mirror of
https://github.com/osukey/osukey.git
synced 2025-06-25 13:18:03 +09:00
Merge branch 'master' into no-gameplay-clock
This commit is contained in:
commit
e7ddbc41c8
@ -52,10 +52,10 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.810.2" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.816.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||||
<PackageReference Include="Realm" Version="10.14.0" />
|
<PackageReference Include="Realm" Version="10.15.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -16,11 +16,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
{
|
{
|
||||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||||
|
|
||||||
[TestCase(2.3449735700206298d, 242, "diffcalc-test")]
|
[TestCase(2.3493769750220914d, 242, "diffcalc-test")]
|
||||||
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
||||||
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
||||||
|
|
||||||
[TestCase(2.7879104989252959d, 242, "diffcalc-test")]
|
[TestCase(2.797245912537965d, 242, "diffcalc-test")]
|
||||||
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
||||||
=> Test(expectedStarRating, expectedMaxCombo, name, new ManiaModDoubleTime());
|
=> Test(expectedStarRating, expectedMaxCombo, name, new ManiaModDoubleTime());
|
||||||
|
|
||||||
|
@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
|||||||
protected override double SkillMultiplier => 1;
|
protected override double SkillMultiplier => 1;
|
||||||
protected override double StrainDecayBase => 1;
|
protected override double StrainDecayBase => 1;
|
||||||
|
|
||||||
private readonly double[] holdEndTimes;
|
private readonly double[] startTimes;
|
||||||
|
private readonly double[] endTimes;
|
||||||
private readonly double[] individualStrains;
|
private readonly double[] individualStrains;
|
||||||
|
|
||||||
private double individualStrain;
|
private double individualStrain;
|
||||||
@ -30,7 +31,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
|||||||
public Strain(Mod[] mods, int totalColumns)
|
public Strain(Mod[] mods, int totalColumns)
|
||||||
: base(mods)
|
: base(mods)
|
||||||
{
|
{
|
||||||
holdEndTimes = new double[totalColumns];
|
startTimes = new double[totalColumns];
|
||||||
|
endTimes = new double[totalColumns];
|
||||||
individualStrains = new double[totalColumns];
|
individualStrains = new double[totalColumns];
|
||||||
overallStrain = 1;
|
overallStrain = 1;
|
||||||
}
|
}
|
||||||
@ -38,32 +40,27 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
|||||||
protected override double StrainValueOf(DifficultyHitObject current)
|
protected override double StrainValueOf(DifficultyHitObject current)
|
||||||
{
|
{
|
||||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||||
|
double startTime = maniaCurrent.StartTime;
|
||||||
double endTime = maniaCurrent.EndTime;
|
double endTime = maniaCurrent.EndTime;
|
||||||
int column = maniaCurrent.BaseObject.Column;
|
int column = maniaCurrent.BaseObject.Column;
|
||||||
double closestEndTime = Math.Abs(endTime - maniaCurrent.LastObject.StartTime); // Lowest value we can assume with the current information
|
|
||||||
|
|
||||||
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
|
||||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
|
||||||
bool isOverlapping = false;
|
bool isOverlapping = false;
|
||||||
|
|
||||||
// Fill up the holdEndTimes array
|
double closestEndTime = Math.Abs(endTime - startTime); // Lowest value we can assume with the current information
|
||||||
for (int i = 0; i < holdEndTimes.Length; ++i)
|
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
||||||
|
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||||
|
|
||||||
|
for (int i = 0; i < endTimes.Length; ++i)
|
||||||
{
|
{
|
||||||
// The current note is overlapped if a previous note or end is overlapping the current note body
|
// The current note is overlapped if a previous note or end is overlapping the current note body
|
||||||
isOverlapping |= Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1);
|
isOverlapping |= Precision.DefinitelyBigger(endTimes[i], startTime, 1) && Precision.DefinitelyBigger(endTime, endTimes[i], 1);
|
||||||
|
|
||||||
// We give a slight bonus to everything if something is held meanwhile
|
// We give a slight bonus to everything if something is held meanwhile
|
||||||
if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1))
|
if (Precision.DefinitelyBigger(endTimes[i], endTime, 1))
|
||||||
holdFactor = 1.25;
|
holdFactor = 1.25;
|
||||||
|
|
||||||
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - holdEndTimes[i]));
|
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - endTimes[i]));
|
||||||
|
|
||||||
// Decay individual strains
|
|
||||||
individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
holdEndTimes[column] = endTime;
|
|
||||||
|
|
||||||
// The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending.
