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Implement sample + addition sample reading from hit objects.
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@ -61,7 +61,7 @@ namespace osu.Game.Modes.Objects.Drawables
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{
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foreach (var bank in HitObject.SampleBanks)
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foreach (var sample in bank.Samples)
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samples.Add(audio.Sample.Get($@"Gameplay/{sample.Type}-hit{bank.Name}"));
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samples.Add(audio.Sample.Get($@"Gameplay/{bank.Name}-hit{sample.Type.ToString().ToLower()}"));
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}
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private ArmedState state;
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