From e8f23e35a572d658536a19e083e451d29dc610fa Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Fri, 3 Jul 2020 14:33:42 +0200 Subject: [PATCH] WIP : replaced TransformBindableTo by VolumeTo Currently, the VolumeTO calls taht use a fading does not do anything. calling VolumeTo calls pauseLoop.samplesContainer.TransformBindableTo(....), while i used to call pauseLoop.TransformBindableTo(....) --- osu.Game/Screens/Play/PauseOverlay.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 022183d82b..a8d291d6c3 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -3,8 +3,10 @@ using System; using System.Linq; +using NUnit.Framework.Internal; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; using osu.Game.Audio; using osu.Game.Graphics; using osu.Game.Skinning; @@ -44,8 +46,8 @@ namespace osu.Game.Screens.Play base.PopIn(); //SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it - pauseLoop.TransformBindableTo(pauseLoop.Volume, 0.00001); - pauseLoop.TransformBindableTo(pauseLoop.Volume, 1.0f, 400, Easing.InQuint); + pauseLoop.VolumeTo(0.00001f); + pauseLoop.VolumeTo(1.0f, 400, Easing.InQuint); pauseLoop.Play(); } @@ -53,8 +55,9 @@ namespace osu.Game.Screens.Play { base.PopOut(); - pauseLoop.Stop(); - pauseLoop.TransformBindableTo(pauseLoop.Volume, 0.0f); + var transformSeq = pauseLoop.VolumeTo(0.0f, 190, Easing.OutQuad ); + transformSeq.Finally(_ => pauseLoop.Stop()); + } } }