|
// The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending.
|
||||||
// Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away.
|
// Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away.
|
||||||
// holdAddition
|
// holdAddition
|
||||||
@ -77,12 +74,22 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
|||||||
if (isOverlapping)
|
if (isOverlapping)
|
||||||
holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime)));
|
holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime)));
|
||||||
|
|
||||||
// Increase individual strain in own column
|
// Decay and increase individualStrains in own column
|
||||||
|
individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base);
|
||||||
individualStrains[column] += 2.0 * holdFactor;
|
individualStrains[column] += 2.0 * holdFactor;
|
||||||
individualStrain = individualStrains[column];
|
|
||||||
|
|
||||||
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base) + (1 + holdAddition) * holdFactor;
|
// For notes at the same time (in a chord), the individualStrain should be the hardest individualStrain out of those columns
|
||||||
|
individualStrain = maniaCurrent.DeltaTime <= 1 ? Math.Max(individualStrain, individualStrains[column]) : individualStrains[column];
|
||||||
|
|
||||||
|
// Decay and increase overallStrain
|
||||||
|
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base);
|
||||||
|
overallStrain += (1 + holdAddition) * holdFactor;
|
||||||
|
|
||||||
|
// Update startTimes and endTimes arrays
|
||||||
|
startTimes[column] = startTime;
|
||||||
|
endTimes[column] = endTime;
|
||||||
|
|
||||||
|
// By subtracting CurrentStrain, this skill effectively only considers the maximum strain of any one hitobject within each strain section.
|
||||||
return individualStrain + overallStrain - CurrentStrain;
|
return individualStrain + overallStrain - CurrentStrain;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
213
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs
Normal file
213
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs
Normal file
@ -0,0 +1,213 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||||
|
{
|
||||||
|
public class TestSceneObjectMerging : TestSceneOsuEditor
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestSimpleMerge()
|
||||||
|
{
|
||||||
|
HitCircle? circle1 = null;
|
||||||
|
HitCircle? circle2 = null;
|
||||||
|
|
||||||
|
AddStep("select first two circles", () =>
|
||||||
|
{
|
||||||
|
circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle);
|
||||||
|
circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h != circle1);
|
||||||
|
EditorClock.Seek(circle1.StartTime);
|
||||||
|
EditorBeatmap.SelectedHitObjects.Add(circle1);
|
||||||
|
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||||
|
});
|
||||||
|
|
||||||
|
mergeSelection();
|
||||||
|
|
||||||
|
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
|
||||||
|
(pos: circle1.Position, pathType: PathType.Linear),
|
||||||
|
(pos: circle2.Position, pathType: null)));
|
||||||
|
|
||||||
|
AddStep("undo", () => Editor.Undo());
|
||||||
|
AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && objectsRestored(circle1, circle2));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMergeCircleSlider()
|
||||||
|
{
|
||||||
|
HitCircle? circle1 = null;
|
||||||
|
Slider? slider = null;
|
||||||
|
HitCircle? circle2 = null;
|
||||||
|
|
||||||
|
AddStep("select a circle, slider, circle", () =>
|
||||||
|
{
|
||||||
|
circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle);
|
||||||
|
slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > circle1.StartTime);
|
||||||
|
circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h.StartTime > slider.StartTime);
|
||||||
|
EditorClock.Seek(circle1.StartTime);
|
||||||
|
EditorBeatmap.SelectedHitObjects.Add(circle1);
|
||||||
|
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||||
|
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||||
|
});
|
||||||
|
|
||||||
|
mergeSelection();
|
||||||
|
|
||||||
|
AddAssert("slider created", () =>
|
||||||
|
{
|
||||||
|
if (circle1 is null || circle2 is null || slider is null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var controlPoints = slider.Path.ControlPoints;
|
||||||
|
(Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints.Count + 2];
|
||||||
|
args[0] = (circle1.Position, PathType.Linear);
|
||||||
|
|
||||||
|
for (int i = 0; i < controlPoints.Count; i++)
|
||||||
|
{
|
||||||
|
args[i + 1] = (controlPoints[i].Position + slider.Position, i == controlPoints.Count - 1 ? PathType.Linear : controlPoints[i].Type);
|
||||||
|
}
|
||||||
|
|
||||||
|
