mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge branch 'master' into beatmap-verifier-context
This commit is contained in:
@ -53,9 +53,9 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
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Client.RoomSetupAction = room =>
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{
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room.State = MultiplayerRoomState.Playing;
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room.Users.Add(new MultiplayerRoomUser(55)
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room.Users.Add(new MultiplayerRoomUser(PLAYER_1_ID)
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{
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User = new User { Id = 55 },
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User = new User { Id = PLAYER_1_ID },
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State = MultiplayerUserState.Playing
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});
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};
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|
223
osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs
Normal file
223
osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs
Normal file
@ -0,0 +1,223 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.OnlinePlay
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{
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[HeadlessTest]
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public class TestSceneCatchUpSyncManager : OsuTestScene
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{
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private TestManualClock master;
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private CatchUpSyncManager syncManager;
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private TestSpectatorPlayerClock player1;
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private TestSpectatorPlayerClock player2;
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[SetUp]
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public void Setup()
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{
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syncManager = new CatchUpSyncManager(master = new TestManualClock());
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syncManager.AddPlayerClock(player1 = new TestSpectatorPlayerClock(1));
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syncManager.AddPlayerClock(player2 = new TestSpectatorPlayerClock(2));
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Schedule(() => Child = syncManager);
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}
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[Test]
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public void TestMasterClockStartsWhenAllPlayerClocksHaveFrames()
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{
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setWaiting(() => player1, false);
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assertMasterState(false);
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assertPlayerClockState(() => player1, false);
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assertPlayerClockState(() => player2, false);
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setWaiting(() => player2, false);
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assertMasterState(true);
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assertPlayerClockState(() => player1, true);
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assertPlayerClockState(() => player2, true);
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}
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[Test]
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public void TestMasterClockDoesNotStartWhenNoneReadyForMaximumDelayTime()
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{
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AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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assertMasterState(false);
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}
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[Test]
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public void TestMasterClockStartsWhenAnyReadyForMaximumDelayTime()
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{
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setWaiting(() => player1, false);
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AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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assertMasterState(true);
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}
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[Test]
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public void TestPlayerClockDoesNotCatchUpWhenSlightlyOutOfSync()
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{
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setAllWaiting(false);
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setMasterTime(CatchUpSyncManager.SYNC_TARGET + 1);
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assertCatchingUp(() => player1, false);
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}
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[Test]
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public void TestPlayerClockStartsCatchingUpWhenTooFarBehind()
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{
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setAllWaiting(false);
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setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
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assertCatchingUp(() => player1, true);
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assertCatchingUp(() => player2, true);
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}
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[Test]
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public void TestPlayerClockKeepsCatchingUpWhenSlightlyOutOfSync()
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{
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setAllWaiting(false);
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setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1);
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setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET + 1);
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assertCatchingUp(() => player1, true);
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}
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||||
[Test]
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||||
public void TestPlayerClockStopsCatchingUpWhenInSync()
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{
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setAllWaiting(false);
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setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 2);
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setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET);
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assertCatchingUp(() => player1, false);
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||||
assertCatchingUp(() => player2, true);
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}
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|
||||
[Test]
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||||
public void TestPlayerClockDoesNotStopWhenSlightlyAhead()
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||||
{
|
||||
setAllWaiting(false);
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||||
setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET);
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assertCatchingUp(() => player1, false);
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assertPlayerClockState(() => player1, true);
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}
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||||
|
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[Test]
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||||
public void TestPlayerClockStopsWhenTooFarAheadAndStartsWhenBackInSync()
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||||
{
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setAllWaiting(false);
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setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET - 1);
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|
||||
// This is a silent catchup, where IsCatchingUp = false but IsRunning = false also.
