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Invert BypassFail usage
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@ -9,8 +9,8 @@ namespace osu.Game.Screens.Play
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{
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private readonly Score score;
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// Block replays from failing. (see https://github.com/ppy/osu/issues/6108)
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protected override bool BypassFail => true;
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// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
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protected override bool AllowFail => false;
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public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
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: base(allowPause, showResults)
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