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Add local popover container to editor screens
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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namespace osu.Game.Screens.Edit
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{
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@ -28,7 +29,7 @@ namespace osu.Game.Screens.Edit
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
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InternalChild = content = new PopoverContainer { RelativeSizeAxes = Axes.Both };
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}
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protected override void PopIn()
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