args[^1] = (circle2.Position, null);
|
||||||
|
return sliderCreatedFor(args);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("undo", () => Editor.Undo());
|
||||||
|
AddAssert("merged objects restored", () => circle1 is not null && circle2 is not null && slider is not null && objectsRestored(circle1, slider, circle2));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMergeSliderSlider()
|
||||||
|
{
|
||||||
|
Slider? slider1 = null;
|
||||||
|
SliderPath? slider1Path = null;
|
||||||
|
Slider? slider2 = null;
|
||||||
|
|
||||||
|
AddStep("select two sliders", () =>
|
||||||
|
{
|
||||||
|
slider1 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
|
||||||
|
slider1Path = new SliderPath(slider1.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray(), slider1.Path.ExpectedDistance.Value);
|
||||||
|
slider2 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > slider1.StartTime);
|
||||||
|
EditorClock.Seek(slider1.StartTime);
|
||||||
|
EditorBeatmap.SelectedHitObjects.Add(slider1);
|
||||||
|
EditorBeatmap.SelectedHitObjects.Add(slider2);
|
||||||
|
});
|
||||||
|
|
||||||
|
mergeSelection();
|
||||||
|
|
||||||
|
AddAssert("slider created", () =>
|
||||||
|
{
|
||||||
|
if (slider1 is null || slider2 is null || slider1Path is null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var controlPoints1 = slider1Path.ControlPoints;
|
||||||
|
var controlPoints2 = slider2.Path.ControlPoints;
|
||||||
|
(Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints1.Count + controlPoints2.Count - 1];
|
||||||
|
|
||||||
|
for (int i = 0; i < controlPoints1.Count - 1; i++)
|
||||||
|
{
|
||||||
|
args[i] = (controlPoints1[i].Position + slider1.Position, controlPoints1[i].Type);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < controlPoints2.Count; i++)
|
||||||
|
{
|
||||||
|
args[i + controlPoints1.Count - 1] = (controlPoints2[i].Position + controlPoints1[^1].Position + slider1.Position, controlPoints2[i].Type);
|
||||||
|
}
|
||||||
|
|
||||||
|
return sliderCreatedFor(args);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("merged slider matches first slider", () =>
|
||||||
|
{
|
||||||
|
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||||
|
return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples)
|
||||||
|
&& mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples)
|
||||||
|
&& mergedSlider.Samples.SequenceEqual(slider1.Samples)
|
||||||
|
&& mergedSlider.SampleControlPoint.IsRedundant(slider1.SampleControlPoint);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("slider end is at same completion for last slider", () =>
|
||||||
|
{
|
||||||
|
if (slider1Path is null || slider2 is null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||||
|
return Precision.AlmostEquals(mergedSlider.Path.Distance, slider1Path.CalculatedDistance + slider2.Path.Distance);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestNonMerge()
|
||||||
|
{
|
||||||
|
HitCircle? circle1 = null;
|
||||||
|
HitCircle? circle2 = null;
|
||||||
|
Spinner? spinner = null;
|
||||||
|
|
||||||
|
AddStep("select first two circles and spinner", () =>
|
||||||
|
{
|
||||||
|
circle1 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle);
|
||||||
|
circle2 = (HitCircle)EditorBeatmap.HitObjects.First(h => h is HitCircle && h != circle1);
|
||||||
|
spinner = (Spinner)EditorBeatmap.HitObjects.First(h => h is Spinner);
|
||||||
|
EditorClock.Seek(spinner.StartTime);
|
||||||
|
EditorBeatmap.SelectedHitObjects.Add(circle1);
|
||||||
|
EditorBeatmap.SelectedHitObjects.Add(circle2);
|
||||||
|
EditorBeatmap.SelectedHitObjects.Add(spinner);
|
||||||
|
});
|
||||||
|
|
||||||
|
mergeSelection();
|
||||||
|
|
||||||
|
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
|
||||||
|
(pos: circle1.Position, pathType: PathType.Linear),
|
||||||
|
(pos: circle2.Position, pathType: null)));
|
||||||
|
|
||||||
|
AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void mergeSelection()
|
||||||
|
{
|
||||||
|
AddStep("merge selection", () =>
|
||||||
|
{
|
||||||
|
InputManager.PressKey(Key.LControl);
|
||||||
|
InputManager.PressKey(Key.LShift);
|
||||||
|
InputManager.Key(Key.M);
|
||||||
|
InputManager.ReleaseKey(Key.LShift);
|
||||||
|
InputManager.ReleaseKey(Key.LControl);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool sliderCreatedFor(params (Vector2 pos, PathType? pathType)[] expectedControlPoints)
|
||||||
|
{
|
||||||
|
if (EditorBeatmap.SelectedHitObjects.Count != 1)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
|
foreach ((Vector2 pos, PathType? pathType) in expectedControlPoints)
|
||||||
|
{
|
||||||
|
var controlPoint = mergedSlider.Path.ControlPoints[i++];
