Use GetAsync for all samples

This commit is contained in:
smoogipoo
2018-08-27 17:30:16 +09:00
parent 1b279d383f
commit e7a5816d27
19 changed files with 58 additions and 44 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -45,7 +46,7 @@ namespace osu.Game.Screens.Select.Carousel
private SampleChannel sampleHover;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
private async Task load(AudioManager audio, OsuColour colours)
{
InternalChild = borderContainer = new Container
{
@ -68,7 +69,7 @@ namespace osu.Game.Screens.Select.Carousel
}
};
sampleHover = audio.Sample.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
sampleHover = await audio.Sample.GetAsync($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
}