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https://github.com/osukey/osukey.git
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Use GetAsync for all samples
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Threading.Tasks;
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using Microsoft.EntityFrameworkCore.Internal;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -80,7 +81,7 @@ namespace osu.Game.Screens
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private SampleChannel sampleExit;
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[BackgroundDependencyLoader(true)]
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private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
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private async Task load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
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{
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Beatmap.BindTo(beatmap);
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Ruleset.BindTo(ruleset);
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@ -98,7 +99,7 @@ namespace osu.Game.Screens
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};
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}
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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sampleExit = await audio.Sample.GetAsync(@"UI/screen-back");
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}
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public virtual bool OnPressed(GlobalAction action)
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