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Add basic banana shower placement tool
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public class BananaShowerPlacementBlueprint : CatchPlacementBlueprint<BananaShower>
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{
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private readonly TimeSpanOutline outline;
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public BananaShowerPlacementBlueprint()
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{
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InternalChild = outline = new TimeSpanOutline();
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}
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protected override void Update()
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{
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base.Update();
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outline.UpdateFrom(HitObjectContainer, HitObject);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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switch (PlacementActive)
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{
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case PlacementState.Waiting:
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if (e.Button != MouseButton.Left) break;
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BeginPlacement(true);
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return true;
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case PlacementState.Active:
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if (e.Button != MouseButton.Right) break;
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if (HitObject.Duration < 0)
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{
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HitObject.StartTime = HitObject.EndTime;
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HitObject.Duration = -HitObject.Duration;
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}
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EndPlacement(HitObject.Duration > 0);
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return true;
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}
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return base.OnMouseDown(e);
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}
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdateTimeAndPosition(result);
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if (!(result.Time is double time)) return;
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switch (PlacementActive)
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{
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case PlacementState.Waiting:
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HitObject.StartTime = time;
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break;
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case PlacementState.Active:
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HitObject.EndTime = time;
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break;
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}
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}
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}
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}
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