mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Migrate Rulesets.Catch to the new judgement system
This commit is contained in:
@ -5,7 +5,6 @@ using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -57,16 +56,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
if (CheckPosition == null) return;
|
||||
|
||||
if (timeOffset >= 0)
|
||||
if (timeOffset >= 0 && HitObject is ICatchObjectWithJudgement judgeable)
|
||||
{
|
||||
var judgement = CreateJudgement();
|
||||
judgement.Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss;
|
||||
AddJudgement(judgement);
|
||||
ApplyJudgement(judgeable.Judgement, j => j.Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual CatchJudgement CreateJudgement() => new CatchJudgement();
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
Reference in New Issue
Block a user