Use GetAsync for all samples

This commit is contained in:
smoogipoo
2018-08-27 17:30:16 +09:00
parent 1b279d383f
commit e7a5816d27
19 changed files with 58 additions and 44 deletions

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -102,10 +103,10 @@ namespace osu.Game.Screens.Menu
private OsuGame game;
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game)
private async Task load(AudioManager audio, OsuGame game)
{
this.game = game;
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
sampleBack = await audio.Sample.GetAsync(@"Menu/button-back-select");
}
public bool OnPressed(GlobalAction action)