Merge branch 'mod-overlay/back-button' into mod-overlay/integration

This commit is contained in:
Bartłomiej Dach
2022-05-07 10:59:30 +02:00
71 changed files with 1033 additions and 430 deletions

View File

@ -99,15 +99,15 @@ namespace osu.Game.Tests.Visual.UserInterface
}
/// <summary>
/// Tests expanding a container will expand underlying groups if contracted.
/// Tests expanding a container will not expand underlying groups if they were manually contracted by the user.
/// </summary>
[Test]
public void TestExpandingContainerExpandsContractedGroup()
public void TestExpandingContainerDoesNotExpandContractedGroup()
{
AddStep("contract group", () => toolboxGroup.Expanded.Value = false);
AddStep("expand container", () => container.Expanded.Value = true);
AddAssert("group expanded", () => toolboxGroup.Expanded.Value);
AddAssert("group not expanded", () => !toolboxGroup.Expanded.Value);
AddAssert("controls expanded", () => slider1.Expanded.Value && slider2.Expanded.Value);
AddStep("contract container", () => container.Expanded.Value = false);

View File

@ -18,6 +18,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
@ -164,7 +165,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
assertCustomisationToggleState(disabled: false, active: true);
AddStep("dismiss mod customisation via mouse", () =>
AddStep("dismiss mod customisation via toggle", () =>
{
InputManager.MoveMouseTo(modSelectScreen.ChildrenOfType<ShearedToggleButton>().Single());
InputManager.Click(MouseButton.Left);
@ -191,6 +192,29 @@ namespace osu.Game.Tests.Visual.UserInterface
assertCustomisationToggleState(disabled: true, active: false); // config was dismissed without explicit user action.
}
[Test]
public void TestDismissCustomisationViaDimmedArea()
{
createScreen();
assertCustomisationToggleState(disabled: true, active: false);
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
assertCustomisationToggleState(disabled: false, active: true);
AddStep("move mouse to settings area", () => InputManager.MoveMouseTo(this.ChildrenOfType<ModSettingsArea>().Single()));
AddStep("move mouse to dimmed area", () =>
{
InputManager.MoveMouseTo(new Vector2(
modSelectScreen.ScreenSpaceDrawQuad.TopLeft.X,
(modSelectScreen.ScreenSpaceDrawQuad.TopLeft.Y + modSelectScreen.ScreenSpaceDrawQuad.BottomLeft.Y) / 2));
});
AddStep("click", () => InputManager.Click(MouseButton.Left));
assertCustomisationToggleState(disabled: false, active: false);
AddStep("move mouse to first mod panel", () => InputManager.MoveMouseTo(modSelectScreen.ChildrenOfType<ModPanel>().First()));
AddAssert("first mod panel is hovered", () => modSelectScreen.ChildrenOfType<ModPanel>().First().IsHovered);
}
/// <summary>
/// Ensure that two mod overlays are not cross polluting via central settings instances.
/// </summary>
@ -391,6 +415,42 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("unimplemented mod panel is filtered", () => getPanelForMod(typeof(TestUnimplementedMod)).Filtered.Value);
}
[Test]
public void TestDeselectAllViaButton()
{
createScreen();
changeRuleset(0);
AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
AddAssert("DT + HD selected", () => modSelectScreen.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
AddStep("click deselect all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ShearedButton>().Last());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods deselected", () => !SelectedMods.Value.Any());
}
[Test]
public void TestCloseViaBackButton()
{
createScreen();
changeRuleset(0);
AddStep("select difficulty adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
assertCustomisationToggleState(disabled: false, active: true);
AddAssert("back button disabled", () => !this.ChildrenOfType<ShearedButton>().First().Enabled.Value);
AddStep("dismiss customisation area", () => InputManager.Key(Key.Escape));
AddStep("click back button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ShearedButton>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("mod select hidden", () => modSelectScreen.State.Value == Visibility.Hidden);
}
private void waitForColumnLoad() => AddUntilStep("all column content loaded",
() => modSelectScreen.ChildrenOfType<ModColumn>().Any() && modSelectScreen.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));