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Flip order back to original for romanisable strings
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@ -41,13 +41,13 @@ namespace osu.Game.Screens.Select.Carousel
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{
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new OsuSpriteText
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{
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Text = new RomanisableString(beatmapSet.Metadata.Title, beatmapSet.Metadata.TitleUnicode),
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Text = new RomanisableString(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title),
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
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Shadow = true,
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},
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new OsuSpriteText
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{
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Text = new RomanisableString(beatmapSet.Metadata.Artist, beatmapSet.Metadata.ArtistUnicode),
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Text = new RomanisableString(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist),
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Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
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Shadow = true,
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},
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