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https://github.com/osukey/osukey.git
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Add test coverage of new parameter
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@ -66,7 +66,7 @@ namespace osu.Game.Tests.Editing
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{
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{
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AddStep($"set slider multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier);
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AddStep($"set slider multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier);
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assertSnapDistance(100 * multiplier);
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assertSnapDistance(100 * multiplier, null, true);
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}
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}
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[TestCase(1)]
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[TestCase(1)]
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@ -79,7 +79,20 @@ namespace osu.Game.Tests.Editing
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{
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{
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SliderVelocity = multiplier
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SliderVelocity = multiplier
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}
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}
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});
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}, false);
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestSpeedMultiplierDoesChangeDistanceSnap(float multiplier)
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{
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assertSnapDistance(100 * multiplier, new HitObject
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{
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DifficultyControlPoint = new DifficultyControlPoint
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{
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SliderVelocity = multiplier
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}
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}, true);
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}
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}
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[TestCase(1)]
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[TestCase(1)]
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@ -88,7 +101,7 @@ namespace osu.Game.Tests.Editing
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{
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{
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AddStep($"set divisor = {divisor}", () => BeatDivisor.Value = divisor);
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AddStep($"set divisor = {divisor}", () => BeatDivisor.Value = divisor);
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assertSnapDistance(100f / divisor);
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assertSnapDistance(100f / divisor, null, true);
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}
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}
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[Test]
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[Test]
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@ -197,8 +210,8 @@ namespace osu.Game.Tests.Editing
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assertSnappedDistance(400, 400);
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assertSnappedDistance(400, 400);
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}
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}
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private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null)
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private void assertSnapDistance(float expectedDistance, HitObject? refereneObject, bool includeSliderVelocity)
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=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
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=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(refereneObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance));
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private void assertDurationToDistance(double duration, float expectedDistance)
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private void assertDurationToDistance(double duration, float expectedDistance)
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=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance);
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=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance);
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