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assertCatchingUp(() => player1, false);
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assertPlayerClockState(() => player1, false);
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setMasterTime(1);
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assertCatchingUp(() => player1, false);
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assertPlayerClockState(() => player1, true);
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}
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||||
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||||
[Test]
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||||
public void TestInSyncPlayerClockDoesNotStartIfWaitingOnFrames()
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||||
{
|
||||
setAllWaiting(false);
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||||
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||||
assertPlayerClockState(() => player1, true);
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||||
setWaiting(() => player1, true);
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||||
assertPlayerClockState(() => player1, false);
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||||
}
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||||
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||||
private void setWaiting(Func<TestSpectatorPlayerClock> playerClock, bool waiting)
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=> AddStep($"set player clock {playerClock().Id} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting);
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private void setAllWaiting(bool waiting) => AddStep($"set all player clocks waiting = {waiting}", () =>
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||||
{
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player1.WaitingOnFrames.Value = waiting;
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player2.WaitingOnFrames.Value = waiting;
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||||
});
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|
||||
private void setMasterTime(double time)
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=> AddStep($"set master = {time}", () => master.Seek(time));
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||||
|
||||
/// <summary>
|
||||
/// clock.Time = master.Time - offsetFromMaster
|
||||
/// </summary>
|
||||
private void setPlayerClockTime(Func<TestSpectatorPlayerClock> playerClock, double offsetFromMaster)
|
||||
=> AddStep($"set player clock {playerClock().Id} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster));
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||||
|
||||
private void assertMasterState(bool running)
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||||
=> AddAssert($"master clock {(running ? "is" : "is not")} running", () => master.IsRunning == running);
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||||
|
||||
private void assertCatchingUp(Func<TestSpectatorPlayerClock> playerClock, bool catchingUp) =>
|
||||
AddAssert($"player clock {playerClock().Id} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp);
|
||||
|
||||
private void assertPlayerClockState(Func<TestSpectatorPlayerClock> playerClock, bool running)
|
||||
=> AddAssert($"player clock {playerClock().Id} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running);
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||||
|
||||
private class TestSpectatorPlayerClock : TestManualClock, ISpectatorPlayerClock
|
||||
{
|
||||
public Bindable<bool> WaitingOnFrames { get; } = new Bindable<bool>(true);
|
||||
|
||||
public bool IsCatchingUp { get; set; }
|
||||
|
||||
public IFrameBasedClock Source
|
||||
{
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public readonly int Id;
|
||||
|
||||
public TestSpectatorPlayerClock(int id)
|
||||
{
|
||||
Id = id;
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||||
|
||||
WaitingOnFrames.BindValueChanged(waiting =>
|
||||
{
|
||||
if (waiting.NewValue)
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||||
Stop();
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||||
else
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||||
Start();
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||||
});
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||||
}
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => 0;
|
||||
|
||||
public double FramesPerSecond => 0;
|
||||
|
||||
public FrameTimeInfo TimeInfo => default;
|
||||
}
|
||||
|
||||
private class TestManualClock : ManualClock, IAdjustableClock
|
||||
{
|
||||
public void Start() => IsRunning = true;
|
||||
|
||||
public void Stop() => IsRunning = false;
|
||||
|
||||
public bool Seek(double position)
|
||||
{
|
||||
CurrentTime = position;
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||||
return true;
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||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
public void ResetSpeedAdjustments()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,34 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Visual.Multiplayer;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSpectator : ScreenTestScene
|
||||
{
|
||||
