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Add basic class structure for match rulesets and required state
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@ -50,6 +50,19 @@ namespace osu.Game.Online.Multiplayer
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/// <param name="state">The new state of the user.</param>
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Task UserStateChanged(int userId, MultiplayerUserState state);
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/// <summary>
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/// Signals that the match ruleset state has changed for a user in this room.
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/// </summary>
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/// <param name="userId">The ID of the user performing a state change.</param>
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/// <param name="state">The new state of the user.</param>
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Task MatchRulesetUserStateChanged(int userId, MatchRulesetUserState state);
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/// <summary>
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/// Signals that the match ruleset state has changed for this room.
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/// </summary>
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/// <param name="state">The new state of the room.</param>
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Task MatchRulesetRoomStateChanged(MatchRulesetRoomState state);
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/// <summary>
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/// Signals that a user in this room changed their beatmap availability state.
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/// </summary>
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