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Move OsuHitObjectPositionModifier
to Utils/
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parent
8e12a067df
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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.Utils;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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@ -7,12 +7,11 @@ using System.Linq;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.Utils;
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using osuTK;
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using osuTK;
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#nullable enable
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#nullable enable
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Utils
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{
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{
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/// <summary>
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/// <summary>
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/// Places hit objects according to information in <see cref="ObjectPositionInfos"/> while keeping objects inside the playfield.
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/// Places hit objects according to information in <see cref="ObjectPositionInfos"/> while keeping objects inside the playfield.
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