private readonly User streamingUser = new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" };
|
||||
|
||||
[Cached(typeof(SpectatorStreamingClient))]
|
||||
private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
|
||||
|
||||
@ -214,9 +212,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
|
||||
|
||||
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(beatmapId ?? importedBeatmapId));
|
||||
private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorStreamingClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
|
||||
|
||||
private void finish(int? beatmapId = null) => AddStep("end play", () => testSpectatorStreamingClient.EndPlay(beatmapId ?? importedBeatmapId));
|
||||
private void finish(int? beatmapId = null) => AddStep("end play", () => testSpectatorStreamingClient.EndPlay(streamingUser.Id, beatmapId ?? importedBeatmapId));
|
||||
|
||||
private void checkPaused(bool state) =>
|
||||
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
|
||||
@ -225,89 +223,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("send frames", () =>
|
||||
{
|
||||
testSpectatorStreamingClient.SendFrames(nextFrame, count);
|
||||
testSpectatorStreamingClient.SendFrames(streamingUser.Id, nextFrame, count);
|
||||
nextFrame += count;
|
||||
});
|
||||
}
|
||||
|
||||
private void loadSpectatingScreen()
|
||||
{
|
||||
AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(testSpectatorStreamingClient.StreamingUser)));
|
||||
AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
|
||||
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
|
||||
}
|
||||
|
||||
public class TestSpectatorStreamingClient : SpectatorStreamingClient
|
||||
{
|
||||
public readonly User StreamingUser = new User { Id = 55, Username = "Test user" };
|
||||
|
||||
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
|
||||
|
||||
private int beatmapId;
|
||||
|
||||
public TestSpectatorStreamingClient()
|
||||
: base(new DevelopmentEndpointConfiguration())
|
||||
{
|
||||
}
|
||||
|
||||
public void StartPlay(int beatmapId)
|
||||
{
|
||||
this.beatmapId = beatmapId;
|
||||
sendState(beatmapId);
|
||||
}
|
||||
|
||||
public void EndPlay(int beatmapId)
|
||||
{
|
||||
((ISpectatorClient)this).UserFinishedPlaying(StreamingUser.Id, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
|
||||
sentState = false;
|
||||
}
|
||||
|
||||
private bool sentState;
|
||||
|
||||
public void SendFrames(int index, int count)
|
||||
{
|
||||
var frames = new List<LegacyReplayFrame>();
|
||||
|
||||
for (int i = index; i < index + count; i++)
|
||||
{
|
||||
var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
|
||||
|
||||
frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
|
||||
}
|
||||
|
||||
var bundle = new FrameDataBundle(new ScoreInfo(), frames);
|
||||
((ISpectatorClient)this).UserSentFrames(StreamingUser.Id, bundle);
|
||||
|
||||
if (!sentState)
|
||||
sendState(beatmapId);
|
||||
}
|
||||
|
||||
public override void WatchUser(int userId)
|
||||
{
|
||||
if (!PlayingUsers.Contains(userId) && sentState)
|
||||
{
|
||||
// usually the server would do this.
|
||||
sendState(beatmapId);
|
||||
}
|
||||
|
||||
base.WatchUser(userId);
|
||||
}
|
||||
|
||||
private void sendState(int beatmapId)
|
||||
{
|
||||
sentState = true;
|
||||
((ISpectatorClient)this).UserBeganPlaying(StreamingUser.Id, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal class TestUserLookupCache : UserLookupCache
|
||||
{
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default) => Task.FromResult(new User
|
||||
|
@ -11,20 +11,17 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMultiplayerSpectatorLeaderboard : MultiplayerTestScene
|
||||
public class TestSceneMultiSpectatorLeaderboard : MultiplayerTestScene
|
||||
{
|
||||
[Cached(typeof(SpectatorStreamingClient))]
|
||||
private TestSpectatorStreamingClient streamingClient = new TestSpectatorStreamingClient();
|
||||
@ -37,11 +34,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private readonly Dictionary<int, ManualClock> clocks = new Dictionary<int, ManualClock>
|
||||
{
|
||||
{ 55, new ManualClock() },
|
||||
{ 56, new ManualClock() }
|
||||
{ PLAYER_1_ID, new ManualClock() },
|
||||
{ PLAYER_2_ID, new ManualClock() }
|
||||
};
|
||||
|
||||
public TestSceneMultiplayerSpectatorLeaderboard()
|
||||
public TestSceneMultiSpectatorLeaderboard()
|
||||
{
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
@ -54,7 +51,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[SetUpSteps]
|
||||
public new void SetUpSteps()
|
||||
{
|
||||
MultiplayerSpectatorLeaderboard leaderboard = null;
|
||||
MultiSpectatorLeaderboard leaderboard = null;
|
||||
|
||||
AddStep("reset", () =>
|
||||
{
|
||||
@ -78,7 +75,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
var scoreProcessor = new OsuScoreProcessor();
|
||||
scoreProcessor.ApplyBeatmap(playable);
|
||||
|
||||
LoadComponentAsync(leaderboard = new MultiplayerSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
|
||||
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
|
||||
@ -95,46 +92,46 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("send frames", () =>
|
||||
{
|
||||
// For user 55, send frames in sets of 1.
|
||||
// For user 56, send frames in sets of 10.
|
||||
// For player 1, send frames in sets of 1.
|
||||
// For player 2, send frames in sets of 10.
