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Add failure test case.
- Only show failure if request wasn't cancelled
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@ -9,6 +9,7 @@ using osu.Game.Users;
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using osu.Framework.Allocation;
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using OpenTK;
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using System.Linq;
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using System.Net;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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@ -19,11 +20,11 @@ namespace osu.Game.Tests.Visual
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{
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private RulesetStore rulesets;
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private readonly Leaderboard leaderboard;
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private readonly FailableLeaderboard leaderboard;
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public TestCaseLeaderboard()
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{
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Add(leaderboard = new Leaderboard
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Add(leaderboard = new FailableLeaderboard
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -33,8 +34,8 @@ namespace osu.Game.Tests.Visual
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AddStep(@"New Scores", newScores);
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AddStep(@"Empty Scores", () => leaderboard.Scores = Enumerable.Empty<Score>());
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AddStep(@"Network failure", networkFailure);
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AddStep(@"Real beatmap", realBeatmap);
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newScores();
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}
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[BackgroundDependencyLoader]
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@ -263,5 +264,21 @@ namespace osu.Game.Tests.Visual
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},
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};
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}
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private void networkFailure()
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{
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leaderboard.Beatmap = new BeatmapInfo();
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}
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private class FailableLeaderboard : Leaderboard
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{
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protected override void UpdateScores()
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{
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if (Beatmap?.OnlineBeatmapID == null)
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OnUpdateFailed(new WebException());
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else
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base.UpdateScores();
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}
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}
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}
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}
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