|
||||||
|
|
||||||
|
if (!Precision.AlmostEquals(controlPoint.Position + mergedSlider.Position, pos) || controlPoint.Type != pathType)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool objectsRestored(params HitObject[] objects)
|
||||||
|
{
|
||||||
|
foreach (var hitObject in objects)
|
||||||
|
{
|
||||||
|
if (EditorBeatmap.HitObjects.Contains(hitObject))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,7 +2,7 @@
|
|||||||
<Import Project="..\osu.TestProject.props" />
|
<Import Project="..\osu.TestProject.props" />
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||||
<PackageReference Include="Moq" Version="4.18.1" />
|
<PackageReference Include="Moq" Version="4.18.2" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||||
|
@ -270,8 +270,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
|
comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Clamp miss count since it's derived from combo and can be higher than total hits and that breaks some calculations
|
// Clamp miss count to maximum amount of possible breaks
|
||||||
comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits);
|
comboBasedMissCount = Math.Min(comboBasedMissCount, countOk + countMeh + countMiss);
|
||||||
|
|
||||||
return Math.Max(countMiss, comboBasedMissCount);
|
return Math.Max(countMiss, comboBasedMissCount);
|
||||||
}
|
}
|
||||||
|
@ -251,13 +251,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
|
|
||||||
private void convertToStream()
|
private void convertToStream()
|
||||||
{
|
{
|
||||||
if (editorBeatmap == null || changeHandler == null || beatDivisor == null)
|
if (editorBeatmap == null || beatDivisor == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(HitObject.StartTime);
|
var timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(HitObject.StartTime);
|
||||||
double streamSpacing = timingPoint.BeatLength / beatDivisor.Value;
|
double streamSpacing = timingPoint.BeatLength / beatDivisor.Value;
|
||||||
|
|
||||||
changeHandler.BeginChange();
|
changeHandler?.BeginChange();
|
||||||
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
double time = HitObject.StartTime;
|
double time = HitObject.StartTime;
|
||||||
@ -292,7 +292,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
|
|
||||||
editorBeatmap.Remove(HitObject);
|
editorBeatmap.Remove(HitObject);
|
||||||
|
|
||||||
changeHandler.EndChange();
|
changeHandler?.EndChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override MenuItem[] ContextMenuItems => new MenuItem[]
|
public override MenuItem[] ContextMenuItems => new MenuItem[]
|
||||||
|
@ -6,8 +6,11 @@ using System.Linq;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Extensions;
|
using osu.Game.Extensions;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
@ -15,6 +18,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
|||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Screens.Edit.Compose.Components;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit
|
namespace osu.Game.Rulesets.Osu.Edit
|
||||||
{
|
{
|
||||||
@ -53,6 +57,17 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
referencePathTypes = null;
|
referencePathTypes = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
|
{
|
||||||
|
if (e.Key == Key.M && e.ControlPressed && e.ShiftPressed)
|
||||||
|
{
|
||||||
|
mergeSelection();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
|
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
|
||||||
{
|
{
|
||||||
var hitObjects = selectedMovableObjects;
|
var hitObjects = selectedMovableObjects;
|
||||||
@ -320,7 +335,109 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
/// All osu! hitobjects which can be moved/rotated/scaled.
|
/// All osu! hitobjects which can be moved/rotated/scaled.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType<OsuHitObject>()
|
private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType<OsuHitObject>()
|
||||||
.Where(h => !(h is Spinner))
|
.Where(h => h is not Spinner)
|
||||||
.ToArray();
|
.ToArray();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// All osu! hitobjects which can be merged.
|
||||||
|
/// </summary>
|
||||||
|
private OsuHitObject[] selectedMergeableObjects => SelectedItems.OfType<OsuHitObject>()
|
||||||
|
.Where(h => h is HitCircle or Slider)
|
||||||
|
.OrderBy(h => h.StartTime)
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
private void mergeSelection()
|
||||||
|
{
|
||||||
|
var mergeableObjects = selectedMergeableObjects;
|
||||||
|
|
||||||
|
if (mergeableObjects.Length < 2)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ChangeHandler?.BeginChange();
|
||||||
|
|
||||||
|
// Have an initial slider object.
