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https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
fix :
1. Add space before {, before Duration, and after 1000 2. How about just ManiaStage? 3. This is really just Columns.Count, you're not saving much with this extra variable here.
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213
osu.Game.Rulesets.Mania/UI/ManiaStage.cs
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213
osu.Game.Rulesets.Mania/UI/ManiaStage.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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/// A collection of <see cref="Column"/>s.
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/// </summary>
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internal class ManiaStage : ScrollingPlayfield
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{
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public const float HIT_TARGET_POSITION = 50;
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private SpecialColumnPosition specialColumnPosition;
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/// <summary>
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/// The style to use for the special column.
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/// </summary>
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public SpecialColumnPosition SpecialColumnPosition
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{
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get { return specialColumnPosition; }
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set
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{
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if (IsLoaded)
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throw new InvalidOperationException($"Setting {nameof(SpecialColumnPosition)} after the playfield is loaded requires re-creating the playfield.");
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specialColumnPosition = value;
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}
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}
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public IEnumerable<Column> Columns => columns.Children;
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private readonly FillFlowContainer<Column> columns;
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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public Container<DrawableManiaJudgement> Judgements => judgements;
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private readonly Container<DrawableManiaJudgement> judgements;
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private readonly Container topLevelContainer;
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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public ManiaStage()
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: base(ScrollingDirection.Up)
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{
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Name = "Playfield elements";
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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//RelativeSizeAxes = Axes.Y;
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//AutoSizeAxes = Axes.X;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new Container
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{
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Name = "Columns mask",
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0, 0, 0, 0.8f)
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},
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columns = new FillFlowContainer<Column>
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{
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Name = "Columns",
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Spacing = new Vector2(1, 0)
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},
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}
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},
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new Container
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{
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Name = "Barlines mask",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = 1366, // Bar lines should only be masked on the vertical axis
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BypassAutoSizeAxes = Axes.Both,
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Masking = true,
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Child = content = new Container
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{
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Name = "Bar lines",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
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}
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},
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judgements = new Container<DrawableManiaJudgement>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Y = HIT_TARGET_POSITION + 150,
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BypassAutoSizeAxes = Axes.Both
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},
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topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
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}
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}
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};
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}
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/// <summary>
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/// Whether the column index is a special column for this playfield.
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/// </summary>
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/// <param name="column">The 0-based column index.</param>
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/// <returns>Whether the column is a special column.</returns>
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private bool isSpecialColumn(int column)
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{
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switch (SpecialColumnPosition)
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{
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default:
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case SpecialColumnPosition.Normal:
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return columns.Count % 2 == 1 && column == columns.Count / 2;
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case SpecialColumnPosition.Left:
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return column == 0;
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case SpecialColumnPosition.Right:
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return column == columns.Count - 1;
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}
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}
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public void AddColumn(Column c)
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{
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c.VisibleTimeRange.BindTo(VisibleTimeRange);
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topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
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columns.Add(c);
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Margin = new MarginPadding
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{
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Left = columns.Count * HIT_TARGET_POSITION / 2,
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Right = columns.Count * HIT_TARGET_POSITION / 2,
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};
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}
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public void AddJudgement(Judgement judgement)
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{
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judgements.Clear();
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judgements.Add(new DrawableManiaJudgement(judgement)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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normalColumnColours = new List<Color4>
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{
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colours.RedDark,
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colours.GreenDark
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};
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specialColumnColour = colours.BlueDark;
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// Set the special column + colour + key
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foreach (var column in Columns)
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{
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if (!column.IsSpecial)
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continue;
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column.AccentColour = specialColumnColour;
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}
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var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
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// We'll set the colours of the non-special columns in a separate loop, because the non-special
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// column colours are mirrored across their centre and special styles mess with this
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for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
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{
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Color4 colour = normalColumnColours[i % normalColumnColours.Count];
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nonSpecialColumns[i].AccentColour = colour;
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nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
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}
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}
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protected override void Update()
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{
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// Due to masking differences, it is not possible to get the width of the columns container automatically
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// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
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content.Width = columns.Width;
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}
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}
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}
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