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
streamingClient.SendFrames(55, i, 1);
|
||||
streamingClient.SendFrames(PLAYER_1_ID, i, 1);
|
||||
|
||||
if (i % 10 == 0)
|
||||
streamingClient.SendFrames(56, i, 10);
|
||||
streamingClient.SendFrames(PLAYER_2_ID, i, 10);
|
||||
}
|
||||
});
|
||||
|
||||
assertCombo(55, 1);
|
||||
assertCombo(56, 10);
|
||||
assertCombo(PLAYER_1_ID, 1);
|
||||
assertCombo(PLAYER_2_ID, 10);
|
||||
|
||||
// Advance to a point where only user 55's frame changes.
|
||||
// Advance to a point where only user player 1's frame changes.
|
||||
setTime(500);
|
||||
assertCombo(55, 5);
|
||||
assertCombo(56, 10);
|
||||
assertCombo(PLAYER_1_ID, 5);
|
||||
assertCombo(PLAYER_2_ID, 10);
|
||||
|
||||
// Advance to a point where both user's frame changes.
|
||||
setTime(1100);
|
||||
assertCombo(55, 11);
|
||||
assertCombo(56, 20);
|
||||
assertCombo(PLAYER_1_ID, 11);
|
||||
assertCombo(PLAYER_2_ID, 20);
|
||||
|
||||
// Advance user 56 only to a point where its frame changes.
|
||||
setTime(56, 2100);
|
||||
assertCombo(55, 11);
|
||||
assertCombo(56, 30);
|
||||
// Advance user player 2 only to a point where its frame changes.
|
||||
setTime(PLAYER_2_ID, 2100);
|
||||
assertCombo(PLAYER_1_ID, 11);
|
||||
assertCombo(PLAYER_2_ID, 30);
|
||||
|
||||
// Advance both users beyond their last frame
|
||||
setTime(101 * 100);
|
||||
assertCombo(55, 100);
|
||||
assertCombo(56, 100);
|
||||
assertCombo(PLAYER_1_ID, 100);
|
||||
assertCombo(PLAYER_2_ID, 100);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoFrames()
|
||||
{
|
||||
assertCombo(55, 0);
|
||||
assertCombo(56, 0);
|
||||
assertCombo(PLAYER_1_ID, 0);
|
||||
assertCombo(PLAYER_2_ID, 0);
|
||||
}
|
||||
|
||||
private void setTime(double time) => AddStep($"set time {time}", () =>
|
||||
@ -149,71 +146,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private void assertCombo(int userId, int expectedCombo)
|
||||
=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
|
||||
|
||||
private class TestSpectatorStreamingClient : SpectatorStreamingClient
|
||||
{
|
||||
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
|
||||
private readonly Dictionary<int, bool> userSentStateDictionary = new Dictionary<int, bool>();
|
||||
|
||||
public TestSpectatorStreamingClient()
|
||||
: base(new DevelopmentEndpointConfiguration())
|
||||
{
|
||||
}
|
||||
|
||||
public void StartPlay(int userId, int beatmapId)
|
||||
{
|
||||
userBeatmapDictionary[userId] = beatmapId;
|
||||
userSentStateDictionary[userId] = false;
|
||||
sendState(userId, beatmapId);
|
||||
}
|
||||
|
||||
public void EndPlay(int userId, int beatmapId)
|
||||
{
|
||||
((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
userSentStateDictionary[userId] = false;
|
||||
}
|
||||
|
||||
public void SendFrames(int userId, int index, int count)
|
||||
{
|
||||
var frames = new List<LegacyReplayFrame>();
|
||||
|
||||
for (int i = index; i < index + count; i++)
|
||||
{
|
||||
var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
|
||||
frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
|
||||
}
|
||||
|
||||
var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames);
|
||||
((ISpectatorClient)this).UserSentFrames(userId, bundle);
|
||||
if (!userSentStateDictionary[userId])
|
||||
sendState(userId, userBeatmapDictionary[userId]);
|
||||
}
|
||||
|
||||
public override void WatchUser(int userId)
|
||||
{
|
||||
if (userSentStateDictionary[userId])
|
||||
{
|
||||
// usually the server would do this.
