Merge branch 'master' into spectator-reliability

This commit is contained in:
Dan Balasescu
2022-02-25 20:20:30 +09:00
committed by GitHub
84 changed files with 1572 additions and 319 deletions

View File

@ -15,6 +15,7 @@ using osu.Game.Configuration;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play;
@ -377,7 +378,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Beatmap.Value = beatmapManager.GetWorkingBeatmap(importedBeatmap);
Ruleset.Value = importedBeatmap.Ruleset;
LoadScreen(spectatorScreen = new TestMultiSpectatorScreen(playingUsers.ToArray(), gameplayStartTime));
LoadScreen(spectatorScreen = new TestMultiSpectatorScreen(SelectedRoom.Value, playingUsers.ToArray(), gameplayStartTime));
});
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded && (!waitForPlayerLoad || spectatorScreen.AllPlayersLoaded));
@ -465,8 +466,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
private readonly double? gameplayStartTime;
public TestMultiSpectatorScreen(MultiplayerRoomUser[] users, double? gameplayStartTime = null)
: base(users)
public TestMultiSpectatorScreen(Room room, MultiplayerRoomUser[] users, double? gameplayStartTime = null)
: base(room, users)
{
this.gameplayStartTime = gameplayStartTime;
}