderColour = colours.Yellow;
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||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
border.FadeIn(transition_duration);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
border.FadeOut(transition_duration);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
bg.FadeTo(0.75f, 1000, Easing.Out);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
bg.FadeTo(bg_opacity, transition_duration);
|
||||
return base.OnMouseUp(state, args);
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum MatchHeaderPage
|
||||
{
|
||||
Settings,
|
||||
Room,
|
||||
}
|
||||
}
|
210
osu.Game/Screens/Multi/Screens/Match/Info.cs
Normal file
210
osu.Game/Screens/Multi/Screens/Match/Info.cs
Normal file
@ -0,0 +1,210 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens.Match
|
||||
{
|
||||
public class Info : Container
|
||||
{
|
||||
public const float HEIGHT = 128;
|
||||
|
||||
private readonly OsuSpriteText name, availabilityStatus;
|
||||
private readonly BeatmapTypeInfo beatmapTypeInfo;
|
||||
private readonly ReadyButton readyButton;
|
||||
|
||||
private OsuColour colours;
|
||||
|
||||
public Bindable<bool> Ready => readyButton.Ready;
|
||||
|
||||
public string Name
|
||||
{
|
||||
set { name.Text = value; }
|
||||
}
|
||||
|
||||
private RoomAvailability availability;
|
||||
public RoomAvailability Availability
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == availability) return;
|
||||
availability = value;
|
||||
|
||||
if (IsLoaded)
|
||||
updateAvailabilityStatus();
|
||||
}
|
||||
}
|
||||
|
||||
private RoomStatus status;
|
||||
public RoomStatus Status
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == status) return;
|
||||
status = value;
|
||||
|
||||
if (IsLoaded)
|
||||
updateAvailabilityStatus();
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapInfo Beatmap
|
||||
{
|
||||
set { beatmapTypeInfo.Beatmap = value; }
|
||||
}
|
||||
|
||||
public GameType Type
|
||||
{
|
||||
set { beatmapTypeInfo.Type = value; }
|
||||
}
|
||||
|
||||
public Info()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = HEIGHT;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"28242d"),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding { Vertical = 20 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
name = new OsuSpriteText
|
||||
{
|
||||
TextSize = 30,
|
||||
},
|
||||
availabilityStatus = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
},
|
||||
},
|
||||
},
|
||||
beatmapTypeInfo = new BeatmapTypeInfo
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
},
|
||||
},
|
||||
},
|
||||
readyButton = new ReadyButton
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(200, 1),
|
||||
Padding = new MarginPadding { Vertical = 10 },
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
this.colours = colours;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updateAvailabilityStatus();
|
||||
}
|
||||
|
||||
private void updateAvailabilityStatus()
|
||||
{
|
||||
if (status != null)
|
||||
{
|
||||
availabilityStatus.FadeColour(status.GetAppropriateColour(colours), 100);
|
||||
availabilityStatus.Text = $"{availability.GetDescription()}, {status.Message}";
|
||||
}
|
||||
}
|
||||
|
||||
private class ReadyButton : TriangleButton
|
||||
{
|
||||
public readonly Bindable<bool> Ready = new Bindable<bool>();
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
{
|
||||
Depth = -1,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Font = @"Exo2.0-Light",
|
||||
TextSize = 30,
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
BackgroundColour = OsuColour.FromHex(@"1187aa");
|
||||
Triangles.ColourLight = OsuColour.FromHex(@"277b9c");
|
||||
Triangles.ColourDark = OsuColour.FromHex(@"1f6682");
|
||||
Triangles.TriangleScale = 1.5f;
|
||||
|
||||
Container active;
|
||||
Add(active = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0f,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.15f,
|
||||
Blending = BlendingMode.Additive,
|
||||
},
|
||||
});
|
||||
|
||||
Action = () => Ready.Value = !Ready.Value;
|
||||
|
||||
Ready.BindValueChanged(value =>
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
Text = "Not Ready";
|
||||
active.FadeIn(200);
|
||||
}
|
||||
else
|
||||
{
|
||||
Text = "Ready";
|
||||
active.FadeOut(200);
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
81
osu.Game/Screens/Multi/Screens/Match/Match.cs
Normal file
81
osu.Game/Screens/Multi/Screens/Match/Match.cs
Normal file
@ -0,0 +1,81 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens.Match
|
||||
{
|
||||
public class Match : MultiplayerScreen
|
||||
{
|
||||
private readonly Room room;
|
||||
private readonly Participants participants;
|
||||
|
||||
private readonly Bindable<string> nameBind = new Bindable<string>();
|
||||
private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
|
||||
private readonly Bindable<RoomAvailability> availabilityBind = new Bindable<RoomAvailability>();
|
||||
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
|
||||
private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
|
||||
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
|
||||
private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
|
||||
|
||||
protected override Container<Drawable> TransitionContent => participants;
|
||||
|
||||
public override string Type => "room";
|
||||