|
||||||
|
var firstHitObject = mergeableObjects[0];
|
||||||
|
var mergedHitObject = firstHitObject as Slider ?? new Slider
|
||||||
|
{
|
||||||
|
StartTime = firstHitObject.StartTime,
|
||||||
|
Position = firstHitObject.Position,
|
||||||
|
NewCombo = firstHitObject.NewCombo,
|
||||||
|
SampleControlPoint = firstHitObject.SampleControlPoint,
|
||||||
|
};
|
||||||
|
|
||||||
|
if (mergedHitObject.Path.ControlPoints.Count == 0)
|
||||||
|
{
|
||||||
|
mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(Vector2.Zero, PathType.Linear));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Merge all the selected hit objects into one slider path.
|
||||||
|
bool lastCircle = firstHitObject is HitCircle;
|
||||||
|
|
||||||
|
foreach (var selectedMergeableObject in mergeableObjects.Skip(1))
|
||||||
|
{
|
||||||
|
if (selectedMergeableObject is IHasPath hasPath)
|
||||||
|
{
|
||||||
|
var offset = lastCircle ? selectedMergeableObject.Position - mergedHitObject.Position : mergedHitObject.Path.ControlPoints[^1].Position;
|
||||||
|
float distanceToLastControlPoint = Vector2.Distance(mergedHitObject.Path.ControlPoints[^1].Position, offset);
|
||||||
|
|
||||||
|
// Calculate the distance required to travel to the expected distance of the merging slider.
|
||||||
|
mergedHitObject.Path.ExpectedDistance.Value = mergedHitObject.Path.CalculatedDistance + distanceToLastControlPoint + hasPath.Path.Distance;
|
||||||
|
|
||||||
|
// Remove the last control point if it sits exactly on the start of the next control point.
|
||||||
|
if (Precision.AlmostEquals(distanceToLastControlPoint, 0))
|
||||||
|
{
|
||||||
|
mergedHitObject.Path.ControlPoints.RemoveAt(mergedHitObject.Path.ControlPoints.Count - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
mergedHitObject.Path.ControlPoints.AddRange(hasPath.Path.ControlPoints.Select(o => new PathControlPoint(o.Position + offset, o.Type)));
|
||||||
|
lastCircle = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Turn the last control point into a linear type if this is the first merging circle in a sequence, so the subsequent control points can be inherited path type.
|
||||||
|
if (!lastCircle)
|
||||||
|
{
|
||||||
|
mergedHitObject.Path.ControlPoints.Last().Type = PathType.Linear;
|
||||||
|
}
|
||||||
|
|
||||||
|
mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(selectedMergeableObject.Position - mergedHitObject.Position));
|
||||||
|
mergedHitObject.Path.ExpectedDistance.Value = null;
|
||||||
|
lastCircle = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make sure only the merged hit object is in the beatmap.
|
||||||
|
if (firstHitObject is Slider)
|
||||||
|
{
|
||||||
|
foreach (var selectedMergeableObject in mergeableObjects.Skip(1))
|
||||||
|
{
|
||||||
|
EditorBeatmap.Remove(selectedMergeableObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (var selectedMergeableObject in mergeableObjects)
|
||||||
|
{
|
||||||
|
EditorBeatmap.Remove(selectedMergeableObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorBeatmap.Add(mergedHitObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make sure the merged hitobject is selected.
|
||||||
|
SelectedItems.Clear();
|
||||||
|
SelectedItems.Add(mergedHitObject);
|
||||||
|
|
||||||
|
ChangeHandler?.EndChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
|
||||||
|
{
|
||||||
|
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||||
|
yield return item;
|
||||||
|
|
||||||
|
if (selectedMergeableObjects.Length > 1)
|
||||||
|
yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -432,7 +432,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer);
|
AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer);
|
||||||
AddStep("release quick retry key", () => InputManager.ReleaseKey(Key.Tilde));
|
AddStep("release quick retry key", () => InputManager.ReleaseKey(Key.Tilde));
|
||||||
|
|
||||||
AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true);
|
AddUntilStep("wait for player", () => getCurrentPlayer()?.LoadState == LoadState.Ready);
|
||||||
|
|
||||||
AddUntilStep("time reached zero", () => getCurrentPlayer()?.GameplayClockContainer.CurrentTime > 0);
|
AddUntilStep("time reached zero", () => getCurrentPlayer()?.GameplayClockContainer.CurrentTime > 0);
|
||||||
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
|
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||||
<PackageReference Include="Moq" Version="4.18.1" />
|
<PackageReference Include="Moq" Version="4.18.2" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
|
@ -134,6 +134,6 @@ namespace osu.Game.Beatmaps
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads the correct track restart point from beatmap metadata and sets looping to enabled.
