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Merge pull request #5131 from peppy/fix-timing-tests
Fix test timing regressions due to increased step count
This commit is contained in:
commit
e89fb409ae
@ -14,16 +14,21 @@ namespace osu.Game.Tests.Visual.Components
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[TestFixture]
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[TestFixture]
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public class TestSceneIdleTracker : ManualInputManagerTestScene
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public class TestSceneIdleTracker : ManualInputManagerTestScene
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{
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{
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private readonly IdleTrackingBox box1;
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private IdleTrackingBox box1;
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private readonly IdleTrackingBox box2;
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private IdleTrackingBox box2;
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private readonly IdleTrackingBox box3;
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private IdleTrackingBox box3;
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private readonly IdleTrackingBox box4;
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private IdleTrackingBox box4;
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public TestSceneIdleTracker()
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private IdleTrackingBox[] boxes;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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{
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Children = new Drawable[]
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InputManager.MoveMouseTo(Vector2.Zero);
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Children = boxes = new[]
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{
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{
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box1 = new IdleTrackingBox(1000)
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box1 = new IdleTrackingBox(2000)
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{
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{
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Name = "TopLeft",
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Name = "TopLeft",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -31,7 +36,7 @@ namespace osu.Game.Tests.Visual.Components
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Anchor = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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},
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},
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box2 = new IdleTrackingBox(2000)
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box2 = new IdleTrackingBox(4000)
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{
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{
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Name = "TopRight",
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Name = "TopRight",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -39,7 +44,7 @@ namespace osu.Game.Tests.Visual.Components
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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},
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box3 = new IdleTrackingBox(3000)
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box3 = new IdleTrackingBox(6000)
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{
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{
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Name = "BottomLeft",
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Name = "BottomLeft",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -47,7 +52,7 @@ namespace osu.Game.Tests.Visual.Components
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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},
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},
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box4 = new IdleTrackingBox(4000)
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box4 = new IdleTrackingBox(8000)
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{
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{
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Name = "BottomRight",
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Name = "BottomRight",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -56,7 +61,7 @@ namespace osu.Game.Tests.Visual.Components
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Origin = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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},
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};
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};
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}
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});
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[Test]
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[Test]
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public void TestNudge()
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public void TestNudge()
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@ -67,10 +72,10 @@ namespace osu.Game.Tests.Visual.Components
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AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
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AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
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checkIdleStatus(box1, false);
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checkIdleStatus(1, false);
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checkIdleStatus(box2, true);
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checkIdleStatus(2, true);
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checkIdleStatus(box3, true);
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checkIdleStatus(3, true);
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checkIdleStatus(box4, true);
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checkIdleStatus(4, true);
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}
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}
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[Test]
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[Test]
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@ -78,18 +83,18 @@ namespace osu.Game.Tests.Visual.Components
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{
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{
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AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
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AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
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checkIdleStatus(box1, true);
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checkIdleStatus(1, true);
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checkIdleStatus(box2, false);
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checkIdleStatus(2, false);
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checkIdleStatus(box3, true);
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checkIdleStatus(3, true);
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checkIdleStatus(box4, true);
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checkIdleStatus(4, true);
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AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
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AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
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AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
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AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
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checkIdleStatus(box1, true);
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checkIdleStatus(1, true);
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checkIdleStatus(box2, false);
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checkIdleStatus(2, false);
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checkIdleStatus(box3, false);
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checkIdleStatus(3, false);
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checkIdleStatus(box4, false);
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checkIdleStatus(4, false);
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waitForAllIdle();
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waitForAllIdle();
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}
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}
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@ -99,38 +104,38 @@ namespace osu.Game.Tests.Visual.Components
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{
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{
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AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
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AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
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checkIdleStatus(box1, false);
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checkIdleStatus(1, false);
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checkIdleStatus(box2, false);
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checkIdleStatus(2, false);
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checkIdleStatus(box3, false);
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checkIdleStatus(3, false);
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checkIdleStatus(box4, false);
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checkIdleStatus(4, false);
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AddUntilStep("Wait for idle", () => box1.IsIdle);
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AddUntilStep("Wait for idle", () => box1.IsIdle);
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checkIdleStatus(box1, true);
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checkIdleStatus(1, true);
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checkIdleStatus(box2, false);
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checkIdleStatus(2, false);
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checkIdleStatus(box3, false);
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checkIdleStatus(3, false);
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checkIdleStatus(box4, false);
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checkIdleStatus(4, false);
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AddUntilStep("Wait for idle", () => box2.IsIdle);
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AddUntilStep("Wait for idle", () => box2.IsIdle);
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checkIdleStatus(box1, true);
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checkIdleStatus(1, true);
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checkIdleStatus(box2, true);
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checkIdleStatus(2, true);
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checkIdleStatus(box3, false);
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checkIdleStatus(3, false);
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checkIdleStatus(box4, false);
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checkIdleStatus(4, false);
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AddUntilStep("Wait for idle", () => box3.IsIdle);
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AddUntilStep("Wait for idle", () => box3.IsIdle);
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checkIdleStatus(box1, true);
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checkIdleStatus(1, true);
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checkIdleStatus(box2, true);
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checkIdleStatus(2, true);
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checkIdleStatus(box3, true);
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checkIdleStatus(3, true);
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checkIdleStatus(box4, false);
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checkIdleStatus(4, false);
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waitForAllIdle();
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waitForAllIdle();
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}
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}
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private void checkIdleStatus(IdleTrackingBox box, bool expectedIdle)
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private void checkIdleStatus(int box, bool expectedIdle)
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{
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{
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AddAssert($"{box.Name} is {(expectedIdle ? "idle" : "active")}", () => box.IsIdle == expectedIdle);
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AddAssert($"box {box} is {(expectedIdle ? "idle" : "active")}", () => boxes[box - 1].IsIdle == expectedIdle);
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}
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}
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private void waitForAllIdle()
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private void waitForAllIdle()
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