Fetch lastlast object from beatmap, not objects list

This commit is contained in:
apollo-dw
2022-06-10 10:28:14 +01:00
parent 6d2a2ba7d6
commit e7602563fb
2 changed files with 6 additions and 3 deletions

View File

@ -75,10 +75,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
private readonly OsuHitObject lastLastObject;
private readonly OsuHitObject lastObject;
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int index)
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List<DifficultyHitObject> objects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
lastLastObject = (OsuHitObject)Previous(1)?.BaseObject;
this.lastLastObject = (OsuHitObject)lastLastObject;
this.lastObject = (OsuHitObject)lastObject;
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.