|
||||
sendState(userId, userBeatmapDictionary[userId]);
|
||||
}
|
||||
|
||||
base.WatchUser(userId);
|
||||
}
|
||||
|
||||
private void sendState(int userId, int beatmapId)
|
||||
{
|
||||
((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
userSentStateDictionary[userId] = true;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestUserLookupCache : UserLookupCache
|
||||
{
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
|
@ -0,0 +1,313 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMultiSpectatorScreen : MultiplayerTestScene
|
||||
{
|
||||
[Cached(typeof(SpectatorStreamingClient))]
|
||||
private TestSpectatorStreamingClient streamingClient = new TestSpectatorStreamingClient();
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private UserLookupCache lookupCache = new TestUserLookupCache();
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; }
|
||||
|
||||
private MultiSpectatorScreen spectatorScreen;
|
||||
|
||||
private readonly List<int> playingUserIds = new List<int>();
|
||||
private readonly Dictionary<int, int> nextFrame = new Dictionary<int, int>();
|
||||
|
||||
private BeatmapSetInfo importedSet;
|
||||
private BeatmapInfo importedBeatmap;
|
||||
private int importedBeatmapId;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
importedSet = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result;
|
||||
importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
|
||||
importedBeatmapId = importedBeatmap.OnlineBeatmapID ?? -1;
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("reset sent frames", () => nextFrame.Clear());
|
||||
|
||||
AddStep("add streaming client", () =>
|
||||
{
|
||||
Remove(streamingClient);
|
||||
Add(streamingClient);
|
||||
});
|
||||
|
||||
AddStep("finish previous gameplay", () =>
|
||||
{
|
||||
foreach (var id in playingUserIds)
|
||||
streamingClient.EndPlay(id, importedBeatmapId);
|
||||
playingUserIds.Clear();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDelayedStart()
|
||||
{
|
||||
AddStep("start players silently", () =>
|
||||
{
|
||||
Client.CurrentMatchPlayingUserIds.Add(PLAYER_1_ID);
|
||||
Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID);
|
||||
playingUserIds.Add(PLAYER_1_ID);
|
||||
playingUserIds.Add(PLAYER_2_ID);
|
||||
nextFrame[PLAYER_1_ID] = 0;
|
||||
nextFrame[PLAYER_2_ID] = 0;
|
||||
});
|
||||
|
||||
loadSpectateScreen(false);
|
||||
|
||||
AddWaitStep("wait a bit", 10);
|
||||
AddStep("load player first_player_id", () => streamingClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
|
||||
AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 1);
|
||||
|
||||
AddWaitStep("wait a bit", 10);
|
||||
AddStep("load player second_player_id", () => streamingClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
|
||||
AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGeneral()
|
||||
{
|
||||
int[] userIds = Enumerable.Range(0, 4).Select(i => PLAYER_1_ID + i).ToArray();
|
||||
|
||||
start(userIds);
|
||||
loadSpectateScreen();
|
||||
|
||||
sendFrames(userIds, 1000);
|
||||
AddWaitStep("wait a bit", 20);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayersMustStartSimultaneously()
|
||||
{
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
loadSpectateScreen();
|
||||
|
||||
// Send frames for one player only, both should remain paused.
|
||||
sendFrames(PLAYER_1_ID, 20);
|
||||
checkPausedInstant(PLAYER_1_ID, true);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
|
||||
// Send frames for the other player, both should now start playing.
|
||||
sendFrames(PLAYER_2_ID, 20);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay()
|
||||
{
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
loadSpectateScreen();
|
||||
|
||||
// Send frames for one player only, both should remain paused.
|
||||
sendFrames(PLAYER_1_ID, 1000);
|
||||
checkPausedInstant(PLAYER_1_ID, true);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
|
||||
// Wait for the start delay seconds...
|
||||
AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
|
||||
|
||||
// Player 1 should start playing by itself, player 2 should remain paused.
