diff --git a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs index 0249b6d9b1..5d2f6a14c7 100644 --- a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs +++ b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Diagnostics; using System.Linq; @@ -13,6 +11,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Utils; using osu.Game.Beatmaps; +using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Scoring; using osuTK; @@ -36,8 +35,8 @@ namespace osu.Game.Rulesets.Osu.Statistics private const float rotation = 45; - private BufferedContainer bufferedGrid; - private GridContainer pointGrid; + private BufferedContainer bufferedGrid = null!; + private GridContainer pointGrid = null!; private readonly ScoreInfo score; private readonly IBeatmap playableBeatmap; @@ -58,6 +57,8 @@ namespace osu.Game.Rulesets.Osu.Statistics [BackgroundDependencyLoader] private void load() { + const float line_extension = 0.2f; + InternalChild = new Container { Anchor = Anchor.Centre, @@ -66,76 +67,99 @@ namespace osu.Game.Rulesets.Osu.Statistics FillMode = FillMode.Fit, Children = new Drawable[] { - new CircularContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(inner_portion), - Masking = true, - BorderThickness = line_thickness, - BorderColour = Color4.White, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4Extensions.FromHex("#202624") - } - }, new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { + new CircularContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(inner_portion), + Masking = true, + BorderThickness = line_thickness, + BorderColour = Color4.White, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#202624") + } + }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(1), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Rotation = rotation, Child = new Container { RelativeSizeAxes = Axes.Both, - Masking = true, Children = new Drawable[] { - new Box + new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, - EdgeSmoothness = new Vector2(1), RelativeSizeAxes = Axes.Y, - Height = 2, // We're rotating along a diagonal - we don't really care how big this is. - Width = line_thickness / 2, - Rotation = -rotation, - Alpha = 0.3f, + Width = line_thickness, + Height = inner_portion + line_extension, + Rotation = -rotation * 2, + Alpha = 0.6f, }, - new Box + new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, - EdgeSmoothness = new Vector2(1), RelativeSizeAxes = Axes.Y, - Height = 2, // We're rotating along a diagonal - we don't really care how big this is. - Width = line_thickness / 2, // adjust for edgesmoothness - Rotation = rotation + Width = line_thickness, + Height = inner_portion + line_extension, }, + new OsuSpriteText + { + Text = "Overshoot", + Anchor = Anchor.Centre, + Origin = Anchor.BottomCentre, + Padding = new MarginPadding(3), + RelativePositionAxes = Axes.Both, + Y = -(inner_portion + line_extension) / 2, + }, + new OsuSpriteText + { + Text = "Undershoot", + Anchor = Anchor.Centre, + Origin = Anchor.TopCentre, + Padding = new MarginPadding(3), + RelativePositionAxes = Axes.Both, + Y = (inner_portion + line_extension) / 2, + }, + new Circle + { + Anchor = Anchor.Centre, + Origin = Anchor.TopCentre, + RelativePositionAxes = Axes.Both, + Y = -(inner_portion + line_extension) / 2, + Margin = new MarginPadding(-line_thickness / 2), + Width = line_thickness, + Height = 10, + Rotation = 45, + }, + new Circle + { + Anchor = Anchor.Centre, + Origin = Anchor.TopCentre, + RelativePositionAxes = Axes.Both, + Y = -(inner_portion + line_extension) / 2, + Margin = new MarginPadding(-line_thickness / 2), + Width = line_thickness, + Height = 10, + Rotation = -45, + } } }, }, - new Box - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Width = 10, - EdgeSmoothness = new Vector2(1), - Height = line_thickness / 2, // adjust for edgesmoothness - }, - new Box - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - EdgeSmoothness = new Vector2(1), - Width = line_thickness / 2, // adjust for edgesmoothness - Height = 10, - } } }, bufferedGrid = new BufferedContainer(cachedFrameBuffer: true)