|
/// Reads the correct track restart point from beatmap metadata and sets looping to enabled.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void PrepareTrackForPreviewLooping();
|
void PrepareTrackForPreview(bool looping);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -110,9 +110,9 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
public Track LoadTrack() => track = GetBeatmapTrack() ?? GetVirtualTrack(1000);
|
public Track LoadTrack() => track = GetBeatmapTrack() ?? GetVirtualTrack(1000);
|
||||||
|
|
||||||
public void PrepareTrackForPreviewLooping()
|
public void PrepareTrackForPreview(bool looping)
|
||||||
{
|
{
|
||||||
Track.Looping = true;
|
Track.Looping = looping;
|
||||||
Track.RestartPoint = Metadata.PreviewTime;
|
Track.RestartPoint = Metadata.PreviewTime;
|
||||||
|
|
||||||
if (Track.RestartPoint == -1)
|
if (Track.RestartPoint == -1)
|
||||||
|
@ -901,8 +901,15 @@ namespace osu.Game.Database
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
using (var source = storage.GetStream(Filename, mode: FileMode.Open))
|
using (var source = storage.GetStream(Filename, mode: FileMode.Open))
|
||||||
|
{
|
||||||
|
// source may not exist.
|
||||||
|
if (source == null)
|
||||||
|
return;
|
||||||
|
|
||||||
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
|
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
|
||||||
source.CopyTo(destination);
|
source.CopyTo(destination);
|
||||||
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
catch (IOException)
|
catch (IOException)
|
||||||
|
@ -24,6 +24,7 @@ using osu.Framework.Logging;
|
|||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Threading;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -233,6 +234,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, loadableBeatmap.GetSkin(), loadableBeatmap.BeatmapInfo));
|
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, loadableBeatmap.GetSkin(), loadableBeatmap.BeatmapInfo));
|
||||||
dependencies.CacheAs(editorBeatmap);
|
dependencies.CacheAs(editorBeatmap);
|
||||||
|
|
||||||
|
editorBeatmap.UpdateInProgress.BindValueChanged(updateInProgress);
|
||||||
|
|
||||||
canSave = editorBeatmap.BeatmapInfo.Ruleset.CreateInstance() is ILegacyRuleset;
|
canSave = editorBeatmap.BeatmapInfo.Ruleset.CreateInstance() is ILegacyRuleset;
|
||||||
|
|
||||||
if (canSave)
|
if (canSave)
|
||||||
@ -714,6 +717,27 @@ namespace osu.Game.Screens.Edit
|
|||||||
this.Exit();
|
this.Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Mute from update application
|
||||||
|
|
||||||
|
private ScheduledDelegate temporaryMuteRestorationDelegate;
|
||||||
|
private bool temporaryMuteFromUpdateInProgress;
|
||||||
|
|
||||||
|
private void updateInProgress(ValueChangedEvent<bool> obj)
|
||||||
|
{
|
||||||
|
temporaryMuteFromUpdateInProgress = true;
|
||||||
|
updateSampleDisabledState();
|
||||||
|
|
||||||
|
// Debounce is arbitrarily high enough to avoid flip-flopping the value each other frame.
|
||||||
|
temporaryMuteRestorationDelegate?.Cancel();
|
||||||
|
temporaryMuteRestorationDelegate = Scheduler.AddDelayed(() =>
|
||||||
|
{
|
||||||
|
temporaryMuteFromUpdateInProgress = false;
|
||||||
|
updateSampleDisabledState();
|
||||||
|
}, 50);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
#region Clipboard support
|
#region Clipboard support
|
||||||
|
|
||||||
private EditorMenuItem cutMenuItem;
|
private EditorMenuItem cutMenuItem;
|
||||||
@ -829,7 +853,9 @@ namespace osu.Game.Screens.Edit
|
|||||||
|
|
||||||
private void updateSampleDisabledState()
|
private void updateSampleDisabledState()
|
||||||
{
|
{
|
||||||
samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value || !(currentScreen is ComposeScreen);
|
samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value
|
||||||
|
|| currentScreen is not ComposeScreen
|
||||||
|
|| temporaryMuteFromUpdateInProgress;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void seek(UIEvent e, int direction)
|
private void seek(UIEvent e, int direction)
|
||||||
|
@ -22,6 +22,17 @@ namespace osu.Game.Screens.Edit
|
|||||||
{
|
{
|
||||||
public class EditorBeatmap : TransactionalCommitComponent, IBeatmap, IBeatSnapProvider
|
public class EditorBeatmap : TransactionalCommitComponent, IBeatmap, IBeatSnapProvider
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Will become <c>true</c> when a new update is queued, and <c>false</c> when all updates have been applied.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is intended to be used to avoid performing operations (like playback of samples)
|
||||||
|
/// while mutating hitobjects.