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayersContinueWhileOthersBuffer()
|
||||
{
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
loadSpectateScreen();
|
||||
|
||||
// Send initial frames for both players. A few more for player 1.
|
||||
sendFrames(PLAYER_1_ID, 20);
|
||||
sendFrames(PLAYER_2_ID, 10);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
|
||||
// Eventually player 2 will pause, player 1 must remain running.
|
||||
checkPaused(PLAYER_2_ID, true);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
|
||||
// Eventually both players will run out of frames and should pause.
|
||||
checkPaused(PLAYER_1_ID, true);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
|
||||
// Send more frames for the first player only. Player 1 should start playing with player 2 remaining paused.
|
||||
sendFrames(PLAYER_1_ID, 20);
|
||||
checkPausedInstant(PLAYER_2_ID, true);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
|
||||
// Send more frames for the second player. Both should be playing
|
||||
sendFrames(PLAYER_2_ID, 20);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayersCatchUpAfterFallingBehind()
|
||||
{
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
loadSpectateScreen();
|
||||
|
||||
// Send initial frames for both players. A few more for player 1.
|
||||
sendFrames(PLAYER_1_ID, 1000);
|
||||
sendFrames(PLAYER_2_ID, 10);
|
||||
checkPausedInstant(PLAYER_1_ID, false);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
|
||||
// Eventually player 2 will run out of frames and should pause.
|
||||
checkPaused(PLAYER_2_ID, true);
|
||||
AddWaitStep("wait a few more frames", 10);
|
||||
|
||||
// Send more frames for player 2. It should unpause.
|
||||
sendFrames(PLAYER_2_ID, 1000);
|
||||
checkPausedInstant(PLAYER_2_ID, false);
|
||||
|
||||
// Player 2 should catch up to player 1 after unpausing.
|
||||
waitForCatchup(PLAYER_2_ID);
|
||||
AddWaitStep("wait a bit", 10);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMostInSyncUserIsAudioSource()
|
||||
{
|
||||
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||
loadSpectateScreen();
|
||||
|
||||
assertMuted(PLAYER_1_ID, true);
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
|
||||
sendFrames(PLAYER_1_ID, 10);
|
||||
sendFrames(PLAYER_2_ID, 20);
|
||||
assertMuted(PLAYER_1_ID, false);
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
|
||||
checkPaused(PLAYER_1_ID, true);
|
||||
assertMuted(PLAYER_1_ID, true);
|
||||
assertMuted(PLAYER_2_ID, false);
|
||||
|
||||
sendFrames(PLAYER_1_ID, 100);
|
||||
waitForCatchup(PLAYER_1_ID);
|
||||
checkPaused(PLAYER_2_ID, true);
|
||||
assertMuted(PLAYER_1_ID, false);
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
|
||||
sendFrames(PLAYER_2_ID, 100);
|
||||
waitForCatchup(PLAYER_2_ID);
|
||||
assertMuted(PLAYER_1_ID, false);
|
||||
assertMuted(PLAYER_2_ID, true);
|
||||
}
|
||||
|
||||
private void loadSpectateScreen(bool waitForPlayerLoad = true)
|
||||
{
|
||||
AddStep("load screen", () =>
|
||||
{
|
||||
Beatmap.Value = beatmapManager.GetWorkingBeatmap(importedBeatmap);
|
||||
Ruleset.Value = importedBeatmap.Ruleset;
|
||||
|
||||
LoadScreen(spectatorScreen = new MultiSpectatorScreen(playingUserIds.ToArray()));
|
||||
});
|
||||
|
||||
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded && (!waitForPlayerLoad || spectatorScreen.AllPlayersLoaded));
|
||||
}
|
||||
|
||||
private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId);
|
||||
|
||||
private void start(int[] userIds, int? beatmapId = null)
|
||||
{
|
||||
AddStep("start play", () =>
|
||||
{
|
||||
foreach (int id in userIds)
|
||||
{
|
||||
Client.CurrentMatchPlayingUserIds.Add(id);
|
||||
streamingClient.StartPlay(id, beatmapId ?? importedBeatmapId);
|
||||
playingUserIds.Add(id);
|
||||
nextFrame[id] = 0;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void finish(int userId, int? beatmapId = null)
|
||||
{
|
||||
AddStep("end play", () =>
|
||||
{
|
||||
streamingClient.EndPlay(userId, beatmapId ?? importedBeatmapId);
|
||||
playingUserIds.Remove(userId);
|
||||
nextFrame.Remove(userId);
|
||||
});
|
||||
}
|
||||
|
||||
private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count);
|
||||
|
||||
private void sendFrames(int[] userIds, int count = 10)
|
||||
{
|
||||
AddStep("send frames", () =>
|
||||
{
|
||||
foreach (int id in userIds)
|
||||
{
|
||||
