Use GetAsync for all samples

This commit is contained in:
smoogipoo
2018-08-27 17:30:16 +09:00
parent 1b279d383f
commit e7a5816d27
19 changed files with 58 additions and 44 deletions

View File

@ -256,8 +256,8 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader]
private async Task load(TextureStore textures, AudioManager audio)
{
sampleClick = audio.Sample.Get(@"Menu/osu-logo-select");
sampleBeat = audio.Sample.Get(@"Menu/osu-logo-heartbeat");
sampleClick = await audio.Sample.GetAsync(@"Menu/osu-logo-select");
sampleBeat = await audio.Sample.GetAsync(@"Menu/osu-logo-heartbeat");
logo.Texture = await textures.GetAsync(@"Menu/logo");
ripple.Texture = await textures.GetAsync(@"Menu/logo");