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Use GetAsync for all samples
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@ -256,8 +256,8 @@ namespace osu.Game.Screens.Menu
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[BackgroundDependencyLoader]
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private async Task load(TextureStore textures, AudioManager audio)
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{
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sampleClick = audio.Sample.Get(@"Menu/osu-logo-select");
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sampleBeat = audio.Sample.Get(@"Menu/osu-logo-heartbeat");
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sampleClick = await audio.Sample.GetAsync(@"Menu/osu-logo-select");
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sampleBeat = await audio.Sample.GetAsync(@"Menu/osu-logo-heartbeat");
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logo.Texture = await textures.GetAsync(@"Menu/logo");
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ripple.Texture = await textures.GetAsync(@"Menu/logo");
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