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Add stable-alike BackButton
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84
osu.Game/Graphics/UserInterface/BackButton.cs
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84
osu.Game/Graphics/UserInterface/BackButton.cs
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// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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// Basic back button as it was on stable (kinda). No skinning possible for now
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class BackButton : ExtendableButton
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{
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private TextAwesome icon;
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private Vector2 iconPos = new Vector2(20, 0);
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public BackButton()
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{
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InitialExtendLenght = new Vector2(40, 0);
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ExtendLenght = new Vector2(60, 0);
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RelativeSizeAxes = Axes.Y;
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Width = 80;
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//Height = 40; // should be set or should be relative?
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Text = @"Back";
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BGColour = new Color4(195, 40, 140, 255);
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Colour = new Color4(238, 51, 153, 255);
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Children = new Drawable[]
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{
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icon = new TextAwesome
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{
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Anchor = Anchor.CentreLeft,
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TextSize = 25,
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Position = iconPos,
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Icon = FontAwesome.fa_osu_left_o
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}
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};
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// HACK: because it never uses InitialExtendLenght that we give to it on creation
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textContainer.Position = Position + InitialExtendLenght;
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}
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protected override bool OnHover(InputState state)
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{
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bool result = base.OnHover(state);
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icon.ClearTransformations();
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icon.MoveToX(iconPos.X + 10, 150, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = 250;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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// basic pulse
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1.1f, 1.1f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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return result;
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}
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protected override void OnHoverLost(InputState state)
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{
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icon.ClearTransformations();
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icon.MoveToX(iconPos.X, 150, EasingTypes.OutElastic);
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base.OnHoverLost(state);
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}
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}
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}
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