|
||||||
|
/// </remarks>
|
||||||
|
public IBindable<bool> UpdateInProgress => updateInProgress;
|
||||||
|
|
||||||
|
private readonly BindableBool updateInProgress = new BindableBool();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap"/>.
|
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -228,6 +239,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
{
|
{
|
||||||
// updates are debounced regardless of whether a batch is active.
|
// updates are debounced regardless of whether a batch is active.
|
||||||
batchPendingUpdates.Add(hitObject);
|
batchPendingUpdates.Add(hitObject);
|
||||||
|
|
||||||
|
updateInProgress.Value = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -237,6 +250,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
{
|
{
|
||||||
foreach (var h in HitObjects)
|
foreach (var h in HitObjects)
|
||||||
batchPendingUpdates.Add(h);
|
batchPendingUpdates.Add(h);
|
||||||
|
|
||||||
|
updateInProgress.Value = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -329,6 +344,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
foreach (var h in deletes) HitObjectRemoved?.Invoke(h);
|
foreach (var h in deletes) HitObjectRemoved?.Invoke(h);
|
||||||
foreach (var h in inserts) HitObjectAdded?.Invoke(h);
|
foreach (var h in inserts) HitObjectAdded?.Invoke(h);
|
||||||
foreach (var h in updates) HitObjectUpdated?.Invoke(h);
|
foreach (var h in updates) HitObjectUpdated?.Invoke(h);
|
||||||
|
|
||||||
|
updateInProgress.Value = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -19,11 +19,9 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
protected override string BeatmapFile => "circles.osz";
|
protected override string BeatmapFile => "circles.osz";
|
||||||
|
|
||||||
public const double TRACK_START_DELAY_NON_THEMED = 1000;
|
public const double TRACK_START_DELAY = 600;
|
||||||
private const double track_start_delay_themed = 600;
|
|
||||||
|
|
||||||
private const double delay_for_menu = 2900;
|
private const double delay_for_menu = 2900;
|
||||||
private const double delay_step_one = 2300;
|
|
||||||
|
|
||||||
private Sample welcome;
|
private Sample welcome;
|
||||||
|
|
||||||
@ -47,16 +45,14 @@ namespace osu.Game.Screens.Menu
|
|||||||
{
|
{
|
||||||
welcome?.Play();
|
welcome?.Play();
|
||||||
|
|
||||||
double trackStartDelay = UsingThemedIntro ? track_start_delay_themed : TRACK_START_DELAY_NON_THEMED;
|
|
||||||
|
|
||||||
Scheduler.AddDelayed(delegate
|
Scheduler.AddDelayed(delegate
|
||||||
{
|
{
|
||||||
StartTrack();
|
StartTrack();
|
||||||
|
|
||||||
PrepareMenuLoad();
|
PrepareMenuLoad();
|
||||||
|
|
||||||
Scheduler.AddDelayed(LoadMenu, delay_for_menu - trackStartDelay);
|
Scheduler.AddDelayed(LoadMenu, delay_for_menu - TRACK_START_DELAY);
|
||||||
}, trackStartDelay);
|
}, TRACK_START_DELAY);
|
||||||
|
|
||||||
logo.ScaleTo(1);
|
logo.ScaleTo(1);
|
||||||
logo.FadeIn();
|
logo.FadeIn();
|
||||||
|
@ -276,12 +276,17 @@ namespace osu.Game.Screens.Menu
|
|||||||
{
|
{
|
||||||
var drawableTrack = musicController.CurrentTrack;
|
var drawableTrack = musicController.CurrentTrack;
|
||||||
|
|
||||||
drawableTrack.Start();
|
|
||||||
|
|
||||||
if (!UsingThemedIntro)
|
if (!UsingThemedIntro)
|
||||||
{
|
{
|
||||||
drawableTrack.VolumeTo(0).Then()
|
initialBeatmap?.PrepareTrackForPreview(false);
|
||||||
.VolumeTo(1, 2000, Easing.OutQuint);
|
|
||||||
|
drawableTrack.VolumeTo(0);
|
||||||
|
drawableTrack.Restart();
|
||||||
|
drawableTrack.VolumeTo(1, 2200, Easing.InCubic);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
drawableTrack.Restart();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -88,7 +88,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
// If the user has requested no theme, fallback to the same intro voice and delay as IntroCircles.
