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visibility logic adjustments
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@ -3,12 +3,10 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Rulesets.Mods;
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@ -16,6 +14,7 @@ using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Users;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Online
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{
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@ -44,7 +43,11 @@ namespace osu.Game.Tests.Visual.Online
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Width = 0.8f,
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Children = new Drawable[]
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{
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background = new Box { RelativeSizeAxes = Axes.Both },
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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scoresContainer = new ScoresContainer(),
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}
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};
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@ -245,11 +248,5 @@ namespace osu.Game.Tests.Visual.Online
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});
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AddStep("Trigger loading", () => scoresContainer.Loading = !scoresContainer.Loading);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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background.Colour = colours.Gray2;
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}
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}
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}
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