Use GetAsync for all samples

This commit is contained in:
smoogipoo
2018-08-27 17:30:16 +09:00
parent 1b279d383f
commit e7a5816d27
19 changed files with 58 additions and 44 deletions

View File

@ -3,6 +3,7 @@
using System;
using System.Globalization;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
@ -119,9 +120,9 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
private async Task load(AudioManager audio, OsuColour colours)
{
sample = audio.Sample.Get(@"UI/sliderbar-notch");
sample = await audio.Sample.GetAsync(@"UI/sliderbar-notch");
AccentColour = colours.Pink;
}