|
// If the user has requested no theme, fallback to the same intro voice and delay as IntroCircles.
|
||||||
// The triangles intro voice and theme are combined which makes it impossible to use.
|
// The triangles intro voice and theme are combined which makes it impossible to use.
|
||||||
welcome?.Play();
|
welcome?.Play();
|
||||||
Scheduler.AddDelayed(StartTrack, IntroCircles.TRACK_START_DELAY_NON_THEMED);
|
Scheduler.AddDelayed(StartTrack, IntroCircles.TRACK_START_DELAY);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
StartTrack();
|
StartTrack();
|
||||||
|
@ -192,7 +192,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
// presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now.
|
// presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now.
|
||||||
if (!track.IsRunning)
|
if (!track.IsRunning)
|
||||||
{
|
{
|
||||||
Beatmap.Value.PrepareTrackForPreviewLooping();
|
Beatmap.Value.PrepareTrackForPreview(false);
|
||||||
track.Restart();
|
track.Restart();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -485,7 +485,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
|||||||
|
|
||||||
if (track != null)
|
if (track != null)
|
||||||
{
|
{
|
||||||
Beatmap.Value.PrepareTrackForPreviewLooping();
|
Beatmap.Value.PrepareTrackForPreview(true);
|
||||||
music?.EnsurePlayingSomething();
|
music?.EnsurePlayingSomething();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -683,7 +683,7 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void ensureTrackLooping(IWorkingBeatmap beatmap, TrackChangeDirection changeDirection)
|
private void ensureTrackLooping(IWorkingBeatmap beatmap, TrackChangeDirection changeDirection)
|
||||||
=> beatmap.PrepareTrackForPreviewLooping();
|
=> beatmap.PrepareTrackForPreview(true);
|
||||||
|
|
||||||
public override bool OnBackButton()
|
public override bool OnBackButton()
|
||||||
{
|
{
|
||||||
|
@ -23,9 +23,9 @@
|
|||||||
<PackageReference Include="HtmlAgilityPack" Version="1.11.43" />
|
<PackageReference Include="HtmlAgilityPack" Version="1.11.43" />
|
||||||
<PackageReference Include="Humanizer" Version="2.14.1" />
|
<PackageReference Include="Humanizer" Version="2.14.1" />
|
||||||
<PackageReference Include="MessagePack" Version="2.4.35" />
|
<PackageReference Include="MessagePack" Version="2.4.35" />
|
||||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="6.0.6" />
|
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="6.0.8" />
|
||||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="6.0.6" />
|
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="6.0.8" />
|
||||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="6.0.6" />
|
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="6.0.8" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="6.0.0" />
|
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="6.0.0" />
|
||||||
@ -35,13 +35,13 @@
|
|||||||
<PrivateAssets>all</PrivateAssets>
|
<PrivateAssets>all</PrivateAssets>
|
||||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
</PackageReference>
|
</PackageReference>
|
||||||
<PackageReference Include="Realm" Version="10.14.0" />
|
<PackageReference Include="Realm" Version="10.15.1" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2022.810.2" />
|
<PackageReference Include="ppy.osu.Framework" Version="2022.816.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||||
<PackageReference Include="Sentry" Version="3.19.0" />
|
<PackageReference Include="Sentry" Version="3.20.1" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||||
<PackageReference Include="TagLibSharp" Version="2.2.0" />
|
<PackageReference Include="TagLibSharp" Version="2.3.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -61,7 +61,7 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.810.2" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.816.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||||
@ -84,11 +84,11 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2022.810.2" />
|
<PackageReference Include="ppy.osu.Framework" Version="2022.816.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2022.429.0" ExcludeAssets="all" />
|
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2022.429.0" ExcludeAssets="all" />
|
||||||
<PackageReference Include="Realm" Version="10.14.0" />
|
<PackageReference Include="Realm" Version="10.15.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user