streamingClient.SendFrames(id, nextFrame[id], count);
|
||||
nextFrame[id] += count;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void checkPaused(int userId, bool state)
|
||||
=> AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
|
||||
|
||||
private void checkPausedInstant(int userId, bool state)
|
||||
=> AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
|
||||
|
||||
private void assertMuted(int userId, bool muted)
|
||||
=> AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted);
|
||||
|
||||
private void waitForCatchup(int userId)
|
||||
=> AddUntilStep($"{userId} not catching up", () => !getInstance(userId).GameplayClock.IsCatchingUp);
|
||||
|
||||
private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single();
|
||||
|
||||
private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
|
||||
|
||||
internal class TestUserLookupCache : UserLookupCache
|
||||
{
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
|
||||
{
|
||||
return Task.FromResult(new User
|
||||
{
|
||||
Id = lookup,
|
||||
Username = $"User {lookup}"
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Users;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@ -11,7 +27,158 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
private TestMultiplayer multiplayerScreen;
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
private RulesetStore rulesets;
|
||||
private BeatmapSetInfo importedSet;
|
||||
|
||||
private TestMultiplayerClient client => multiplayerScreen.Client;
|
||||
private Room room => client.APIRoom;
|
||||
|
||||
public TestSceneMultiplayer()
|
||||
{
|
||||
loadMultiplayer();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestUserSetToIdleWhenBeatmapDeleted()
|
||||
{
|
||||
loadMultiplayer();
|
||||
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
|
||||
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
|
||||
|
||||
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap()
|
||||
{
|
||||
loadMultiplayer();
|
||||
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("join other user (ready, host)", () =>
|
||||
{
|
||||
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
|
||||
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
|
||||
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
|
||||
|
||||
AddStep("click spectate button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("start match externally", () => client.StartMatch());
|
||||
|
||||
AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLocalPlayStartsWhileSpectatingWhenBeatmapBecomesAvailable()
|
||||
{
|
||||
loadMultiplayer();
|
||||
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
|
||||
|
||||
AddStep("join other user (ready, host)", () =>
|
||||
{
|
||||
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
|
||||
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
|
||||
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
AddStep("click spectate button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("start match externally", () => client.StartMatch());
|
||||
|
||||
AddStep("restore beatmap", () =>
|
||||
{
|
||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
|
||||
});
|
||||
|
||||
AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen());
|
||||
}
|
||||
|
||||
private void createRoom(Func<Room> room)
|
||||
{
|
||||
AddStep("open room", () =>
|
||||
{
|
||||
multiplayerScreen.OpenNewRoom(room());
|
||||
});
|
||||
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddWaitStep("wait for transition", 2);
|
||||
|
||||
AddStep("create room", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for join", () => client.Room != null);
|
||||
}
|
||||
|
||||
private void loadMultiplayer()
|
||||
{
|
||||
AddStep("show", () =>
|
||||
{
|
||||
|
@ -6,14 +6,12 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays.Legacy;
|
||||
@ -22,6 +20,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Tests.Visual.Online;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@ -30,7 +29,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private const int users = 16;
|
||||
|
||||
[Cached(typeof(SpectatorStreamingClient))]
|
||||
private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(users);
|
||||
private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming();
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
|
||||
@ -71,7 +70,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
