visibility logic adjustments

This commit is contained in:
Andrei Zavatski
2019-07-09 12:16:58 +03:00
parent 8d6af1625a
commit e8b9b1b0bf
2 changed files with 35 additions and 47 deletions

View File

@ -3,12 +3,10 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets.Mods;
@ -16,6 +14,7 @@ using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Users;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Online
{
@ -44,7 +43,11 @@ namespace osu.Game.Tests.Visual.Online
Width = 0.8f,
Children = new Drawable[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
scoresContainer = new ScoresContainer(),
}
};
@ -245,11 +248,5 @@ namespace osu.Game.Tests.Visual.Online
});
AddStep("Trigger loading", () => scoresContainer.Loading = !scoresContainer.Loading);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.Gray2;
}
}
}