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Add dynamic compile exceptions to fix skin test scenes
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@ -8,6 +8,7 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Skinning;
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@ -17,6 +18,7 @@ namespace osu.Game.Beatmaps
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{
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public partial class BeatmapManager
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{
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[ExcludeFromDynamicCompile]
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private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
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{
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private readonly IResourceStore<byte[]> store;
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