public override string Title => room.Name.Value;
|
||||
|
||||
public Match(Room room)
|
||||
{
|
||||
this.room = room;
|
||||
Header header;
|
||||
Info info;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
header = new Header(),
|
||||
info = new Info
|
||||
{
|
||||
Margin = new MarginPadding { Top = Header.HEIGHT },
|
||||
},
|
||||
participants = new Participants
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT + Info.HEIGHT },
|
||||
},
|
||||
};
|
||||
|
||||
header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect());
|
||||
|
||||
beatmapBind.BindTo(room.Beatmap);
|
||||
beatmapBind.BindValueChanged(b =>
|
||||
{
|
||||
header.BeatmapSet = b?.BeatmapSet;
|
||||
info.Beatmap = b;
|
||||
}, true);
|
||||
|
||||
nameBind.BindTo(room.Name);
|
||||
nameBind.BindValueChanged(n => info.Name = n, true);
|
||||
|
||||
statusBind.BindTo(room.Status);
|
||||
statusBind.BindValueChanged(s => info.Status = s, true);
|
||||
|
||||
availabilityBind.BindTo(room.Availability);
|
||||
availabilityBind.BindValueChanged(a => info.Availability = a, true);
|
||||
|
||||
typeBind.BindTo(room.Type);
|
||||
typeBind.BindValueChanged(t => info.Type = t, true);
|
||||
|
||||
maxParticipantsBind.BindTo(room.MaxParticipants);
|
||||
maxParticipantsBind.BindValueChanged(m => { participants.Max = m; }, true);
|
||||
|
||||
participantsBind.BindTo(room.Participants);
|
||||
participantsBind.BindValueChanged(p => participants.Users = p, true);
|
||||
}
|
||||
}
|
||||
}
|
74
osu.Game/Screens/Multi/Screens/Match/Participants.cs
Normal file
74
osu.Game/Screens/Multi/Screens/Match/Participants.cs
Normal file
@ -0,0 +1,74 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
using osu.Game.Users;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens.Match
|
||||
{
|
||||
public class Participants : Container
|
||||
{
|
||||
private readonly ParticipantCount count;
|
||||
private readonly FillFlowContainer<UserPanel> usersFlow;
|
||||
|
||||
public IEnumerable<User> Users
|
||||
{
|
||||
set {
|
||||
usersFlow.Children = value.Select(u => new UserPanel(u)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 300,
|
||||
OnLoadComplete = d => d.FadeInFromZero(60),
|
||||
}).ToList();
|
||||
|
||||
count.Count = value.Count();
|
||||
}
|
||||
}
|
||||
|
||||
public int? Max
|
||||
{
|
||||
set => count.Max = value;
|
||||
}
|
||||
|
||||
public Participants()
|
||||
{
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
count = new ParticipantCount
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
usersFlow = new FillFlowContainer<UserPanel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(5),
|
||||
Padding = new MarginPadding { Top = 40 },
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens
|
||||
{
|
||||
public class MatchCreate : ScreenWhiteBox
|
||||
{
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(Match)
|
||||
};
|
||||
|
||||
public MatchCreate()
|
||||
{
|
||||
ValidForResume = false;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,9 +10,6 @@ namespace osu.Game.Screens.Multi.Screens
|
||||
{
|
||||
public abstract class MultiplayerScreen : OsuScreen
|
||||
{
|
||||
private const Easing in_easing = Easing.OutQuint;
|
||||
private const Easing out_easing = Easing.InSine;
|
||||
|
||||
protected virtual Container<Drawable> TransitionContent => Content;
|
||||
|
||||
/// <summary>
|
||||
@ -24,16 +21,15 @@ namespace osu.Game.Screens.Multi.Screens
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
TransitionContent.MoveToX(200);
|
||||
|
||||
TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, in_easing);
|
||||
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, in_easing);
|
||||
Content.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
||||
TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
||||
TransitionContent.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, out_easing);
|
||||
TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, out_easing);
|
||||
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
@ -42,16 +38,16 @@ namespace osu.Game.Screens.Multi.Screens
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
Content.FadeIn(WaveContainer.APPEAR_DURATION, in_easing);
|
||||
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, in_easing);
|
||||
Content.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
||||
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
|
||||
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, out_easing);
|
||||
TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, out_easing);
|
||||
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -182,14 +183,14 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
if (!pendingAnimation && state.Mouse.Buttons.Count == 1)
|
||||
if (!pendingAnimation && state.Mouse.Buttons.Count() == 1)
|
||||
BeginConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
if (state.Mouse.Buttons.Count == 0)
|
||||
if (!state.Mouse.Buttons.Any())
|
||||
AbortConfirm();
|
||||
return true;
|
||||
}
|
||||
|
@ -7,12 +7,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
protected override bool OnStart()
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
// needs to be scheduled else we enter an infinite feedback loop.
|
||||
if (IsCurrentScreen) Exit();
|
||||
});
|
||||
|
||||
if (IsCurrentScreen) Exit();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user