mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 08:49:59 +09:00
Fetch lastlast object from beatmap, not objects list
This commit is contained in:
@ -75,10 +75,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
private readonly OsuHitObject lastLastObject;
|
||||
private readonly OsuHitObject lastObject;
|
||||
|
||||
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int index)
|
||||
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List<DifficultyHitObject> objects, int index)
|
||||
: base(hitObject, lastObject, clockRate, objects, index)
|
||||
{
|
||||
lastLastObject = (OsuHitObject)Previous(1)?.BaseObject;
|
||||
this.lastLastObject = (OsuHitObject)lastLastObject;
|
||||
this.lastObject = (OsuHitObject)lastObject;
|
||||
|
||||
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.
|
||||
|
Reference in New Issue
Block a user