mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Split out WorkingBeatmapCache
from BeatmapManager
This commit is contained in:
@ -9,18 +9,13 @@ using System.Linq.Expressions;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Lists;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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@ -31,7 +26,6 @@ using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Skinning;
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using osu.Game.Users;
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using Decoder = osu.Game.Beatmaps.Formats.Decoder;
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namespace osu.Game.Beatmaps
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@ -40,7 +34,7 @@ namespace osu.Game.Beatmaps
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IBeatmapResourceProvider
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public class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
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{
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/// <summary>
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/// Fired when a single difficulty has been hidden.
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@ -60,12 +54,12 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public Func<BeatmapSetInfo, CancellationToken, Task> PopulateOnlineInformation;
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private readonly Bindable<WeakReference<BeatmapInfo>> beatmapRestored = new Bindable<WeakReference<BeatmapInfo>>();
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// The game working beatmap cache, used to invalidate entries on changes.
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/// </summary>
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public readonly WorkingBeatmap DefaultBeatmap;
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public WorkingBeatmapCache WorkingBeatmapCache { private get; set; }
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private readonly Bindable<WeakReference<BeatmapInfo>> beatmapRestored = new Bindable<WeakReference<BeatmapInfo>>();
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public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
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@ -75,35 +69,19 @@ namespace osu.Game.Beatmaps
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protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
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private readonly RulesetStore rulesets;
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private readonly BeatmapStore beatmaps;
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private readonly AudioManager audioManager;
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private readonly IResourceStore<byte[]> resources;
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private readonly LargeTextureStore largeTextureStore;
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private readonly ITrackStore trackStore;
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private readonly RulesetStore rulesets;
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[CanBeNull]
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private readonly GameHost host;
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null,
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WorkingBeatmap defaultBeatmap = null)
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host = null)
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: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
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{
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this.rulesets = rulesets;
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this.audioManager = audioManager;
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this.resources = resources;
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this.host = host;
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DefaultBeatmap = defaultBeatmap;
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beatmaps = (BeatmapStore)ModelStore;
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beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference<BeatmapInfo>(b);
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beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
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beatmaps.ItemRemoved += removeWorkingCache;
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beatmaps.ItemUpdated += removeWorkingCache;
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largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
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trackStore = audioManager.GetTrackStore(Files.Store);
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beatmaps.ItemRemoved += b => WorkingBeatmapCache?.Invalidate(b);
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beatmaps.ItemUpdated += obj => WorkingBeatmapCache?.Invalidate(obj);
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}
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protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
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@ -111,33 +89,6 @@ namespace osu.Game.Beatmaps
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protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
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public WorkingBeatmap CreateNew(RulesetInfo ruleset, User user)
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{
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var metadata = new BeatmapMetadata
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{
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Author = user,
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};
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var set = new BeatmapSetInfo
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{
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Metadata = metadata,
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Beatmaps = new List<BeatmapInfo>
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{
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new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty(),
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Ruleset = ruleset,
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Metadata = metadata,
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WidescreenStoryboard = true,
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SamplesMatchPlaybackRate = true,
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}
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}
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};
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var working = Import(set).Result;
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return GetWorkingBeatmap(working.Beatmaps.First());
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}
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protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
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{
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if (archive != null)
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@ -278,43 +229,7 @@ namespace osu.Game.Beatmaps
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}
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}
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removeWorkingCache(info);
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}
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private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
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/// <summary>
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/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
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/// </summary>
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/// <param name="beatmapInfo">The beatmap to lookup.</param>
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/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
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public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
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{
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// if there are no files, presume the full beatmap info has not yet been fetched from the database.
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if (beatmapInfo?.BeatmapSet?.Files.Count == 0)
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{
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int lookupId = beatmapInfo.ID;
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beatmapInfo = QueryBeatmap(b => b.ID == lookupId);
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}
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if (beatmapInfo?.BeatmapSet == null)
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return DefaultBeatmap;
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lock (workingCache)
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{
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var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
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if (working != null)
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return working;
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beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
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workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this));
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// best effort; may be higher than expected.
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GlobalStatistics.Get<int>(nameof(Beatmaps), $"Cached {nameof(WorkingBeatmap)}s").Value = workingCache.Count();
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return working;
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}
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WorkingBeatmapCache?.Invalidate(info);
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}
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/// <summary>
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@ -515,35 +430,6 @@ namespace osu.Game.Beatmaps
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return endTime - startTime;
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}
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private void removeWorkingCache(BeatmapSetInfo info)
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{
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if (info.Beatmaps == null) return;
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foreach (var b in info.Beatmaps)
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removeWorkingCache(b);
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}
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private void removeWorkingCache(BeatmapInfo info)
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{
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lock (workingCache)
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{
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var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
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if (working != null)
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workingCache.Remove(working);
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}
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}
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#region IResourceStorageProvider
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TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
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ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
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AudioManager IStorageResourceProvider.AudioManager => audioManager;
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IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
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IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
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IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
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#endregion
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/// <summary>
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/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
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/// </summary>
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