mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Update state after applying hitobject
This commit is contained in:
@ -147,8 +147,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
|
samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
|
||||||
samplesBindable.CollectionChanged += (_, __) => loadSamples();
|
samplesBindable.CollectionChanged += (_, __) => loadSamples();
|
||||||
|
|
||||||
updateState(ArmedState.Idle, true);
|
|
||||||
apply(HitObject);
|
apply(HitObject);
|
||||||
|
|
||||||
|
updateState(ArmedState.Idle, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void loadSamples()
|
private void loadSamples()
|
||||||
|
Reference in New Issue
Block a user