Make storyboard loops work.

This commit is contained in:
Damnae
2017-09-08 18:00:17 +02:00
parent e4a2ad5eb5
commit e8ab853f6f
3 changed files with 81 additions and 69 deletions

View File

@ -3,14 +3,13 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Storyboards
{
public delegate CommandTimeline<T> CommandTimelineSelector<T>(CommandTimelineGroup commandTimelineGroup);
public class CommandTimelineGroup
{
public CommandTimeline<float> X = new CommandTimeline<float>();
@ -49,63 +48,20 @@ namespace osu.Game.Storyboards
public bool HasCommands => Timelines.Any(t => t.HasCommands);
public virtual void ApplyTransforms(Drawable drawable, double offset = 0)
public virtual IEnumerable<CommandTimeline<T>.TypedCommand> GetCommands<T>(CommandTimelineSelector<T> timelineSelector, double offset = 0)
{
if (X.HasCommands) drawable.X = X.StartValue;
foreach (var command in X.Commands)
using (drawable.BeginAbsoluteSequence(offset + command.StartTime))
PostProcess(command,
drawable.MoveToX(command.StartValue)
.MoveToX(command.EndValue, command.Duration, command.Easing));
if (offset != 0)
return timelineSelector(this).Commands.Select(command =>
new CommandTimeline<T>.TypedCommand
{
Easing = command.Easing,
StartTime = offset + command.StartTime,
EndTime = offset + command.EndTime,
StartValue = command.StartValue,
EndValue = command.EndValue,
});
if (Y.HasCommands) drawable.Y = Y.StartValue;
foreach (var command in Y.Commands)
using (drawable.BeginAbsoluteSequence(offset + command.StartTime))
PostProcess(command,
drawable.MoveToY(command.StartValue)
.MoveToY(command.EndValue, command.Duration, command.Easing));
if (Scale.HasCommands) drawable.Scale = Scale.StartValue;
foreach (var command in Scale.Commands)
using (drawable.BeginAbsoluteSequence(offset + command.StartTime))
PostProcess(command,
drawable.ScaleTo(command.StartValue)
.ScaleTo(command.EndValue, command.Duration, command.Easing));
if (Rotation.HasCommands) drawable.Rotation = Rotation.StartValue;
foreach (var command in Rotation.Commands)
using (drawable.BeginAbsoluteSequence(offset + command.StartTime))
PostProcess(command,
drawable.RotateTo(command.StartValue)
.RotateTo(command.EndValue, command.Duration, command.Easing));
if (Colour.HasCommands) drawable.Colour = Colour.StartValue;
foreach (var command in Colour.Commands)
using (drawable.BeginAbsoluteSequence(offset + command.StartTime))
PostProcess(command,
drawable.FadeColour(command.StartValue)
.FadeColour(command.EndValue, command.Duration, command.Easing));
if (Alpha.HasCommands) drawable.Alpha = Alpha.StartValue;
foreach (var command in Alpha.Commands)
using (drawable.BeginAbsoluteSequence(offset + command.StartTime))
PostProcess(command,
drawable.FadeTo(command.StartValue)
.FadeTo(command.EndValue, command.Duration, command.Easing));
if (Additive.HasCommands)
drawable.BlendingMode = BlendingMode.Additive;
var flippable = drawable as IFlippable;
if (flippable != null)
{
flippable.FlipH = FlipH.HasCommands;
flippable.FlipV = FlipV.HasCommands;
}
}
protected virtual void PostProcess(ICommand command, TransformSequence<Drawable> sequence)
{
return timelineSelector(this).Commands;
}
}
}