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Merge branch 'mod-overlay/back-button' into mod-overlay/integration
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@ -99,15 +99,15 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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/// <summary>
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/// Tests expanding a container will expand underlying groups if contracted.
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/// Tests expanding a container will not expand underlying groups if they were manually contracted by the user.
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/// </summary>
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[Test]
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public void TestExpandingContainerExpandsContractedGroup()
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public void TestExpandingContainerDoesNotExpandContractedGroup()
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{
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AddStep("contract group", () => toolboxGroup.Expanded.Value = false);
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AddStep("expand container", () => container.Expanded.Value = true);
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AddAssert("group expanded", () => toolboxGroup.Expanded.Value);
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AddAssert("group not expanded", () => !toolboxGroup.Expanded.Value);
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AddAssert("controls expanded", () => slider1.Expanded.Value && slider2.Expanded.Value);
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AddStep("contract container", () => container.Expanded.Value = false);
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@ -18,6 +18,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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@ -164,7 +165,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
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assertCustomisationToggleState(disabled: false, active: true);
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AddStep("dismiss mod customisation via mouse", () =>
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AddStep("dismiss mod customisation via toggle", () =>
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{
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InputManager.MoveMouseTo(modSelectScreen.ChildrenOfType<ShearedToggleButton>().Single());
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InputManager.Click(MouseButton.Left);
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@ -191,6 +192,29 @@ namespace osu.Game.Tests.Visual.UserInterface
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assertCustomisationToggleState(disabled: true, active: false); // config was dismissed without explicit user action.
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}
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[Test]
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public void TestDismissCustomisationViaDimmedArea()
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{
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createScreen();
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assertCustomisationToggleState(disabled: true, active: false);
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AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
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assertCustomisationToggleState(disabled: false, active: true);
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AddStep("move mouse to settings area", () => InputManager.MoveMouseTo(this.ChildrenOfType<ModSettingsArea>().Single()));
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AddStep("move mouse to dimmed area", () =>
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{
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InputManager.MoveMouseTo(new Vector2(
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modSelectScreen.ScreenSpaceDrawQuad.TopLeft.X,
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(modSelectScreen.ScreenSpaceDrawQuad.TopLeft.Y + modSelectScreen.ScreenSpaceDrawQuad.BottomLeft.Y) / 2));
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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assertCustomisationToggleState(disabled: false, active: false);
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AddStep("move mouse to first mod panel", () => InputManager.MoveMouseTo(modSelectScreen.ChildrenOfType<ModPanel>().First()));
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AddAssert("first mod panel is hovered", () => modSelectScreen.ChildrenOfType<ModPanel>().First().IsHovered);
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}
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/// <summary>
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/// Ensure that two mod overlays are not cross polluting via central settings instances.
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/// </summary>
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@ -391,6 +415,42 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("unimplemented mod panel is filtered", () => getPanelForMod(typeof(TestUnimplementedMod)).Filtered.Value);
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}
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[Test]
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public void TestDeselectAllViaButton()
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{
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createScreen();
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changeRuleset(0);
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AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
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AddAssert("DT + HD selected", () => modSelectScreen.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
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AddStep("click deselect all button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<ShearedButton>().Last());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("all mods deselected", () => !SelectedMods.Value.Any());
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}
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[Test]
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public void TestCloseViaBackButton()
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{
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createScreen();
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changeRuleset(0);
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AddStep("select difficulty adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
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assertCustomisationToggleState(disabled: false, active: true);
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AddAssert("back button disabled", () => !this.ChildrenOfType<ShearedButton>().First().Enabled.Value);
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AddStep("dismiss customisation area", () => InputManager.Key(Key.Escape));
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AddStep("click back button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<ShearedButton>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("mod select hidden", () => modSelectScreen.State.Value == Visibility.Hidden);
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}
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private void waitForColumnLoad() => AddUntilStep("all column content loaded",
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() => modSelectScreen.ChildrenOfType<ModColumn>().Any() && modSelectScreen.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
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