|
||||
|
||||
streamingClient.Start(Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
|
||||
for (int i = 0; i < users; i++)
|
||||
streamingClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
|
||||
|
||||
Client.CurrentMatchPlayingUserIds.Clear();
|
||||
Client.CurrentMatchPlayingUserIds.AddRange(streamingClient.PlayingUsers);
|
||||
@ -114,30 +114,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
|
||||
}
|
||||
|
||||
public class TestMultiplayerStreaming : SpectatorStreamingClient
|
||||
public class TestMultiplayerStreaming : TestSpectatorStreamingClient
|
||||
{
|
||||
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
|
||||
|
||||
private readonly int totalUsers;
|
||||
|
||||
public TestMultiplayerStreaming(int totalUsers)
|
||||
: base(new DevelopmentEndpointConfiguration())
|
||||
{
|
||||
this.totalUsers = totalUsers;
|
||||
}
|
||||
|
||||
public void Start(int beatmapId)
|
||||
{
|
||||
for (int i = 0; i < totalUsers; i++)
|
||||
{
|
||||
((ISpectatorClient)this).UserBeganPlaying(i, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<int, FrameHeader> lastHeaders = new Dictionary<int, FrameHeader>();
|
||||
|
||||
public void RandomlyUpdateState()
|
||||
|
@ -119,8 +119,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("join other user (ready)", () =>
|
||||
{
|
||||
Client.AddUser(new User { Id = 55 });
|
||||
Client.ChangeUserState(55, MultiplayerUserState.Ready);
|
||||
Client.AddUser(new User { Id = PLAYER_1_ID });
|
||||
Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
AddStep("click spectate button", () =>
|
||||
|
@ -120,9 +120,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestEnabledWhenRoomOpen()
|
||||
[TestCase(MultiplayerRoomState.Open)]
|
||||
[TestCase(MultiplayerRoomState.WaitingForLoad)]
|
||||
[TestCase(MultiplayerRoomState.Playing)]
|
||||
public void TestEnabledWhenRoomOpenOrInGameplay(MultiplayerRoomState roomState)
|
||||
{
|
||||
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
|
||||
assertSpectateButtonEnablement(true);
|
||||
}
|
||||
|
||||
@ -137,12 +140,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
[TestCase(MultiplayerRoomState.WaitingForLoad)]
|
||||
[TestCase(MultiplayerRoomState.Playing)]
|
||||
[TestCase(MultiplayerRoomState.Closed)]
|
||||
public void TestDisabledDuringGameplayOrClosed(MultiplayerRoomState roomState)
|
||||
public void TestDisabledWhenClosed(MultiplayerRoomState roomState)
|
||||
{
|
||||
AddStep($"change user to {roomState}", () => Client.ChangeRoomState(roomState));
|
||||
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
|
||||
assertSpectateButtonEnablement(false);
|
||||
}
|
||||
|
||||
@ -156,8 +157,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestReadyButtonEnabledWhenHostAndUsersReady()
|
||||
{
|
||||
AddStep("add user", () => Client.AddUser(new User { Id = 55 }));
|
||||
AddStep("set user ready", () => Client.ChangeUserState(55, MultiplayerUserState.Ready));
|
||||
AddStep("add user", () => Client.AddUser(new User { Id = PLAYER_1_ID }));
|
||||
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
|
||||
|
||||
addClickSpectateButtonStep();
|
||||
assertReadyButtonEnablement(true);
|
||||
@ -168,11 +169,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("add user and transfer host", () =>
|
||||
{
|
||||
Client.AddUser(new User { Id = 55 });
|
||||
Client.TransferHost(55);
|
||||
Client.AddUser(new User { Id = PLAYER_1_ID });
|
||||
Client.TransferHost(PLAYER_1_ID);
|
||||
});
|
||||
|
||||
AddStep("set user ready", () => Client.ChangeUserState(55, MultiplayerUserState.Ready));
|
||||
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
|
||||
|
||||
addClickSpectateButtonStep();
|
||||
assertReadyButtonEnablement(false);
|
||||
|
@ -12,7 +12,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Overlays.Dashboard;
|
||||
using osu.Game.Tests.Visual.Gameplay;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public class TestSceneCurrentlyPlayingDisplay : OsuTestScene
|
||||
{
|
||||
[Cached(typeof(SpectatorStreamingClient))]
|
||||
private TestSceneSpectator.TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSceneSpectator.TestSpectatorStreamingClient();
|
||||
private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
|
||||
|
||||
private CurrentlyPlayingDisplay currentlyPlaying;
|
||||
|
||||
|
Reference in New Issue
Block a user